#include <unistd.h>
#include <sys/types.h>
#include <limits.h>
+#include <fcntl.h>
#include "mutex.h"
#include "arch/arch.h"
+#include "os/os.h"
-#define MP_SAFE /* define to make thread safe */
#define SMALLOC_REDZONE /* define to detect memory corruption */
#define SMALLOC_BPB 32 /* block size, bytes-per-bit in bitmap */
#define SMALLOC_BPI (sizeof(unsigned int) * 8)
#define SMALLOC_BPL (SMALLOC_BPB * SMALLOC_BPI)
-#define INITIAL_SIZE 1024*1024 /* new pool size */
+#define INITIAL_SIZE 8192*1024 /* new pool size */
#define MAX_POOLS 128 /* maximum number of pools to setup */
#define SMALLOC_PRE_RED 0xdeadbeefU
#define SMALLOC_POST_RED 0x5aa55aa5U
unsigned int smalloc_pool_size = INITIAL_SIZE;
+const int int_mask = sizeof(int) - 1;
struct pool {
struct fio_mutex *lock; /* protects this pool */
unsigned int nr_blocks; /* total blocks */
unsigned int next_non_full;
int fd; /* memory backing fd */
- char file[PATH_MAX]; /* filename for fd */
unsigned int mmap_size;
};
static inline void pool_lock(struct pool *pool)
{
- if (pool->lock)
- fio_mutex_down(pool->lock);
+ fio_mutex_down(pool->lock);
}
static inline void pool_unlock(struct pool *pool)
{
- if (pool->lock)
- fio_mutex_up(pool->lock);
+ fio_mutex_up(pool->lock);
}
static inline void global_read_lock(void)
{
- if (lock)
- fio_mutex_down_read(lock);
+ fio_mutex_down_read(lock);
}
static inline void global_read_unlock(void)
{
- if (lock)
- fio_mutex_up_read(lock);
+ fio_mutex_up_read(lock);
}
static inline void global_write_lock(void)
{
- if (lock)
- fio_mutex_down_write(lock);
+ fio_mutex_down_write(lock);
}
static inline void global_write_unlock(void)
{
- if (lock)
- fio_mutex_up_write(lock);
+ fio_mutex_up_write(lock);
}
static inline int ptr_valid(struct pool *pool, void *ptr)
static int add_pool(struct pool *pool, unsigned int alloc_size)
{
- void *ptr;
int fd, bitmap_blocks;
+ char file[] = "/tmp/.fio_smalloc.XXXXXX";
+ void *ptr;
- strcpy(pool->file, "/tmp/.fio_smalloc.XXXXXX");
- fd = mkstemp(pool->file);
+ fd = mkstemp(file);
if (fd < 0)
goto out_close;
bitmap_blocks = alloc_size / SMALLOC_BPL;
alloc_size += bitmap_blocks * sizeof(unsigned int);
pool->mmap_size = alloc_size;
-
+
pool->nr_blocks = bitmap_blocks;
pool->free_blocks = bitmap_blocks * SMALLOC_BPB;
+#ifdef FIO_HAVE_FALLOCATE
+ {
+ int ret;
+
+ ret = posix_fallocate(fd, 0, alloc_size);
+ if (ret > 0) {
+ fprintf(stderr, "posix_fallocate pool file failed: %s\n", strerror(ret));
+ goto out_unlink;
+ }
+ }
+#endif
+
if (ftruncate(fd, alloc_size) < 0)
goto out_unlink;
pool->map = ptr;
pool->bitmap = (void *) ptr + (pool->nr_blocks * SMALLOC_BPL);
-#ifdef MP_SAFE
pool->lock = fio_mutex_init(1);
if (!pool->lock)
goto out_unlink;
-#endif
/*
* Unlink pool file now. It wont get deleted until the fd is closed,
* which happens both for cleanup or unexpected quit. This way we
* don't leave temp files around in case of a crash.
*/
+ unlink(file);
pool->fd = fd;
- unlink(pool->file);
nr_pools++;
return 0;
fprintf(stderr, "smalloc: failed adding pool\n");
if (pool->map)
munmap(pool->map, pool->mmap_size);
- unlink(pool->file);
+ unlink(file);
out_close:
- if (fd >= 0)
- close(fd);
+ close(fd);
return 1;
}
{
int ret;
-#ifdef MP_SAFE
lock = fio_mutex_rw_init();
-#endif
ret = add_pool(&mp[0], INITIAL_SIZE);
assert(!ret);
}
}
#ifdef SMALLOC_REDZONE
+static void *postred_ptr(struct block_hdr *hdr)
+{
+ unsigned long ptr;
+
+ ptr = (unsigned long) hdr + hdr->size - sizeof(unsigned int);
+ ptr = (ptr + int_mask) & ~int_mask;
+
+ return (void *) ptr;
+}
+
static void fill_redzone(struct block_hdr *hdr)
{
- unsigned int *postred = (void *) hdr + hdr->size - sizeof(unsigned int);
+ unsigned int *postred = postred_ptr(hdr);
hdr->prered = SMALLOC_PRE_RED;
*postred = SMALLOC_POST_RED;
static void sfree_check_redzone(struct block_hdr *hdr)
{
- unsigned int *postred = (void *) hdr + hdr->size - sizeof(unsigned int);
+ unsigned int *postred = postred_ptr(hdr);
if (hdr->prered != SMALLOC_PRE_RED) {
fprintf(stderr, "smalloc pre redzone destroyed!\n");
unsigned int alloc_size = size + sizeof(struct block_hdr);
void *ptr;
+ /*
+ * Round to int alignment, so that the postred pointer will
+ * be naturally aligned as well.
+ */
#ifdef SMALLOC_REDZONE
alloc_size += sizeof(unsigned int);
+ alloc_size = (alloc_size + int_mask) & ~int_mask;
#endif
ptr = __smalloc_pool(pool, alloc_size);