#define CMD_3DSTATE_STENCIL_BUFFER GFXPIPE_3D_CMD(0x0, 0x6)
#define CMD_3DSTATE_HIER_DEPTH_BUFFER GFXPIPE_3D_CMD(0x0, 0x7)
#define CMD_3DSTATE_VERTEX_BUFFERS GFXPIPE_3D_CMD(0x0, 0x8)
+#define CMD_3DSTATE_VERTEX_ELEMENTS GFXPIPE_3D_CMD(0x0, 0x9)
#define CMD_3DSTATE_INDEX_BUFFER GFXPIPE_3D_CMD(0x0, 0xA)
#define CMD_3DSTATE_VF GFXPIPE_3D_CMD(0x0, 0xC)
+#define CMD_3DSTATE_MULTISAMPLE GFXPIPE_3D_CMD(0x0, 0xD)
#define CMD_3DSTATE_CC_STATE_POINTERS GFXPIPE_3D_CMD(0x0, 0xE)
+#define CMD_3DSTATE_SCISSOR_STATE_POINTERS GFXPIPE_3D_CMD(0x0, 0xF)
+#define CMD_3DSTATE_VS GFXPIPE_3D_CMD(0x0, 0x10)
+#define CMD_3DSTATE_GS GFXPIPE_3D_CMD(0x0, 0x11)
+#define CMD_3DSTATE_CLIP GFXPIPE_3D_CMD(0x0, 0x12)
+#define CMD_3DSTATE_SF GFXPIPE_3D_CMD(0x0, 0x13)
#define CMD_3DSTATE_WM GFXPIPE_3D_CMD(0x0, 0x14)
+#define CMD_3DSTATE_CONSTANT_VS GFXPIPE_3D_CMD(0x0, 0x15)
+#define CMD_3DSTATE_CONSTANT_GS GFXPIPE_3D_CMD(0x0, 0x16)
#define CMD_3DSTATE_SAMPLE_MASK GFXPIPE_3D_CMD(0x0, 0x18)
+#define CMD_3DSTATE_CONSTANT_HS GFXPIPE_3D_CMD(0x0, 0x19)
+#define CMD_3DSTATE_CONSTANT_DS GFXPIPE_3D_CMD(0x0, 0x1A)
+#define CMD_3DSTATE_HS GFXPIPE_3D_CMD(0x0, 0x1B)
+#define CMD_3DSTATE_TE GFXPIPE_3D_CMD(0x0, 0x1C)
+#define CMD_3DSTATE_DS GFXPIPE_3D_CMD(0x0, 0x1D)
+#define CMD_3DSTATE_STREAMOUT GFXPIPE_3D_CMD(0x0, 0x1E)
#define CMD_3DSTATE_SBE GFXPIPE_3D_CMD(0x0, 0x1F)
#define CMD_3DSTATE_PS GFXPIPE_3D_CMD(0x0, 0x20)
+#define CMD_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP GFXPIPE_3D_CMD(0x0, 0x21)
#define CMD_3DSTATE_CPS_POINTERS GFXPIPE_3D_CMD(0x0, 0x22)
#define CMD_3DSTATE_VIEWPORT_STATE_POINTERS_CC GFXPIPE_3D_CMD(0x0, 0x23)
#define CMD_3DSTATE_BLEND_STATE_POINTERS GFXPIPE_3D_CMD(0x0, 0x24)
+#define CMD_3DSTATE_BINDING_TABLE_POINTERS_VS GFXPIPE_3D_CMD(0x0, 0x26)
+#define CMD_3DSTATE_BINDING_TABLE_POINTERS_HS GFXPIPE_3D_CMD(0x0, 0x27)
+#define CMD_3DSTATE_BINDING_TABLE_POINTERS_DS GFXPIPE_3D_CMD(0x0, 0x28)
+#define CMD_3DSTATE_BINDING_TABLE_POINTERS_GS GFXPIPE_3D_CMD(0x0, 0x29)
