#ifndef _DRM_GPU_SCHEDULER_INTERNAL_H_
#define _DRM_GPU_SCHEDULER_INTERNAL_H_
+
+/* Used to choose between FIFO and RR job-scheduling */
+extern int drm_sched_policy;
+
+#define DRM_SCHED_POLICY_RR 0
+#define DRM_SCHED_POLICY_FIFO 1
+
+void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
+
+void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
+ struct drm_sched_entity *entity);
+void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
+ struct drm_sched_entity *entity);
+
+void drm_sched_rq_update_fifo_locked(struct drm_sched_entity *entity,
+ struct drm_sched_rq *rq, ktime_t ts);
+
+void drm_sched_entity_select_rq(struct drm_sched_entity *entity);
+struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity);
+
+struct drm_sched_fence *drm_sched_fence_alloc(struct drm_sched_entity *s_entity,
+ void *owner);
+void drm_sched_fence_init(struct drm_sched_fence *fence,
+ struct drm_sched_entity *entity);
+void drm_sched_fence_free(struct drm_sched_fence *fence);
+
+void drm_sched_fence_scheduled(struct drm_sched_fence *fence,
+ struct dma_fence *parent);
+void drm_sched_fence_finished(struct drm_sched_fence *fence, int result);
+
/**
* drm_sched_entity_queue_pop - Low level helper for popping queued jobs
*
DRM_SCHED_PRIORITY_COUNT
};
-/* Used to choose between FIFO and RR job-scheduling */
-extern int drm_sched_policy;
-
-#define DRM_SCHED_POLICY_RR 0
-#define DRM_SCHED_POLICY_FIFO 1
-
/**
* struct drm_sched_entity - A wrapper around a job queue (typically
* attached to the DRM file_priv).
void drm_sched_tdr_queue_imm(struct drm_gpu_scheduler *sched);
void drm_sched_job_cleanup(struct drm_sched_job *job);
-void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
bool drm_sched_wqueue_ready(struct drm_gpu_scheduler *sched);
void drm_sched_wqueue_stop(struct drm_gpu_scheduler *sched);
void drm_sched_wqueue_start(struct drm_gpu_scheduler *sched);
void drm_sched_increase_karma(struct drm_sched_job *bad);
void drm_sched_fault(struct drm_gpu_scheduler *sched);
-void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
- struct drm_sched_entity *entity);
-void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
- struct drm_sched_entity *entity);
-
-void drm_sched_rq_update_fifo_locked(struct drm_sched_entity *entity,
- struct drm_sched_rq *rq, ktime_t ts);
-
int drm_sched_entity_init(struct drm_sched_entity *entity,
enum drm_sched_priority priority,
struct drm_gpu_scheduler **sched_list,
long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
void drm_sched_entity_fini(struct drm_sched_entity *entity);
void drm_sched_entity_destroy(struct drm_sched_entity *entity);
-void drm_sched_entity_select_rq(struct drm_sched_entity *entity);
-struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity);
void drm_sched_entity_push_job(struct drm_sched_job *sched_job);
void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
enum drm_sched_priority priority);
int drm_sched_entity_error(struct drm_sched_entity *entity);
-struct drm_sched_fence *drm_sched_fence_alloc(
- struct drm_sched_entity *s_entity, void *owner);
-void drm_sched_fence_init(struct drm_sched_fence *fence,
- struct drm_sched_entity *entity);
-void drm_sched_fence_free(struct drm_sched_fence *fence);
-
-void drm_sched_fence_scheduled(struct drm_sched_fence *fence,
- struct dma_fence *parent);
-void drm_sched_fence_finished(struct drm_sched_fence *fence, int result);
-
unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched);
void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
unsigned long remaining);