X-Git-Url: https://git.kernel.dk/?p=fio.git;a=blobdiff_plain;f=lib%2Faxmap.c;h=4a907fec22d2f8a2723121d8236d7a56be6db01c;hp=eeb32d42a6085e096bdde44fc39f057d9853b8da;hb=c71430182a39fdf358d161ac2d0e01eb4ac285ce;hpb=29df29eaf88958c8741103d2056a4773d4959d9d diff --git a/lib/axmap.c b/lib/axmap.c index eeb32d42..4a907fec 100644 --- a/lib/axmap.c +++ b/lib/axmap.c @@ -5,7 +5,7 @@ * nothing to do with anything remotely narcissistic. * * A set bit at layer N indicates a full word at layer N-1, and so forth. As - * the bitmap becomes progressively more full, checking for existance + * the bitmap becomes progressively more full, checking for existence * becomes cheaper (since fewer layers are walked, making it a lot more * cache friendly) and locating the next free space likewise. * @@ -22,7 +22,6 @@ #include "../arch/arch.h" #include "axmap.h" -#include "../smalloc.h" #include "../minmax.h" #if BITS_PER_LONG == 64 @@ -33,25 +32,58 @@ #error "Number of arch bits unknown" #endif -#define BLOCKS_PER_UNIT (1UL << UNIT_SHIFT) +#define BLOCKS_PER_UNIT (1U << UNIT_SHIFT) #define BLOCKS_PER_UNIT_MASK (BLOCKS_PER_UNIT - 1) -#define firstfree_valid(b) ((b)->first_free != (uint64_t) -1) +static const unsigned long bit_masks[] = { + 0x0000000000000000, 0x0000000000000001, 0x0000000000000003, 0x0000000000000007, + 0x000000000000000f, 0x000000000000001f, 0x000000000000003f, 0x000000000000007f, + 0x00000000000000ff, 0x00000000000001ff, 0x00000000000003ff, 0x00000000000007ff, + 0x0000000000000fff, 0x0000000000001fff, 0x0000000000003fff, 0x0000000000007fff, + 0x000000000000ffff, 0x000000000001ffff, 0x000000000003ffff, 0x000000000007ffff, + 0x00000000000fffff, 0x00000000001fffff, 0x00000000003fffff, 0x00000000007fffff, + 0x0000000000ffffff, 0x0000000001ffffff, 0x0000000003ffffff, 0x0000000007ffffff, + 0x000000000fffffff, 0x000000001fffffff, 0x000000003fffffff, 0x000000007fffffff, + 0x00000000ffffffff, +#if BITS_PER_LONG == 64 + 0x00000001ffffffff, 0x00000003ffffffff, 0x00000007ffffffff, 0x0000000fffffffff, + 0x0000001fffffffff, 0x0000003fffffffff, 0x0000007fffffffff, 0x000000ffffffffff, + 0x000001ffffffffff, 0x000003ffffffffff, 0x000007ffffffffff, 0x00000fffffffffff, + 0x00001fffffffffff, 0x00003fffffffffff, 0x00007fffffffffff, 0x0000ffffffffffff, + 0x0001ffffffffffff, 0x0003ffffffffffff, 0x0007ffffffffffff, 0x000fffffffffffff, + 0x001fffffffffffff, 0x003fffffffffffff, 0x007fffffffffffff, 0x00ffffffffffffff, + 0x01ffffffffffffff, 0x03ffffffffffffff, 0x07ffffffffffffff, 0x0fffffffffffffff, + 0x1fffffffffffffff, 0x3fffffffffffffff, 0x7fffffffffffffff, 0xffffffffffffffff +#endif +}; +/** + * struct axmap_level - a bitmap used to implement struct axmap + * @level: Level index. Each map has at least one level with index zero. The + * higher the level index, the fewer bits a struct axmap_level contains. + * @map_size: Number of elements of the @map array. + * @map: A bitmap with @map_size elements. + */ struct axmap_level { int level; unsigned long map_size; unsigned long *map; }; +/** + * struct axmap - a set that can store numbers 0 .. @nr_bits - 1 + * @nr_level: Number of elements of the @levels array. + * @levels: struct axmap_level array in which lower levels contain more bits + * than higher levels. + * @nr_bits: One more than the highest value stored in the set. + */ struct axmap { unsigned int nr_levels; struct axmap_level *levels; - uint64_t first_free; uint64_t nr_bits; }; -static unsigned long ulog64(unsigned long val, unsigned int log) +static inline unsigned long ulog64(unsigned long val, unsigned int log) { while (log-- && val) val >>= UNIT_SHIFT; @@ -59,6 +91,7 @@ static unsigned long ulog64(unsigned long val, unsigned int log) return val; } +/* Remove all elements from the @axmap set */ void axmap_reset(struct axmap *axmap) { int i; @@ -68,8 +101,6 @@ void axmap_reset(struct axmap *axmap) memset(al->map, 0, al->map_size * sizeof(unsigned long)); } - - axmap->first_free = 0; } void axmap_free(struct axmap *axmap) @@ -80,18 +111,19 @@ void axmap_free(struct axmap *axmap) return; for (i = 0; i < axmap->nr_levels; i++) - sfree(axmap->levels[i].map); + free(axmap->levels[i].map); - sfree(axmap->levels); - sfree(axmap); + free(axmap->levels); + free(axmap); } +/* Allocate memory for a set that can store the numbers 0 .. @nr_bits - 1. */ struct axmap *axmap_new(unsigned long nr_bits) { struct axmap *axmap; unsigned int i, levels; - axmap = smalloc(sizeof(*axmap)); + axmap = malloc(sizeof(*axmap)); if (!axmap) return NULL; @@ -103,7 +135,7 @@ struct axmap *axmap_new(unsigned long nr_bits) } axmap->nr_levels = levels; - axmap->levels = smalloc(axmap->nr_levels * sizeof(struct axmap_level)); + axmap->levels = calloc(axmap->nr_levels, sizeof(struct axmap_level)); axmap->nr_bits = nr_bits; for (i = 0; i < axmap->nr_levels; i++) { @@ -111,7 +143,7 @@ struct axmap *axmap_new(unsigned long nr_bits) al->level = i; al->map_size = (nr_bits + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT; - al->map = smalloc(al->map_size * sizeof(unsigned long)); + al->map = malloc(al->map_size * sizeof(unsigned long)); if (!al->map) goto err; @@ -123,98 +155,75 @@ struct axmap *axmap_new(unsigned long nr_bits) err: for (i = 0; i < axmap->nr_levels; i++) if (axmap->levels[i].map) - sfree(axmap->levels[i].map); + free(axmap->levels[i].map); - sfree(axmap->levels); + free(axmap->levels); + free(axmap); return NULL; } -static int axmap_handler(struct axmap *axmap, uint64_t bit_nr, - int (*func)(struct axmap_level *, unsigned long, unsigned int, +/* + * Call @func for each level, starting at level zero, until a level is found + * for which @func returns true. Return false if none of the @func calls + * returns true. + */ +static bool axmap_handler(struct axmap *axmap, uint64_t bit_nr, + bool (*func)(struct axmap_level *, unsigned long, unsigned int, void *), void *data) { struct axmap_level *al; + uint64_t index = bit_nr; int i; for (i = 0; i < axmap->nr_levels; i++) { - unsigned long index = ulog64(bit_nr, i); unsigned long offset = index >> UNIT_SHIFT; unsigned int bit = index & BLOCKS_PER_UNIT_MASK; al = &axmap->levels[i]; if (func(al, offset, bit, data)) - return 1; + return true; + + if (index) + index >>= UNIT_SHIFT; } - return 0; + return false; } -static int axmap_handler_topdown(struct axmap *axmap, uint64_t bit_nr, - int (*func)(struct axmap_level *, unsigned long, unsigned int, void *), - void *data) +/* + * Call @func for each level, starting at the highest level, until a level is + * found for which @func returns true. Return false if none of the @func calls + * returns true. + */ +static bool axmap_handler_topdown(struct axmap *axmap, uint64_t bit_nr, + bool (*func)(struct axmap_level *, unsigned long, unsigned int, void *)) { - struct axmap_level *al; - int i, level = axmap->nr_levels; + int i; for (i = axmap->nr_levels - 1; i >= 0; i--) { - unsigned long index = ulog64(bit_nr, --level); + unsigned long index = ulog64(bit_nr, i); unsigned long offset = index >> UNIT_SHIFT; unsigned int bit = index & BLOCKS_PER_UNIT_MASK; - al = &axmap->levels[i]; - - if (func(al, offset, bit, data)) - return 1; + if (func(&axmap->levels[i], offset, bit, NULL)) + return true; } - return 0; -} - -static int axmap_clear_fn(struct axmap_level *al, unsigned long offset, - unsigned int bit, void *unused) -{ - if (!