#ifdef CONFIG_SMP
+#define __force_percpu_prefix "%%"__stringify(__percpu_seg)":"
+
#ifdef CONFIG_CC_HAS_NAMED_AS
#ifdef __CHECKER__
# define __seg_fs __attribute__((address_space(__seg_fs)))
#endif
+#define __percpu_prefix
#define __percpu_seg_override CONCATENATE(__seg_, __percpu_seg)
-#define __percpu_prefix ""
#else /* !CONFIG_CC_HAS_NAMED_AS: */
+#define __percpu_prefix __force_percpu_prefix
#define __percpu_seg_override
-#define __percpu_prefix "%%"__stringify(__percpu_seg)":"
#endif /* CONFIG_CC_HAS_NAMED_AS */
-#define __force_percpu_prefix "%%"__stringify(__percpu_seg)":"
-#define __my_cpu_offset this_cpu_read(this_cpu_off)
-
/*
* Compared to the generic __my_cpu_offset version, the following
* saves one instruction and avoids clobbering a temp register.
- *
+ */
+#define __my_cpu_offset this_cpu_read(this_cpu_off)
+
+/*
* arch_raw_cpu_ptr should not be used in 32-bit VDSO for a 64-bit
* kernel, because games are played with CONFIG_X86_64 there and
* sizeof(this_cpu_off) becames 4.
#else /* !CONFIG_SMP: */
+#define __force_percpu_prefix
+#define __percpu_prefix
#define __percpu_seg_override
-#define __percpu_prefix ""
-#define __force_percpu_prefix ""
#define PER_CPU_VAR(var) (var)__percpu_rel
# define __my_cpu_var(var) (*__my_cpu_ptr(&(var)))
#endif
-#define __percpu_arg(x) __percpu_prefix "%" #x
#define __force_percpu_arg(x) __force_percpu_prefix "%" #x
+#define __percpu_arg(x) __percpu_prefix "%" #x
/*
* For arch-specific code, we can use direct single-insn ops (they