if (gpu->nr_rings == 1)
return;
+ /*
+ * Serialize preemption start to ensure that we always make
+ * decision on latest state. Otherwise we can get stuck in
+ * lower priority or empty ring.
+ */
+ spin_lock_irqsave(&a5xx_gpu->preempt_start_lock, flags);
+
/*
* Try to start preemption by moving from NONE to START. If
* unsuccessful, a preemption is already in flight
*/
if (!try_preempt_state(a5xx_gpu, PREEMPT_NONE, PREEMPT_START))
- return;
+ goto out;
/* Get the next ring to preempt to */
ring = get_next_ring(gpu);
set_preempt_state(a5xx_gpu, PREEMPT_ABORT);
update_wptr(gpu, a5xx_gpu->cur_ring);
set_preempt_state(a5xx_gpu, PREEMPT_NONE);
- return;
+ goto out;
}
+ spin_unlock_irqrestore(&a5xx_gpu->preempt_start_lock, flags);
+
/* Make sure the wptr doesn't update while we're in motion */
spin_lock_irqsave(&ring->preempt_lock, flags);
a5xx_gpu->preempt[ring->id]->wptr = get_wptr(ring);
/* And actually start the preemption */
gpu_write(gpu, REG_A5XX_CP_CONTEXT_SWITCH_CNTL, 1);
+ return;
+
+out:
+ spin_unlock_irqrestore(&a5xx_gpu->preempt_start_lock, flags);
}
void a5xx_preempt_irq(struct msm_gpu *gpu)
update_wptr(gpu, a5xx_gpu->cur_ring);
set_preempt_state(a5xx_gpu, PREEMPT_NONE);
+
+ /*
+ * Try to trigger preemption again in case there was a submit or
+ * retire during ring switch
+ */
+ a5xx_preempt_trigger(gpu);
}
void a5xx_preempt_hw_init(struct msm_gpu *gpu)
}
}
+ spin_lock_init(&a5xx_gpu->preempt_start_lock);
timer_setup(&a5xx_gpu->preempt_timer, a5xx_preempt_timer, 0);
}