(al->map[offset] & (1UL << bit))) - return 1; - - al->map[offset] &= ~(1UL << bit); - return 0; -} - -void axmap_clear(struct axmap *axmap, uint64_t bit_nr) -{ - axmap_handler(axmap, bit_nr, axmap_clear_fn, NULL); + return false; } struct axmap_set_data { unsigned int nr_bits; unsigned int set_bits; - unsigned int fail_ok; -}; - -static unsigned long bit_masks[] = { - 0x0000000000000000, 0x0000000000000001, 0x0000000000000003, 0x0000000000000007, - 0x000000000000000f, 0x000000000000001f, 0x000000000000003f, 0x000000000000007f, - 0x00000000000000ff, 0x00000000000001ff, 0x00000000000003ff, 0x00000000000007ff, - 0x0000000000000fff, 0x0000000000001fff, 0x0000000000003fff, 0x0000000000007fff, - 0x000000000000ffff, 0x000000000001ffff, 0x000000000003ffff, 0x000000000007ffff, - 0x00000000000fffff, 0x00000000001fffff, 0x00000000003fffff, 0x00000000007fffff, - 0x0000000000ffffff, 0x0000000001ffffff, 0x0000000003ffffff, 0x0000000007ffffff, - 0x000000000fffffff, 0x000000001fffffff, 0x000000003fffffff, 0x000000007fffffff, - 0x00000000ffffffff, -#if BITS_PER_LONG == 64 - 0x00000001ffffffff, 0x00000003ffffffff, 0x00000007ffffffff, 0x0000000fffffffff, - 0x0000001fffffffff, 0x0000003fffffffff, 0x0000007fffffffff, 0x000000ffffffffff, - 0x000001ffffffffff, 0x000003ffffffffff, 0x000007ffffffffff, 0x00000fffffffffff, - 0x00001fffffffffff, 0x00003fffffffffff, 0x00007fffffffffff, 0x0000ffffffffffff, - 0x0001ffffffffffff, 0x0003ffffffffffff, 0x0007ffffffffffff, 0x000fffffffffffff, - 0x001fffffffffffff, 0x003fffffffffffff, 0x007fffffffffffff, 0x00ffffffffffffff, - 0x01ffffffffffffff, 0x03ffffffffffffff, 0x07ffffffffffffff, 0x0fffffffffffffff, - 0x1fffffffffffffff, 0x3fffffffffffffff, 0x7fffffffffffffff, 0xffffffffffffffff -#endif }; -static int axmap_set_fn(struct axmap_level *al, unsigned long offset, +/* + * Set at most @__data->nr_bits bits in @al at offset @offset. Do not exceed + * the boundary of the element at offset @offset. Return the number of bits + * that have been set in @__data->set_bits if @al->level == 0. + */ +static bool axmap_set_fn(struct axmap_level *al, unsigned long offset, unsigned int bit, void *__data) { struct axmap_set_data *data = __data; @@ -230,39 +239,47 @@ static int axmap_set_fn(struct axmap_level *al, unsigned long offset, */ overlap = al->map[offset] & mask; if (overlap == mask) { - assert(data->fail_ok); - return 1; +done: + data->set_bits = 0; + return true; } - while (overlap) { - unsigned long clear_mask = ~(1UL << ffz(~overlap)); + if (overlap) { + const int __bit = ffz(~overlap); + + nr_bits = __bit - bit; + if (!nr_bits) + goto done; - mask &= clear_mask; - overlap &= clear_mask; - nr_bits--; + mask = bit_masks[nr_bits] << bit; } assert(mask); assert(!(al->map[offset] & mask)); - al->map[offset] |= mask; if (!al->level) data->set_bits = nr_bits; + /* For the next level */ data->nr_bits = 1; + return al->map[offset] != -1UL; } +/* + * Set up to @data->nr_bits starting from @bit_nr in @axmap. Start at + * @bit_nr. If that bit has not yet been set then set it and continue until + * either @data->nr_bits have been set or a 1 bit is found. Store the number + * of bits that have been set in @data->set_bits. It is guaranteed that all + * bits that have been requested to set fit in the same unsigned long word of + * level 0 of @axmap. + */ static void __axmap_set(struct axmap *axmap, uint64_t bit_nr, struct axmap_set_data *data) { unsigned int set_bits, nr_bits = data->nr_bits; - if (axmap->first_free >= bit_nr && - axmap->first_free < bit_nr + data->nr_bits) - axmap->first_free = -1ULL; - if (bit_nr > axmap->nr_bits) return; else if (bit_nr + nr_bits > axmap->nr_bits) @@ -273,14 +290,14 @@ static void __axmap_set(struct axmap *axmap, uint64_t bit_nr, axmap_handler(axmap, bit_nr, axmap_set_fn, data); set_bits += data->set_bits; - if (data->set_bits != (BLOCKS_PER_UNIT - nr_bits)) + if (!data->set_bits || + data->set_bits != (BLOCKS_PER_UNIT - nr_bits)) break; nr_bits -= data->set_bits; bit_nr += data->set_bits; data->nr_bits = nr_bits; - data->fail_ok = 1; } data->set_bits = set_bits; @@ -293,126 +310,165 @@ void axmap_set(struct axmap *axmap, uint64_t bit_nr) __axmap_set(axmap, bit_nr, &data); } -unsigned int axmap_set_nr(struct axmap *axmap, uint64_t bit_nr, unsigned int nr_bits) +/* + * Set up to @nr_bits starting from @bit in @axmap. Start at @bit. If that + * bit has not yet been set then set it and continue until either @nr_bits + * have been set or a 1 bit is found. Return the number of bits that have been + * set. + */ +unsigned int axmap_set_nr(struct axmap *axmap, uint64_t bit_nr, + unsigned int nr_bits) { - struct axmap_set_data data = { .nr_bits = nr_bits, }; + unsigned int set_bits = 0; - __axmap_set(axmap, bit_nr, &data); - return data.set_bits; + do { + struct axmap_set_data data = { .nr_bits = nr_bits, }; + unsigned int max_bits, this_set; + + max_bits = BLOCKS_PER_UNIT - (bit_nr & BLOCKS_PER_UNIT_MASK); + if (nr_bits > max_bits) + data.nr_bits = max_bits; + + this_set = data.nr_bits; + __axmap_set(axmap, bit_nr, &data); + set_bits += data.set_bits; + if (data.set_bits != this_set) + break; + + nr_bits -= data.set_bits; + bit_nr += data.set_bits; + } while (nr_bits); + + return set_bits; } -static int axmap_isset_fn(struct axmap_level *al, unsigned long offset, - unsigned int bit, void *unused) +static bool axmap_isset_fn(struct axmap_level *al, unsigned long offset, + unsigned int bit, void *unused) { return (al->map[offset] & (1UL << bit)) != 0; } -int axmap_isset(struct axmap *axmap, uint64_t bit_nr) +bool axmap_isset(struct axmap *axmap, uint64_t bit_nr) { if (bit_nr <= axmap->nr_bits) - return axmap_handler_topdown(axmap, bit_nr, axmap_isset_fn, NULL); + return axmap_handler_topdown(axmap, bit_nr, axmap_isset_fn); - return 0; + return false; } -static uint64_t axmap_find_first_free(struct axmap *axmap, unsigned int level, - uint64_t index) +/* + * Find the first free bit that is at least as large as bit_nr. Return + * -1 if no free bit is found before the end of the map. + */ +static uint64_t axmap_find_first_free(struct axmap *axmap, uint64_t bit_nr) { - uint64_t ret = -1ULL; - unsigned long j; int i; + unsigned long temp; + unsigned int bit; + uint64_t offset, base_index, index; + struct axmap_level *al; - /* - * Start at the bottom, then converge towards first free bit at the top - */ - for (i = level; i >= 0; i--) { - struct axmap_level *al = &axmap->levels[i]; + index = 0; + for (i = axmap->nr_levels - 1; i >= 0; i--) { + al = &axmap->levels[i]; + + /* Shift previously calculated index for next level */ + index <<= UNIT_SHIFT; /* - * Clear 'ret', this is a bug condition. + * Start from an index that's at least as large as the + * originally passed in bit number. */ - if (index >= al->map_size) { - ret = -1ULL; - break; - } - - for (j = index; j < al->map_size; j++) { - if (al->map[j] == -1UL) - continue; - - /* - * First free bit here is our index into the first - * free bit at the next higher level - */ - ret = index = (j << UNIT_SHIFT) + ffz(al->map[j]); - break; - } - } - - if (ret < axmap->nr_bits) - return ret; - - return (uint64_t) -1ULL; -} + base_index = bit_nr >> (UNIT_SHIFT * i); + if (index < base_index) + index = base_index; -uint64_t axmap_first_free(struct axmap *axmap) -{ - if (firstfree_valid(axmap)) - return axmap->first_free; + /* Get the offset and bit for this level */ + offset = index >> UNIT_SHIFT; + bit = index & BLOCKS_PER_UNIT_MASK; - axmap->first_free = axmap_find_first_free(axmap, axmap->nr_levels - 1, 0); - return axmap->first_free; -} + /* + * If the previous level had unused bits in its last + * word, the offset could be bigger than the map at + * this level. That means no free bits exist before the + * end of the map, so return -1. + */ + if (offset >= al->map_size) + return -1ULL; -struct axmap_next_free_data { - unsigned int level; - unsigned long offset; - uint64_t bit; -}; + /* Check the first word starting with the specific bit */ + temp = ~bit_masks[bit] & ~al->map[offset]; + if (temp) + goto found; -static int axmap_next_free_fn(struct axmap_level *al, unsigned long offset, - unsigned int bit, void *__data) -{ - struct axmap_next_free_data *data = __data; - uint64_t mask = ~bit_masks[(data->bit + 1) & BLOCKS_PER_UNIT_MASK]; + /* + * No free bit in the first word, so iterate + * looking for a word with one or more free bits. + */ + for (offset++; offset < al->map_size; offset++) { + temp = ~al->map[offset]; + if (temp) + goto found; + } - if (!(mask & ~al->map[offset])) - return 0; + /* Did not find a free bit */ + return -1ULL; - if (al->map[offset] != -1UL) { - data->level = al->level; - data->offset = offset; - return 1; +found: + /* Compute the index of the free bit just found */ + index = (offset << UNIT_SHIFT) + ffz(~temp); } - data->bit = (data->bit + BLOCKS_PER_UNIT - 1) / BLOCKS_PER_UNIT; - return 0; + /* If found an unused bit in the last word of level 0, return -1 */ + if (index >= axmap->nr_bits) + return -1ULL; + + return index; } /* * 'bit_nr' is already set. Find the next free bit after this one. + * Return -1 if no free bits found. */ uint64_t axmap_next_free(struct axmap *axmap, uint64_t bit_nr) { - struct axmap_next_free_data data = { .level = -1U, .bit = bit_nr, }; uint64_t ret; + uint64_t next_bit = bit_nr + 1; + unsigned long temp; + uint64_t offset; + unsigned int bit; - if (firstfree_valid(axmap) && bit_nr < axmap->first_free) - return axmap->first_free; + if (bit_nr >= axmap->nr_bits) + return -1ULL; - if (!axmap_handler(axmap, bit_nr, axmap_next_free_fn, &data)) - return axmap_first_free(axmap); + /* If at the end of the map, wrap-around */ + if (next_bit == axmap->nr_bits) + next_bit = 0; - assert(data.level != -1U); + offset = next_bit >> UNIT_SHIFT; + bit = next_bit & BLOCKS_PER_UNIT_MASK; /* - * In the rare case that the map is unaligned, we might end up - * finding an offset that's beyond the valid end. For that case, - * find the first free one, the map is practically full. + * As an optimization, do a quick check for a free bit + * in the current word at level 0. If not found, do + * a topdown search. */ - ret = axmap_find_first_free(axmap, data.level, data.offset); - if (ret != -1ULL) - return ret; + temp = ~bit_masks[bit] & ~axmap->levels[0].map[offset]; + if (temp) { + ret = (offset << UNIT_SHIFT) + ffz(~temp); - return axmap_first_free(axmap); + /* Might have found an unused bit at level 0 */ + if (ret >= axmap->nr_bits) + ret = -1ULL; + } else + ret = axmap_find_first_free(axmap, next_bit); + + /* + * If there are no free bits starting at next_bit and going + * to the end of the map, wrap around by searching again + * starting at bit 0. + */ + if (ret == -1ULL && next_bit != 0) + ret = axmap_find_first_free(axmap, 0); + return ret; }