The bv_fence field of rbmemptrs was being used incorrectly as the BV
rptr shadow pointer in some places.
Add a bv_rptr field and change the code to use that instead.
Reviewed-by: Akhil P Oommen <quic_akhilpo@quicinc.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Tested-by: Neil Armstrong <neil.armstrong@linaro.org> # on SM8650-QRD
Tested-by: Neil Armstrong <neil.armstrong@linaro.org> # on SM8550-QRD
Tested-by: Neil Armstrong <neil.armstrong@linaro.org> # on SM8450-HDK
Signed-off-by: Antonino Maniscalco <antomani103@gmail.com>
Patchwork: https://patchwork.freedesktop.org/patch/618010/
Signed-off-by: Rob Clark <robdclark@chromium.org>
/* ..which means "always" on A7xx, also for BV shadow */
if (adreno_is_a7xx(adreno_gpu)) {
gpu_write64(gpu, REG_A7XX_CP_BV_RB_RPTR_ADDR,
- rbmemptr(gpu->rb[0], bv_fence));
+ rbmemptr(gpu->rb[0], bv_rptr));
}
/* Always come up on rb 0 */
volatile uint32_t rptr;
volatile uint32_t fence;
/* Introduced on A7xx */
+ volatile uint32_t bv_rptr;
volatile uint32_t bv_fence;
volatile struct msm_gpu_submit_stats stats[MSM_GPU_SUBMIT_STATS_COUNT];