return 1;
}
-/* Rescale from [min..max] to [0..MAX_BACKLIGHT_LEVEL] */
+/* Rescale from [min..max] to [0..AMDGPU_MAX_BL_LEVEL] */
static inline u32 scale_input_to_fw(int min, int max, u64 input)
{
- return DIV_ROUND_CLOSEST_ULL(input * MAX_BACKLIGHT_LEVEL, max - min);
+ return DIV_ROUND_CLOSEST_ULL(input * AMDGPU_MAX_BL_LEVEL, max - min);
}
-/* Rescale from [0..MAX_BACKLIGHT_LEVEL] to [min..max] */
+/* Rescale from [0..AMDGPU_MAX_BL_LEVEL] to [min..max] */
static inline u32 scale_fw_to_input(int min, int max, u64 input)
{
- return min + DIV_ROUND_CLOSEST_ULL(input * (max - min), MAX_BACKLIGHT_LEVEL);
+ return min + DIV_ROUND_CLOSEST_ULL(input * (max - min), AMDGPU_MAX_BL_LEVEL);
}
static void convert_custom_brightness(const struct amdgpu_dm_backlight_caps *caps,