return _uv_socket_to_node(socket, uv_hub_info->socket_to_node);
}
+static inline int uv_pnode_to_socket(int pnode)
+{
+ unsigned short *p2s = uv_hub_info->pnode_to_socket;
+
+ return p2s ? p2s[pnode - uv_hub_info->min_pnode] : pnode;
+}
+
/* pnode, offset --> socket virtual */
static inline void *uv_pnode_offset_to_vaddr(int pnode, unsigned long offset)
{
unsigned int m_val = uv_hub_info->m_val;
unsigned long base;
- unsigned short sockid, node, *p2s;
+ unsigned short sockid, node;
if (m_val)
return __va(((unsigned long)pnode << m_val) | offset);
- p2s = uv_hub_info->pnode_to_socket;
- sockid = p2s ? p2s[pnode - uv_hub_info->min_pnode] : pnode;
+ sockid = uv_pnode_to_socket(pnode);
node = uv_socket_to_node(sockid);
/* limit address of previous socket is our base, except node 0 is 0 */