drm/sched: Always trace the dependencies we wait on, to fix a race.
authorEric Anholt <eric@anholt.net>
Fri, 7 Dec 2018 19:16:53 +0000 (11:16 -0800)
committerAlex Deucher <alexander.deucher@amd.com>
Fri, 8 Feb 2019 19:02:33 +0000 (14:02 -0500)
The entity->dependency can go away completely once we've called
drm_sched_entity_add_dependency_cb() (if the cb is called before we
get around to tracing).  The tracepoint is more useful if we trace
every dependency instead of just ones that get callbacks installed,
anyway, so just do that.

Fixes any easy-to-produce OOPS when tracing the scheduler on V3D with
"perf record -a -e gpu_scheduler:.\* glxgears" and DEBUG_SLAB enabled.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Christian König <christian.koenig@amd.com>
Cc: stable@vger.kernel.org
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
drivers/gpu/drm/scheduler/sched_entity.c

index 4463d3826ecbec0432ee363087c8e6d1f86755cc..e2942c9a11a7aeccb6710cdb7890cc56e1558d73 100644 (file)
@@ -440,13 +440,10 @@ struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity)
 
        while ((entity->dependency =
                        sched->ops->dependency(sched_job, entity))) {
+               trace_drm_sched_job_wait_dep(sched_job, entity->dependency);
 
-               if (drm_sched_entity_add_dependency_cb(entity)) {
-
-                       trace_drm_sched_job_wait_dep(sched_job,
-                                                    entity->dependency);
+               if (drm_sched_entity_add_dependency_cb(entity))
                        return NULL;
-               }
        }
 
        /* skip jobs from entity that marked guilty */