outl(value, chip->ctrl_io + reg);
}
-static inline void
+static inline void __maybe_unused
snd_azf3328_game_outb(const struct snd_azf3328 *chip, unsigned reg, u8 value)
{
outb(value, chip->game_io + reg);
}
-static inline void
+static inline void __maybe_unused
snd_azf3328_game_outw(const struct snd_azf3328 *chip, unsigned reg, u16 value)
{
outw(value, chip->game_io + reg);
}
-static inline u8
+static inline u8 __maybe_unused
snd_azf3328_game_inb(const struct snd_azf3328 *chip, unsigned reg)
{
return inb(chip->game_io + reg);
}
-static inline u16
+static inline u16 __maybe_unused
snd_azf3328_game_inw(const struct snd_azf3328 *chip, unsigned reg)
{
return inw(chip->game_io + reg);