lib/axmap: Inline ulog64()
[fio.git] / lib / axmap.c
CommitLineData
7ebd796f
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1/*
2 * Bitmap of bitmaps, where each layer is number-of-bits-per-word smaller than
3 * the previous. Hence an 'axmap', since we axe each previous layer into a
4 * much smaller piece. I swear, that is why it's named like that. It has
5 * nothing to do with anything remotely narcissistic.
6 *
7 * A set bit at layer N indicates a full word at layer N-1, and so forth. As
de8f6de9 8 * the bitmap becomes progressively more full, checking for existence
7ebd796f
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9 * becomes cheaper (since fewer layers are walked, making it a lot more
10 * cache friendly) and locating the next free space likewise.
11 *
12 * Axmaps get pretty close to optimal (1 bit per block) space usage, since
13 * layers quickly diminish in size. Doing the size math is straight forward,
14 * since we have log64(blocks) layers of maps. For 20000 blocks, overhead
15 * is roughly 1.9%, or 1.019 bits per block. The number quickly converges
16 * towards 1.0158, or 1.58% of overhead.
17 */
18#include <stdio.h>
19#include <stdlib.h>
20#include <string.h>
21#include <assert.h>
22
23#include "../arch/arch.h"
24#include "axmap.h"
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25#include "../minmax.h"
26
27#if BITS_PER_LONG == 64
28#define UNIT_SHIFT 6
29#elif BITS_PER_LONG == 32
30#define UNIT_SHIFT 5
31#else
32#error "Number of arch bits unknown"
33#endif
34
e6f735f0 35#define BLOCKS_PER_UNIT (1U << UNIT_SHIFT)
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36#define BLOCKS_PER_UNIT_MASK (BLOCKS_PER_UNIT - 1)
37
76dd186e
JA
38static const unsigned long bit_masks[] = {
39 0x0000000000000000, 0x0000000000000001, 0x0000000000000003, 0x0000000000000007,
40 0x000000000000000f, 0x000000000000001f, 0x000000000000003f, 0x000000000000007f,
41 0x00000000000000ff, 0x00000000000001ff, 0x00000000000003ff, 0x00000000000007ff,
42 0x0000000000000fff, 0x0000000000001fff, 0x0000000000003fff, 0x0000000000007fff,
43 0x000000000000ffff, 0x000000000001ffff, 0x000000000003ffff, 0x000000000007ffff,
44 0x00000000000fffff, 0x00000000001fffff, 0x00000000003fffff, 0x00000000007fffff,
45 0x0000000000ffffff, 0x0000000001ffffff, 0x0000000003ffffff, 0x0000000007ffffff,
46 0x000000000fffffff, 0x000000001fffffff, 0x000000003fffffff, 0x000000007fffffff,
47 0x00000000ffffffff,
48#if BITS_PER_LONG == 64
49 0x00000001ffffffff, 0x00000003ffffffff, 0x00000007ffffffff, 0x0000000fffffffff,
50 0x0000001fffffffff, 0x0000003fffffffff, 0x0000007fffffffff, 0x000000ffffffffff,
51 0x000001ffffffffff, 0x000003ffffffffff, 0x000007ffffffffff, 0x00000fffffffffff,
52 0x00001fffffffffff, 0x00003fffffffffff, 0x00007fffffffffff, 0x0000ffffffffffff,
53 0x0001ffffffffffff, 0x0003ffffffffffff, 0x0007ffffffffffff, 0x000fffffffffffff,
54 0x001fffffffffffff, 0x003fffffffffffff, 0x007fffffffffffff, 0x00ffffffffffffff,
55 0x01ffffffffffffff, 0x03ffffffffffffff, 0x07ffffffffffffff, 0x0fffffffffffffff,
56 0x1fffffffffffffff, 0x3fffffffffffffff, 0x7fffffffffffffff, 0xffffffffffffffff
57#endif
58};
59
c7143018
BVA
60/**
61 * struct axmap_level - a bitmap used to implement struct axmap
62 * @level: Level index. Each map has at least one level with index zero. The
63 * higher the level index, the fewer bits a struct axmap_level contains.
64 * @map_size: Number of elements of the @map array.
65 * @map: A bitmap with @map_size elements.
66 */
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67struct axmap_level {
68 int level;
69 unsigned long map_size;
70 unsigned long *map;
71};
72
c7143018
BVA
73/**
74 * struct axmap - a set that can store numbers 0 .. @nr_bits - 1
75 * @nr_level: Number of elements of the @levels array.
76 * @levels: struct axmap_level array in which lower levels contain more bits
77 * than higher levels.
78 * @nr_bits: One more than the highest value stored in the set.
