#include <asm/bitops.h>
#define for_each_set_bit(bit, addr, size) \
- for ((bit) = find_first_bit((addr), (size)); \
- (bit) < (size); \
+ for ((bit) = find_first_bit((addr), (size)); \
+ (bit) < (size); \
+ (bit) = find_next_bit((addr), (size), (bit) + 1))
+
+/* same as for_each_set_bit() but use bit as value to start with */
+#define for_each_set_bit_cont(bit, addr, size) \
+ for ((bit) = find_next_bit((addr), (size), (bit)); \
+ (bit) < (size); \
(bit) = find_next_bit((addr), (size), (bit) + 1))
static __inline__ int get_bitmask_order(unsigned int count)
return sizeof(w) == 4 ? hweight32(w) : hweight64(w);
}
+ /**
+ * rol64 - rotate a 64-bit value left
+ * @word: value to rotate
+ * @shift: bits to roll
+ */
+ static inline __u64 rol64(__u64 word, unsigned int shift)
+ {
+ return (word << shift) | (word >> (64 - shift));
+ }
+
+ /**
+ * ror64 - rotate a 64-bit value right
+ * @word: value to rotate
+ * @shift: bits to roll
+ */
+ static inline __u64 ror64(__u64 word, unsigned int shift)
+ {
+ return (word >> shift) | (word << (64 - shift));
+ }
+
/**
* rol32 - rotate a 32-bit value left
* @word: value to rotate