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dedupe: if percentage is 100, don't go through random + math
author
Jens Axboe
<axboe@fb.com>
Mon, 22 Sep 2014 20:20:05 +0000
(14:20 -0600)
committer
Jens Axboe
<axboe@fb.com>
Mon, 22 Sep 2014 20:20:05 +0000
(14:20 -0600)
Signed-off-by: Jens Axboe <axboe@fb.com>
io_u.c
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diff --git
a/io_u.c
b/io_u.c
index af3b415160609d9dbb5317ef27c4d67d004be23b..eac871bfe9d91890e70e9110bd575e9a725b1a4c 100644
(file)
--- a/
io_u.c
+++ b/
io_u.c
@@
-1838,6
+1838,8
@@
static struct frand_state *get_buf_state(struct thread_data *td)
if (!td->o.dedupe_percentage)
return &td->buf_state;
+ else if (td->o.dedupe_percentage == 100)
+ return &td->buf_state_prev;
r = __rand(&td->dedupe_state);
v = 1 + (int) (100.0 * (r / (FRAND_MAX + 1.0)));