#define CMD_3DSTATE_BINDING_TABLE_POINTERS_PS GFXPIPE_3D_CMD(0x0, 0x2A)
+#define CMD_3DSTATE_SAMPLER_STATE_POINTERS_VS GFXPIPE_3D_CMD(0x0, 0x2B)
+#define CMD_3DSTATE_SAMPLER_STATE_POINTERS_HS GFXPIPE_3D_CMD(0x0, 0x2C)
+#define CMD_3DSTATE_SAMPLER_STATE_POINTERS_DS GFXPIPE_3D_CMD(0x0, 0x2D)
+#define CMD_3DSTATE_SAMPLER_STATE_POINTERS_GS GFXPIPE_3D_CMD(0x0, 0x2E)
#define CMD_3DSTATE_SAMPLER_STATE_POINTERS_PS GFXPIPE_3D_CMD(0x0, 0x2F)
#define CMD_3DSTATE_VF_INSTANCING GFXPIPE_3D_CMD(0x0, 0x49)
+#define CMD_3DSTATE_VF_SGVS GFXPIPE_3D_CMD(0x0, 0x4A)
#define CMD_3DSTATE_VF_TOPOLOGY GFXPIPE_3D_CMD(0x0, 0x4B)
#define CMD_3DSTATE_WM_CHROMAKEY GFXPIPE_3D_CMD(0x0, 0x4C)
#define CMD_3DSTATE_PS_BLEND GFXPIPE_3D_CMD(0x0, 0x4D)
#define CMD_3DSTATE_WM_DEPTH_STENCIL GFXPIPE_3D_CMD(0x0, 0x4E)
#define CMD_3DSTATE_PS_EXTRA GFXPIPE_3D_CMD(0x0, 0x4F)
+#define CMD_3DSTATE_RASTER GFXPIPE_3D_CMD(0x0, 0x50)
#define CMD_3DSTATE_SBE_SWIZ GFXPIPE_3D_CMD(0x0, 0x51)
+#define CMD_3DSTATE_WM_HZ_OP GFXPIPE_3D_CMD(0x0, 0x52)
+#define CMD_3DSTATE_VF_COMPONENT_PACKING GFXPIPE_3D_CMD(0x0, 0x55)
+#define CMD_3DSTATE_VF_SGVS_2 GFXPIPE_3D_CMD(0x0, 0x56)
#define CMD_3DSTATE_VFG GFXPIPE_3D_CMD(0x0, 0x57)
+#define CMD_3DSTATE_URB_ALLOC_VS GFXPIPE_3D_CMD(0x0, 0x58)
+#define CMD_3DSTATE_URB_ALLOC_HS GFXPIPE_3D_CMD(0x0, 0x59)
+#define CMD_3DSTATE_URB_ALLOC_DS GFXPIPE_3D_CMD(0x0, 0x5A)
+#define CMD_3DSTATE_URB_ALLOC_GS GFXPIPE_3D_CMD(0x0, 0x5B)
+#define CMD_3DSTATE_SO_BUFFER_INDEX_0 GFXPIPE_3D_CMD(0x0, 0x60)
+#define CMD_3DSTATE_SO_BUFFER_INDEX_1 GFXPIPE_3D_CMD(0x0, 0x61)
+#define CMD_3DSTATE_SO_BUFFER_INDEX_2 GFXPIPE_3D_CMD(0x0, 0x62)
+#define CMD_3DSTATE_SO_BUFFER_INDEX_3 GFXPIPE_3D_CMD(0x0, 0x63)
+#define CMD_3DSTATE_PRIMITIVE_REPLICATION GFXPIPE_3D_CMD(0x0, 0x6C)
+#define CMD_3DSTATE_TBIMR_TILE_PASS_INFO GFXPIPE_3D_CMD(0x0, 0x6E)
#define CMD_3DSTATE_AMFS GFXPIPE_3D_CMD(0x0, 0x6F)
#define CMD_3DSTATE_DEPTH_BOUNDS GFXPIPE_3D_CMD(0x0, 0x71)
#define CMD_3DSTATE_AMFS_TEXTURE_POINTERS GFXPIPE_3D_CMD(0x0, 0x72)
