unsigned char raw;
};
+union replay_low_refresh_rate_enable_options {
+ struct {
+ //BIT[0-3]: Replay Low Hz Support control
+ unsigned int ENABLE_LOW_RR_SUPPORT :1;
+ unsigned int RESERVED_1_3 :3;
+ //BIT[4-15]: Replay Low Hz Enable Scenarios
+ unsigned int ENABLE_STATIC_SCREEN :1;
+ unsigned int ENABLE_FULL_SCREEN_VIDEO :1;
+ unsigned int ENABLE_GENERAL_UI :1;
+ unsigned int RESERVED_7_15 :9;
+ //BIT[16-31]: Replay Low Hz Enable Check
+ unsigned int ENABLE_STATIC_FLICKER_CHECK :1;
+ unsigned int RESERVED_17_31 :15;
+ } bits;
+ unsigned int raw;
+};
+
struct replay_config {
/* Replay feature is supported */
bool replay_supported;
bool replay_support_fast_resync_in_ultra_sleep_mode;
/* Replay error status */
union replay_error_status replay_error_status;
+ /* Replay Low Hz enable Options */
+ union replay_low_refresh_rate_enable_options low_rr_enable_options;
};
/* Replay feature flags*/