*b = 0;
else
*b = ((max_blocks - 1) * r / (unsigned long long) (RAND_MAX+1.0));
+ /*
+ * if we are not maintaining a random map, we are done.
+ */
if (td->o.norandommap)
- break;
+ return 0;
+
+ /*
+ * calculate map offset and chec if it's free
+ */
rb = *b + (f->file_offset / td->o.min_bs[ddir]);
- loops--;
- } while (!random_map_free(td, f, rb) && loops);
+ if (random_map_free(td, f, rb))
+ return 0;
+
+ } while (--loops);
/*
- * if we failed to retrieve a truly random offset within
- * the loops assigned, see if there are free ones left at all
+ * we get here, if we didn't suceed in looking up a block. generate
+ * a random start offset into the filemap, and find the first free
+ * block from there.
*/
- if (!loops && get_next_free_block(td, f, b))
- return 1;
+ loops = 10;
+ do {
+ f->last_free_lookup = (f->num_maps - 1) * (r / (RAND_MAX+1.0));
+ if (!get_next_free_block(td, f, b))
+ return 0;
- return 0;
+ r = os_random_long(&td->random_state);
+ } while (--loops);
+
+ /*
+ * that didn't work either, try exhaustive search from the start
+ */
+ f->last_free_lookup = 0;
+ return get_next_free_block(td, f, b);
}
/*