#define CMD_3DSTATE_CONSTANT_TS_POINTER GFXPIPE_3D_CMD(0x0, 0x73)
+#define CMD_3DSTATE_MESH_CONTROL GFXPIPE_3D_CMD(0x0, 0x77)
#define CMD_3DSTATE_MESH_DISTRIB GFXPIPE_3D_CMD(0x0, 0x78)
+#define CMD_3DSTATE_TASK_REDISTRIB GFXPIPE_3D_CMD(0x0, 0x79)
+#define CMD_3DSTATE_MESH_SHADER GFXPIPE_3D_CMD(0x0, 0x7A)
+#define CMD_3DSTATE_MESH_SHADER_DATA GFXPIPE_3D_CMD(0x0, 0x7B)
+#define CMD_3DSTATE_TASK_CONTROL GFXPIPE_3D_CMD(0x0, 0x7C)
+#define CMD_3DSTATE_TASK_SHADER GFXPIPE_3D_CMD(0x0, 0x7D)
+#define CMD_3DSTATE_TASK_SHADER_DATA GFXPIPE_3D_CMD(0x0, 0x7E)
+#define CMD_3DSTATE_URB_ALLOC_MESH GFXPIPE_3D_CMD(0x0, 0x7F)
+#define CMD_3DSTATE_URB_ALLOC_TASK GFXPIPE_3D_CMD(0x0, 0x80)
+#define CMD_3DSTATE_CLIP_MESH GFXPIPE_3D_CMD(0x0, 0x81)
#define CMD_3DSTATE_SBE_MESH GFXPIPE_3D_CMD(0x0, 0x82)
#define CMD_3DSTATE_CPSIZE_CONTROL_BUFFER GFXPIPE_3D_CMD(0x0, 0x83)
+#define CMD_3DSTATE_DRAWING_RECTANGLE GFXPIPE_3D_CMD(0x1, 0x0)
#define CMD_3DSTATE_CHROMA_KEY GFXPIPE_3D_CMD(0x1, 0x4)
#define CMD_3DSTATE_POLY_STIPPLE_OFFSET GFXPIPE_3D_CMD(0x1, 0x6)
#define CMD_3DSTATE_POLY_STIPPLE_PATTERN GFXPIPE_3D_CMD(0x1, 0x7)
#define CMD_3DSTATE_PUSH_CONSTANT_ALLOC_PS GFXPIPE_3D_CMD(0x1, 0x16)
#define CMD_3DSTATE_SO_DECL_LIST GFXPIPE_3D_CMD(0x1, 0x17)
#define CMD_3DSTATE_SO_DECL_LIST_DW_LEN REG_GENMASK(8, 0)
+#define CMD_3DSTATE_SO_BUFFER GFXPIPE_3D_CMD(0x1, 0x18)
#define CMD_3DSTATE_BINDING_TABLE_POOL_ALLOC GFXPIPE_3D_CMD(0x1, 0x19)
#define CMD_3DSTATE_SAMPLE_PATTERN GFXPIPE_3D_CMD(0x1, 0x1C)
#define CMD_3DSTATE_3D_MODE GFXPIPE_3D_CMD(0x1, 0x1E)
MATCH3D(3DSTATE_STENCIL_BUFFER);
MATCH3D(3DSTATE_HIER_DEPTH_BUFFER);
MATCH3D(3DSTATE_VERTEX_BUFFERS);
+ MATCH3D(3DSTATE_VERTEX_ELEMENTS);
MATCH3D(3DSTATE_INDEX_BUFFER);
MATCH3D(3DSTATE_VF);
+ MATCH3D(3DSTATE_MULTISAMPLE);
MATCH3D(3DSTATE_CC_STATE_POINTERS);
+ MATCH3D(3DSTATE_SCISSOR_STATE_POINTERS);
+ MATCH3D(3DSTATE_VS);
+ MATCH3D(3DSTATE_GS);
+ MATCH3D(3DSTATE_CLIP);
+ MATCH3D(3DSTATE_SF);
MATCH3D(3DSTATE_WM);
+ MATCH3D(3DSTATE_CONSTANT_VS);
