axmap->nr_levels = levels;
axmap->levels = calloc(axmap->nr_levels, sizeof(struct axmap_level));
+ if (!axmap->levels)
+ goto free_axmap;
axmap->nr_bits = nr_bits;
for (i = 0; i < axmap->nr_levels; i++) {
al->map_size = (nr_bits + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT;
al->map = malloc(al->map_size * sizeof(unsigned long));
if (!al->map)
- goto err;
+ goto free_levels;
nr_bits = (nr_bits + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT;
}
axmap_reset(axmap);
return axmap;
-err:
+
+free_levels:
for (i = 0; i < axmap->nr_levels; i++)
- if (axmap->levels[i].map)
- free(axmap->levels[i].map);
+ free(axmap->levels[i].map);
free(axmap->levels);
+
+free_axmap:
free(axmap);
return NULL;
}