79 */
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80struct axmap {
81 unsigned int nr_levels;
82 struct axmap_level *levels;
47d94b0b 83 uint64_t nr_bits;
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84};
85
c7143018 86/* Remove all elements from the @axmap set */
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87void axmap_reset(struct axmap *axmap)
88{
89 int i;
90
91 for (i = 0; i < axmap->nr_levels; i++) {
92 struct axmap_level *al = &axmap->levels[i];
93
94 memset(al->map, 0, al->map_size * sizeof(unsigned long));
95 }
96}
97
98void axmap_free(struct axmap *axmap)
99{
100 unsigned int i;
101
102 if (!axmap)
103 return;
104
105 for (i = 0; i < axmap->nr_levels; i++)
aded30f7 106 free(axmap->levels[i].map);
7ebd796f 107
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108 free(axmap->levels);
109 free(axmap);
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110}
111
c7143018 112/* Allocate memory for a set that can store the numbers 0 .. @nr_bits - 1. */
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113struct axmap *axmap_new(unsigned long nr_bits)
114{
115 struct axmap *axmap;
116 unsigned int i, levels;
117
aded30f7 118 axmap = malloc(sizeof(*axmap));
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119 if (!axmap)
120 return NULL;
121
122 levels = 1;
123 i = (nr_bits + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT;
124 while (i > 1) {
125 i = (i + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT;
126 levels++;
127 }
128
129 axmap->nr_levels = levels;
2404b2c3 130 axmap->levels = calloc(axmap->nr_levels, sizeof(struct axmap_level));
47d94b0b 131 axmap->nr_bits = nr_bits;
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132
133 for (i = 0; i < axmap->nr_levels; i++) {
134 struct axmap_level *al = &axmap->levels[i];
135
136 al->level = i;
137 al->map_size = (nr_bits + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT;
aded30f7 138 al->map = malloc(al->map_size * sizeof(unsigned long));
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139 if (!al->map)
140 goto err;
141
142 nr_bits = (nr_bits + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT;
143 }
144
145 axmap_reset(axmap);
146 return axmap;
147err:
148 for (i = 0; i < axmap->nr_levels; i++)
149 if (axmap->levels[i].map)
aded30f7 150 free(axmap->levels[i].map);
7ebd796f 151
aded30f7 152 free(axmap->levels);
bb1116fe 153 free(axmap);
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154 return NULL;
155}
156
c7143018
BVA
157/*
158 * Call @func for each level, starting at level zero, until a level is found
159 * for which @func returns true. Return false if none of the @func calls
160 * returns true.
161 */
e39c0676
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162static bool axmap_handler(struct axmap *axmap, uint64_t bit_nr,
163 bool (*func)(struct axmap_level *, unsigned long, unsigned int,
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164 void *), void *data)
165{
166 struct axmap_level *al;
edfca254 167 uint64_t index = bit_nr;
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168 int i;
169
170 for (i = 0; i < axmap->nr_levels; i++) {
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171 unsigned long offset = index >> UNIT_SHIFT;
172 unsigned int bit = index & BLOCKS_PER_UNIT_MASK;
173
174 al = &axmap->levels[i];
175
176 if (func(al, offset, bit, data))
e39c0676 177 return true;
edfca254
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178
179 if (index)
180 index >>= UNIT_SHIFT;
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181 }
182
e39c0676 183 return false;
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184}
185
c7143018
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186/*
187 * Call @func for each level, starting at the highest level, until a level is
188 * found for which @func returns true. Return false if none of the @func calls
189 * returns true.
190 */
e39c0676 191static bool axmap_handler_topdown(struct axmap *axmap, uint64_t bit_nr,
c406445a 192 bool (*func)(struct axmap_level *, unsigned long, unsigned int, void *))
7ebd796f 193{
76dd186e 194 int i;
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195
196 for (i = axmap->nr_levels - 1; i >= 0; i--) {
a1a4ab81 197 unsigned long index = bit_nr >> (UNIT_SHIFT * i);
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198 unsigned long offset = index >> UNIT_SHIFT;
199 unsigned int bit = index & BLOCKS_PER_UNIT_MASK;
200
41264298 201 if (func(&axmap->levels[i], offset, bit, NULL))
e39c0676 202 return true;
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203 }
204
e39c0676 205 return false;
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206}
207
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208struct axmap_set_data {
209 unsigned int nr_bits;
210 unsigned int set_bits;
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211};
212
c7143018
BVA
213/*
214 * Set at most @__data->nr_bits bits in @al at offset @offset. Do not exceed
215 * the boundary of the element at offset @offset. Return the number of bits
216 * that have been set in @__data->set_bits if @al->level == 0.