+ MATCH3D(3DSTATE_CONSTANT_GS);
MATCH3D(3DSTATE_SAMPLE_MASK);
+ MATCH3D(3DSTATE_CONSTANT_HS);
+ MATCH3D(3DSTATE_CONSTANT_DS);
+ MATCH3D(3DSTATE_HS);
+ MATCH3D(3DSTATE_TE);
+ MATCH3D(3DSTATE_DS);
+ MATCH3D(3DSTATE_STREAMOUT);
MATCH3D(3DSTATE_SBE);
MATCH3D(3DSTATE_PS);
+ MATCH3D(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP);
MATCH3D(3DSTATE_CPS_POINTERS);
MATCH3D(3DSTATE_VIEWPORT_STATE_POINTERS_CC);
MATCH3D(3DSTATE_BLEND_STATE_POINTERS);
+ MATCH3D(3DSTATE_BINDING_TABLE_POINTERS_VS);
+ MATCH3D(3DSTATE_BINDING_TABLE_POINTERS_HS);
+ MATCH3D(3DSTATE_BINDING_TABLE_POINTERS_DS);
+ MATCH3D(3DSTATE_BINDING_TABLE_POINTERS_GS);
MATCH3D(3DSTATE_BINDING_TABLE_POINTERS_PS);
+ MATCH3D(3DSTATE_SAMPLER_STATE_POINTERS_VS);
+ MATCH3D(3DSTATE_SAMPLER_STATE_POINTERS_HS);
+ MATCH3D(3DSTATE_SAMPLER_STATE_POINTERS_DS);
+ MATCH3D(3DSTATE_SAMPLER_STATE_POINTERS_GS);
MATCH3D(3DSTATE_SAMPLER_STATE_POINTERS_PS);
MATCH3D(3DSTATE_VF_INSTANCING);
+ MATCH3D(3DSTATE_VF_SGVS);
MATCH3D(3DSTATE_VF_TOPOLOGY);
MATCH3D(3DSTATE_WM_CHROMAKEY);
MATCH3D(3DSTATE_PS_BLEND);
MATCH3D(3DSTATE_WM_DEPTH_STENCIL);
MATCH3D(3DSTATE_PS_EXTRA);
+ MATCH3D(3DSTATE_RASTER);
MATCH3D(3DSTATE_SBE_SWIZ);
+ MATCH3D(3DSTATE_WM_HZ_OP);
+ MATCH3D(3DSTATE_VF_COMPONENT_PACKING);
+ MATCH3D(3DSTATE_VF_SGVS_2);
MATCH3D(3DSTATE_VFG);
+ MATCH3D(3DSTATE_URB_ALLOC_VS);
+ MATCH3D(3DSTATE_URB_ALLOC_HS);
+ MATCH3D(3DSTATE_URB_ALLOC_DS);
+ MATCH3D(3DSTATE_URB_ALLOC_GS);
+ MATCH3D(3DSTATE_SO_BUFFER_INDEX_0);
+ MATCH3D(3DSTATE_SO_BUFFER_INDEX_1);
+ MATCH3D(3DSTATE_SO_BUFFER_INDEX_2);
+ MATCH3D(3DSTATE_SO_BUFFER_INDEX_3);
+ MATCH3D(3DSTATE_PRIMITIVE_REPLICATION);
+ MATCH3D(3DSTATE_TBIMR_TILE_PASS_INFO);
MATCH3D(3DSTATE_AMFS);
MATCH3D(3DSTATE_DEPTH_BOUNDS);
MATCH3D(3DSTATE_AMFS_TEXTURE_POINTERS);
MATCH3D(3DSTATE_CONSTANT_TS_POINTER);
+ MATCH3D(3DSTATE_MESH_CONTROL);
MATCH3D(3DSTATE_MESH_DISTRIB);
+ MATCH3D(3DSTATE_TASK_REDISTRIB);
+ MATCH3D(3DSTATE_MESH_SHADER);
+ MATCH3D(3DSTATE_MESH_SHADER_DATA);
+ MATCH3D(3DSTATE_TASK_CONTROL);
