We can do this incrementally, no need to compute from scratch
for every iteration.
Signed-off-by: Jens Axboe <axboe@kernel.dk>
void *), void *data)
{
struct axmap_level *al;
+ uint64_t index = bit_nr;
int i;
for (i = 0; i < axmap->nr_levels; i++) {
- unsigned long index = ulog64(bit_nr, i);
unsigned long offset = index >> UNIT_SHIFT;
unsigned int bit = index & BLOCKS_PER_UNIT_MASK;
if (func(al, offset, bit, data))
return true;
+
+ if (index)
+ index >>= UNIT_SHIFT;
}
return false;