drm/rect: Fix formatting of example code
authorDaniel Vetter <daniel.vetter@ffwll.ch>
Thu, 29 Dec 2016 20:48:29 +0000 (21:48 +0100)
committerDaniel Vetter <daniel.vetter@ffwll.ch>
Fri, 30 Dec 2016 12:35:54 +0000 (13:35 +0100)
Drive-by polish.

Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/1483044517-5770-9-git-send-email-daniel.vetter@ffwll.ch
drivers/gpu/drm/drm_rect.c

index e6057d8cdcd5d3679f6d4bf1e84bbda057f6c82f..bc5575960ebce196d3aa12d526557c364e3dabdc 100644 (file)
@@ -371,10 +371,10 @@ EXPORT_SYMBOL(drm_rect_rotate);
  * to the vertical axis of the original untransformed
  * coordinate space, so that you never have to flip
  * them when doing a rotatation and its inverse.
- * That is, if you do:
+ * That is, if you do ::
  *
- * drm_rotate(&r, width, height, rotation);
- * drm_rotate_inv(&r, width, height, rotation);
+ *     drm_rotate(&r, width, height, rotation);
+ *     drm_rotate_inv(&r, width, height, rotation);
  *
  * you will always get back the original rectangle.
  */