The function does not do deactivation, but it deletes all SFs instead.
Rename accordingly.
Signed-off-by: Jiri Pirko <jiri@nvidia.com>
Reviewed-by: Shay Drory <shayd@nvidia.com>
Signed-off-by: Saeed Mahameed <saeedm@nvidia.com>
refcount_set(&table->refcount, 1);
}
-static void mlx5_sf_deactivate_all(struct mlx5_sf_table *table)
+static void mlx5_sf_del_all(struct mlx5_sf_table *table)
{
struct mlx5_eswitch *esw = table->dev->priv.eswitch;
unsigned long index;
mlx5_sf_table_put(table);
wait_for_completion(&table->disable_complete);
- mlx5_sf_deactivate_all(table);
+ mlx5_sf_del_all(table);
}
static int mlx5_sf_esw_event(struct notifier_block *nb, unsigned long event, void *data)