#define SMALLOC_BPI (sizeof(unsigned int) * 8)
#define SMALLOC_BPL (SMALLOC_BPB * SMALLOC_BPI)
-#define INITIAL_SIZE 1024*1024 /* new pool size */
+#define INITIAL_SIZE 8192*1024 /* new pool size */
#define MAX_POOLS 128 /* maximum number of pools to setup */
#define SMALLOC_PRE_RED 0xdeadbeefU
bitmap_blocks = alloc_size / SMALLOC_BPL;
alloc_size += bitmap_blocks * sizeof(unsigned int);
pool->mmap_size = alloc_size;
-
+
pool->nr_blocks = bitmap_blocks;
pool->free_blocks = bitmap_blocks * SMALLOC_BPB;