217 */
e39c0676 218static bool axmap_set_fn(struct axmap_level *al, unsigned long offset,
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219 unsigned int bit, void *__data)
220{
221 struct axmap_set_data *data = __data;
222 unsigned long mask, overlap;
223 unsigned int nr_bits;
224
225 nr_bits = min(data->nr_bits, BLOCKS_PER_UNIT - bit);
226
227 mask = bit_masks[nr_bits] << bit;
228
229 /*
230 * Mask off any potential overlap, only sets contig regions
231 */
232 overlap = al->map[offset] & mask;
bd71edce
JA
233 if (overlap == mask) {
234done:
235 data->set_bits = 0;
e39c0676 236 return true;
bd71edce 237 }
7ebd796f 238
8cd5a2fd
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239 if (overlap) {
240 const int __bit = ffz(~overlap);
7ebd796f 241
c2e48e0e
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242 nr_bits = __bit - bit;
243 if (!nr_bits)
bd71edce 244 goto done;
8cd5a2fd 245
8cd5a2fd 246 mask = bit_masks[nr_bits] << bit;
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247 }
248
249 assert(mask);
250 assert(!(al->map[offset] & mask));
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251 al->map[offset] |= mask;
252
253 if (!al->level)
254 data->set_bits = nr_bits;
255
c7143018 256 /* For the next level */
7ebd796f 257 data->nr_bits = 1;
c7143018 258
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259 return al->map[offset] != -1UL;
260}
261
c7143018
BVA
262/*
263 * Set up to @data->nr_bits starting from @bit_nr in @axmap. Start at
264 * @bit_nr. If that bit has not yet been set then set it and continue until
265 * either @data->nr_bits have been set or a 1 bit is found. Store the number
266 * of bits that have been set in @data->set_bits. It is guaranteed that all
267 * bits that have been requested to set fit in the same unsigned long word of
268 * level 0 of @axmap.
269 */
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270static void __axmap_set(struct axmap *axmap, uint64_t bit_nr,
271 struct axmap_set_data *data)
272{
273 unsigned int set_bits, nr_bits = data->nr_bits;
274
47d94b0b
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275 if (bit_nr > axmap->nr_bits)
276 return;
277 else if (bit_nr + nr_bits > axmap->nr_bits)
278 nr_bits = axmap->nr_bits - bit_nr;
279
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280 set_bits = 0;
281 while (nr_bits) {
282 axmap_handler(axmap, bit_nr, axmap_set_fn, data);
283 set_bits += data->set_bits;
284
0bfdf9f1
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285 if (!data->set_bits ||
286 data->set_bits != (BLOCKS_PER_UNIT - nr_bits))
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287 break;
288
289 nr_bits -= data->set_bits;
290 bit_nr += data->set_bits;
291
292 data->nr_bits = nr_bits;
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293 }
294
295 data->set_bits = set_bits;
296}
297
298void axmap_set(struct axmap *axmap, uint64_t bit_nr)
299{
300 struct axmap_set_data data = { .nr_bits = 1, };
301
302 __axmap_set(axmap, bit_nr, &data);
303}
304
c7143018
BVA
305/*
306 * Set up to @nr_bits starting from @bit in @axmap. Start at @bit. If that
307 * bit has not yet been set then set it and continue until either @nr_bits
308 * have been set or a 1 bit is found. Return the number of bits that have been
309 * set.
310 */
e39c0676
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311unsigned int axmap_set_nr(struct axmap *axmap, uint64_t bit_nr,
312 unsigned int nr_bits)
7ebd796f 313{
0bfdf9f1
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314 unsigned int set_bits = 0;
315
316 do {
09d6bf09 317 struct axmap_set_data data = { .nr_bits = nr_bits, };
0bfdf9f1
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318 unsigned int max_bits, this_set;
319
320 max_bits = BLOCKS_PER_UNIT - (bit_nr & BLOCKS_PER_UNIT_MASK);
bd71edce 321 if (nr_bits > max_bits)
0bfdf9f1
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322 data.nr_bits = max_bits;
323
324 this_set = data.nr_bits;
325 __axmap_set(axmap, bit_nr, &data);
326 set_bits += data.set_bits;
327 if (data.set_bits != this_set)
328 break;
7ebd796f 329
0bfdf9f1
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330 nr_bits -= data.set_bits;
331 bit_nr += data.set_bits;
332 } while (nr_bits);
333
334 return set_bits;
7ebd796f
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335}
336
e39c0676
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337static bool axmap_isset_fn(struct axmap_level *al, unsigned long offset,
338 unsigned int bit, void *unused)
7ebd796f
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339{
340 return (al->map[offset] & (1UL << bit)) != 0;
341}
342
e39c0676 343bool axmap_isset(struct axmap *axmap, uint64_t bit_nr)
7ebd796f 344{
ac569176 345 if (bit_nr <= axmap->nr_bits)
c406445a 346 return axmap_handler_topdown(axmap, bit_nr, axmap_isset_fn);
47d94b0b 347
e39c0676 348 return false;
7ebd796f
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349}
350
b9304c5b
MK
351/*
352 * Find the first free bit that is at least as large as bit_nr. Return
353 * -1 if no free bit is found before the end of the map.
