/*
* See the comments on bfq_limit_depth for the purpose of
- * the depths set in the function.
+ * the depths set in the function. Return minimum shallow depth we'll use.
*/
-static void bfq_update_depths(struct bfq_data *bfqd, struct sbitmap_queue *bt)
+static unsigned int bfq_update_depths(struct bfq_data *bfqd,
+ struct sbitmap_queue *bt)
{
+ unsigned int i, j, min_shallow = UINT_MAX;
+
/*
* In-word depths if no bfq_queue is being weight-raised:
* leaving 25% of tags only for sync reads.
bfqd->word_depths[1][0] = max(((1U << bt->sb.shift) * 3) >> 4, 1U);
/* no more than ~37% of tags for sync writes (~20% extra tags) */
bfqd->word_depths[1][1] = max(((1U << bt->sb.shift) * 6) >> 4, 1U);
+
+ for (i = 0; i < 2; i++)
+ for (j = 0; j < 2; j++)
+ min_shallow = min(min_shallow, bfqd->word_depths[i][j]);
+
+ return min_shallow;
}
static int bfq_init_hctx(struct blk_mq_hw_ctx *hctx, unsigned int index)
{
struct bfq_data *bfqd = hctx->queue->elevator->elevator_data;
struct blk_mq_tags *tags = hctx->sched_tags;
+ unsigned int min_shallow;
- bfq_update_depths(bfqd, &tags->bitmap_tags);
+ min_shallow = bfq_update_depths(bfqd, &tags->bitmap_tags);
+ sbitmap_queue_min_shallow_depth(&tags->bitmap_tags, min_shallow);
return 0;
}