+ MATCH3D(3DSTATE_TASK_SHADER);
+ MATCH3D(3DSTATE_TASK_SHADER_DATA);
+ MATCH3D(3DSTATE_URB_ALLOC_MESH);
+ MATCH3D(3DSTATE_URB_ALLOC_TASK);
+ MATCH3D(3DSTATE_CLIP_MESH);
MATCH3D(3DSTATE_SBE_MESH);
MATCH3D(3DSTATE_CPSIZE_CONTROL_BUFFER);
+ MATCH3D(3DSTATE_DRAWING_RECTANGLE);
MATCH3D(3DSTATE_CHROMA_KEY);
MATCH3D(3DSTATE_POLY_STIPPLE_OFFSET);
MATCH3D(3DSTATE_POLY_STIPPLE_PATTERN);
MATCH3D(3DSTATE_PUSH_CONSTANT_ALLOC_GS);
MATCH3D(3DSTATE_PUSH_CONSTANT_ALLOC_PS);
MATCH3D(3DSTATE_SO_DECL_LIST);
+ MATCH3D(3DSTATE_SO_BUFFER);
MATCH3D(3DSTATE_BINDING_TABLE_POOL_ALLOC);
MATCH3D(3DSTATE_SAMPLE_PATTERN);
MATCH3D(3DSTATE_3D_MODE);
u16 num_dw;
};
+static const struct instr_state xe_hpg_svg_state[] = {
+ { .instr = CMD_3DSTATE_CONSTANT_VS, .num_dw = 11 },
+ { .instr = CMD_3DSTATE_CONSTANT_HS, .num_dw = 11 },
+ { .instr = CMD_3DSTATE_CONSTANT_DS, .num_dw = 11 },
+ { .instr = CMD_3DSTATE_CONSTANT_GS, .num_dw = 11 },
+ { .instr = CMD_3DSTATE_VERTEX_ELEMENTS, .num_dw = 69 },
+ { .instr = CMD_3DSTATE_VF_COMPONENT_PACKING, .num_dw = 5 },
+ { .instr = CMD_3DSTATE_VF_SGVS, .num_dw = 2 },
+ { .instr = CMD_3DSTATE_VF_SGVS_2, .num_dw = 3 },
+ { .instr = CMD_3DSTATE_VS, .num_dw = 9 },
+ { .instr = CMD_3DSTATE_BINDING_TABLE_POINTERS_VS, .num_dw = 2 },
+ { .instr = CMD_3DSTATE_SAMPLER_STATE_POINTERS_VS, .num_dw = 2 },
+ { .instr = CMD_3DSTATE_URB_ALLOC_VS, .num_dw = 3 },
+ { .instr = CMD_3DSTATE_STREAMOUT, .num_dw = 5 },
+ { .instr = CMD_3DSTATE_SO_BUFFER_INDEX_0, .num_dw = 8 },
+ { .instr = CMD_3DSTATE_SO_BUFFER_INDEX_1, .num_dw = 8 },
+ { .instr = CMD_3DSTATE_SO_BUFFER_INDEX_2, .num_dw = 8 },
+ { .instr = CMD_3DSTATE_SO_BUFFER_INDEX_3, .num_dw = 8 },
+ { .instr = CMD_3DSTATE_CLIP, .num_dw = 4 },
+ { .instr = CMD_3DSTATE_PRIMITIVE_REPLICATION, .num_dw = 6 },
+ { .instr = CMD_3DSTATE_CLIP_MESH, .num_dw = 2 },
+ { .instr = CMD_3DSTATE_SF, .num_dw = 4 },
+ { .instr = CMD_3DSTATE_SCISSOR_STATE_POINTERS, .num_dw = 2 },
+ { .instr = CMD_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP, .num_dw = 2 },