354 */
355static uint64_t axmap_find_first_free(struct axmap *axmap, uint64_t bit_nr)
7ebd796f 356{
731ef4c7 357 int i;
b9304c5b
MK
358 unsigned long temp;
359 unsigned int bit;
360 uint64_t offset, base_index, index;
361 struct axmap_level *al;
7ebd796f 362
b9304c5b
MK
363 index = 0;
364 for (i = axmap->nr_levels - 1; i >= 0; i--) {
365 al = &axmap->levels[i];
7ebd796f 366
b9304c5b
MK
367 /* Shift previously calculated index for next level */
368 index <<= UNIT_SHIFT;
369
370 /*
371 * Start from an index that's at least as large as the
372 * originally passed in bit number.
373 */
374 base_index = bit_nr >> (UNIT_SHIFT * i);
375 if (index < base_index)
376 index = base_index;
377
378 /* Get the offset and bit for this level */
379 offset = index >> UNIT_SHIFT;
380 bit = index & BLOCKS_PER_UNIT_MASK;
381
382 /*
383 * If the previous level had unused bits in its last
384 * word, the offset could be bigger than the map at
385 * this level. That means no free bits exist before the
386 * end of the map, so return -1.
387 */
388 if (offset >= al->map_size)
389 return -1ULL;
390
391 /* Check the first word starting with the specific bit */
392 temp = ~bit_masks[bit] & ~al->map[offset];
393 if (temp)
394 goto found;
395
396 /*
397 * No free bit in the first word, so iterate
398 * looking for a word with one or more free bits.
399 */
400 for (offset++; offset < al->map_size; offset++) {
401 temp = ~al->map[offset];
402 if (temp)
403 goto found;
7ebd796f 404 }
47d94b0b 405
b9304c5b
MK
406 /* Did not find a free bit */
407 return -1ULL;
7ebd796f 408
b9304c5b
MK
409found:
410 /* Compute the index of the free bit just found */
411 index = (offset << UNIT_SHIFT) + ffz(~temp);
7ebd796f
JA
412 }
413
b9304c5b
MK
414 /* If found an unused bit in the last word of level 0, return -1 */
415 if (index >= axmap->nr_bits)
416 return -1ULL;
417
418 return index;
7ebd796f
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419}
420
421/*
422 * 'bit_nr' is already set. Find the next free bit after this one.
b9304c5b 423 * Return -1 if no free bits found.
7ebd796f
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424 */
425uint64_t axmap_next_free(struct axmap *axmap, uint64_t bit_nr)
426{
53737ae0 427 uint64_t ret;
b9304c5b
MK
428 uint64_t next_bit = bit_nr + 1;
429 unsigned long temp;
430 uint64_t offset;
431 unsigned int bit;
7ebd796f 432
b9304c5b
MK
433 if (bit_nr >= axmap->nr_bits)
434 return -1ULL;
12bde369 435
b9304c5b
MK
436 /* If at the end of the map, wrap-around */
437 if (next_bit == axmap->nr_bits)
438 next_bit = 0;
7ebd796f 439
b9304c5b
MK
440 offset = next_bit >> UNIT_SHIFT;
441 bit = next_bit & BLOCKS_PER_UNIT_MASK;
7ebd796f 442
53737ae0 443 /*
b9304c5b
MK
444 * As an optimization, do a quick check for a free bit
445 * in the current word at level 0. If not found, do
446 * a topdown search.
53737ae0 447 */
b9304c5b
MK
448 temp = ~bit_masks[bit] & ~axmap->levels[0].map[offset];
449 if (temp) {
450 ret = (offset << UNIT_SHIFT) + ffz(~temp);
53737ae0 451
b9304c5b
MK
452 /* Might have found an unused bit at level 0 */
453 if (ret >= axmap->nr_bits)
454 ret = -1ULL;
455 } else
456 ret = axmap_find_first_free(axmap, next_bit);
457
458 /*
459 * If there are no free bits starting at next_bit and going
460 * to the end of the map, wrap around by searching again
461 * starting at bit 0.
462 */
463 if (ret == -1ULL && next_bit != 0)
464 ret = axmap_find_first_free(axmap, 0);
465 return ret;
7ebd796f 466}