gpu_write(pfdev, GPU_CMD, GPU_CMD_SOFT_RESET);
ret = readl_relaxed_poll_timeout(pfdev->iomem + GPU_INT_RAWSTAT,
- val, val & GPU_IRQ_RESET_COMPLETED, 100, 10000);
+ val, val & GPU_IRQ_RESET_COMPLETED, 10, 10000);
if (ret) {
dev_err(pfdev->dev, "gpu soft reset timed out, attempting hard reset\n");
gpu_write(pfdev, L2_PWRON_LO, pfdev->features.l2_present & core_mask);
ret = readl_relaxed_poll_timeout(pfdev->iomem + L2_READY_LO,
val, val == (pfdev->features.l2_present & core_mask),
- 100, 20000);
+ 10, 20000);
if (ret)
dev_err(pfdev->dev, "error powering up gpu L2");
pfdev->features.shader_present & core_mask);
ret = readl_relaxed_poll_timeout(pfdev->iomem + SHADER_READY_LO,
val, val == (pfdev->features.shader_present & core_mask),
- 100, 20000);
+ 10, 20000);
if (ret)
dev_err(pfdev->dev, "error powering up gpu shader");
gpu_write(pfdev, TILER_PWRON_LO, pfdev->features.tiler_present);
ret = readl_relaxed_poll_timeout(pfdev->iomem + TILER_READY_LO,
- val, val == pfdev->features.tiler_present, 100, 1000);
+ val, val == pfdev->features.tiler_present, 10, 1000);
if (ret)
dev_err(pfdev->dev, "error powering up gpu tiler");
}