+ { .instr = CMD_3DSTATE_RASTER, .num_dw = 5 },
+ { .instr = CMD_3DSTATE_TBIMR_TILE_PASS_INFO, .num_dw = 4 },
+ { .instr = CMD_3DSTATE_WM_HZ_OP, .num_dw = 6 },
+ { .instr = CMD_3DSTATE_MULTISAMPLE, .num_dw = 2 },
+ { .instr = CMD_3DSTATE_HS, .num_dw = 9 },
+ { .instr = CMD_3DSTATE_BINDING_TABLE_POINTERS_HS, .num_dw = 2 },
+ { .instr = CMD_3DSTATE_SAMPLER_STATE_POINTERS_HS, .num_dw = 2 },
+ { .instr = CMD_3DSTATE_URB_ALLOC_HS, .num_dw = 3 },
+ { .instr = CMD_3DSTATE_TASK_CONTROL, .num_dw = 3 },
+ { .instr = CMD_3DSTATE_TASK_SHADER, .num_dw = 7 },
+ { .instr = CMD_3DSTATE_TASK_SHADER_DATA, .num_dw = 10 },
+ { .instr = CMD_3DSTATE_URB_ALLOC_TASK, .num_dw = 3 },
+ { .instr = CMD_3DSTATE_TE, .num_dw = 5 },
+ { .instr = CMD_3DSTATE_TASK_REDISTRIB, .num_dw = 2 },
+ { .instr = CMD_3DSTATE_DS, .num_dw = 11 },
+ { .instr = CMD_3DSTATE_BINDING_TABLE_POINTERS_DS, .num_dw = 2 },
+ { .instr = CMD_3DSTATE_SAMPLER_STATE_POINTERS_DS, .num_dw = 2 },
+ { .instr = CMD_3DSTATE_URB_ALLOC_DS, .num_dw = 3 },
+ { .instr = CMD_3DSTATE_GS, .num_dw = 10 },
+ { .instr = CMD_3DSTATE_BINDING_TABLE_POINTERS_GS, .num_dw = 2 },
+ { .instr = CMD_3DSTATE_SAMPLER_STATE_POINTERS_GS, .num_dw = 2 },
+ { .instr = CMD_3DSTATE_URB_ALLOC_GS, .num_dw = 3 },
+ { .instr = CMD_3DSTATE_MESH_CONTROL, .num_dw = 3 },
+ { .instr = CMD_3DSTATE_MESH_SHADER_DATA, .num_dw = 10 },
+ { .instr = CMD_3DSTATE_URB_ALLOC_MESH, .num_dw = 3 },
+ { .instr = CMD_3DSTATE_MESH_SHADER, .num_dw = 8 },
+ { .instr = CMD_3DSTATE_DRAWING_RECTANGLE, .num_dw = 4 },
+};
+
void xe_lrc_emit_hwe_state_instructions(struct xe_exec_queue *q, struct xe_bb *bb)
{
struct xe_gt *gt = q->hwe->gt;
return;
switch (GRAPHICS_VERx100(xe)) {
+ case 1255:
+ case 1270:
+ case 1271:
+ state_table = xe_hpg_svg_state;
+ state_table_size = ARRAY_SIZE(xe_hpg_svg_state);
+ break;
default:
xe_gt_dbg(gt, "No non-register state to emit on graphics ver %d.%02d\n",
GRAPHICS_VER(xe), GRAPHICS_VERx100(xe) % 100);
bb->len += num_dw;
}
}
-