drm/amd/display: Add Replay Low Refresh Rate parameters in dc type.
authorDennis Chan <dennis.chan@amd.com>
Fri, 19 Jul 2024 07:08:35 +0000 (15:08 +0800)
committerAlex Deucher <alexander.deucher@amd.com>
Tue, 27 Aug 2024 21:55:02 +0000 (17:55 -0400)
Why:
To supported Low Refresh Rate panel for Replay Feature,
Adding some parameters to record Low Refresh Rate information.

Reviewed-by: Robin Chen <robin.chen@amd.com>
Signed-off-by: Dennis Chan <dennis.chan@amd.com>
Signed-off-by: Zaeem Mohamed <zaeem.mohamed@amd.com>
Tested-by: Daniel Wheeler <daniel.wheeler@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
drivers/gpu/drm/amd/display/dc/dc_types.h

index 97279b080f3e085d29b00fb2541e2672a31b9c02..fd6dca73571434ca65ee38aa1bc2495ef65f4668 100644 (file)
@@ -1050,6 +1050,23 @@ union replay_error_status {
        unsigned char raw;
 };
 
+union replay_low_refresh_rate_enable_options {
+       struct {
+       //BIT[0-3]: Replay Low Hz Support control
+               unsigned int ENABLE_LOW_RR_SUPPORT          :1;
+               unsigned int RESERVED_1_3                   :3;
+       //BIT[4-15]: Replay Low Hz Enable Scenarios
+               unsigned int ENABLE_STATIC_SCREEN           :1;
+               unsigned int ENABLE_FULL_SCREEN_VIDEO       :1;
+               unsigned int ENABLE_GENERAL_UI              :1;
+               unsigned int RESERVED_7_15                  :9;
+       //BIT[16-31]: Replay Low Hz Enable Check
+               unsigned int ENABLE_STATIC_FLICKER_CHECK    :1;
+               unsigned int RESERVED_17_31                 :15;
+       } bits;
+       unsigned int raw;
+};
+
 struct replay_config {
        /* Replay feature is supported */
        bool replay_supported;
@@ -1073,6 +1090,8 @@ struct replay_config {
        bool replay_support_fast_resync_in_ultra_sleep_mode;
        /* Replay error status */
        union replay_error_status replay_error_status;
+       /* Replay Low Hz enable Options */
+       union replay_low_refresh_rate_enable_options low_rr_enable_options;
 };
 
 /* Replay feature flags*/