.free = vc4_free_object,
.export = vc4_prime_export,
.get_sg_table = drm_gem_cma_get_sg_table,
- .vmap = vc4_prime_vmap,
+ .vmap = drm_gem_cma_vmap,
.vm_ops = &vc4_vm_ops,
};
return drm_gem_prime_mmap(obj, vma);
}
-int vc4_prime_vmap(struct drm_gem_object *obj, struct dma_buf_map *map)
-{
- struct vc4_bo *bo = to_vc4_bo(obj);
-
- if (bo->validated_shader) {
- DRM_DEBUG("mmaping of shader BOs not allowed.\n");
- return -EINVAL;
- }
-
- return drm_gem_cma_vmap(obj, map);
-}
-
struct drm_gem_object *
vc4_prime_import_sg_table(struct drm_device *dev,
struct dma_buf_attachment *attach,
struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
struct dma_buf_attachment *attach,
struct sg_table *sgt);
-int vc4_prime_vmap(struct drm_gem_object *obj, struct dma_buf_map *map);
int vc4_bo_cache_init(struct drm_device *dev);
int vc4_bo_inc_usecnt(struct vc4_bo *bo);
void vc4_bo_dec_usecnt(struct vc4_bo *bo);