This is similar to tcp_read_sock(), except we do not need
to worry about connections, we just need to retrieve skb
from UDP receive queue.
Note, the return value of ->read_sock() is unused in
sk_psock_verdict_data_ready(), and UDP still does not
support splice() due to lack of ->splice_read(), so users
can not reach udp_read_sock() directly.
Signed-off-by: Cong Wang <cong.wang@bytedance.com>
Signed-off-by: Alexei Starovoitov <ast@kernel.org>
Acked-by: John Fastabend <john.fastabend@gmail.com>
Link: https://lore.kernel.org/bpf/20210331023237.41094-12-xiyou.wangcong@gmail.com
struct sk_buff *skb);
struct sock *udp6_lib_lookup_skb(const struct sk_buff *skb,
__be16 sport, __be16 dport);
+int udp_read_sock(struct sock *sk, read_descriptor_t *desc,
+ sk_read_actor_t recv_actor);
/* UDP uses skb->dev_scratch to cache as much information as possible and avoid
* possibly multiple cache miss on dequeue()
.setsockopt = sock_common_setsockopt,
.getsockopt = sock_common_getsockopt,
.sendmsg = inet_sendmsg,
+ .read_sock = udp_read_sock,
.recvmsg = inet_recvmsg,
.mmap = sock_no_mmap,
.sendpage = inet_sendpage,
}
EXPORT_SYMBOL(__skb_recv_udp);
+int udp_read_sock(struct sock *sk, read_descriptor_t *desc,
+ sk_read_actor_t recv_actor)
+{
+ int copied = 0;
+
+ while (1) {
+ struct sk_buff *skb;
+ int err, used;
+
+ skb = skb_recv_udp(sk, 0, 1, &err);
+ if (!skb)
+ return err;
+ used = recv_actor(desc, skb, 0, skb->len);
+ if (used <= 0) {
+ if (!copied)
+ copied = used;
+ break;
+ } else if (used <= skb->len) {
+ copied += used;
+ }
+
+ if (!desc->count)
+ break;
+ }
+
+ return copied;
+}
+EXPORT_SYMBOL(udp_read_sock);
+
/*
* This should be easy, if there is something there we
* return it, otherwise we block.
.getsockopt = sock_common_getsockopt, /* ok */
.sendmsg = inet6_sendmsg, /* retpoline's sake */
.recvmsg = inet6_recvmsg, /* retpoline's sake */
+ .read_sock = udp_read_sock,
.mmap = sock_no_mmap,
.sendpage = sock_no_sendpage,
.set_peek_off = sk_set_peek_off,