In addition to the standard reset controller, V3D 7.x requires configuring
the V3D_SMS registers for proper power on/off and reset. Add the new
registers to `v3d_regs.h` and ensure they are properly configured during
device probing, removal, and reset.
This change fixes GPU reset issues on the Raspberry Pi 5 (BCM2712).
Without exposing these registers, a GPU reset causes the GPU to hang,
stopping any further job execution and freezing the desktop GUI. The same
issue occurs when unloading and loading the v3d driver.
Link: https://github.com/raspberrypi/linux/issues/6660
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20250317-v3d-gpu-reset-fixes-v6-5-f3ee7717ed17@igalia.com
};
MODULE_DEVICE_TABLE(of, v3d_of_match);
+static void
+v3d_idle_sms(struct v3d_dev *v3d)
+{
+ if (v3d->ver < V3D_GEN_71)
+ return;
+
+ V3D_SMS_WRITE(V3D_SMS_TEE_CS, V3D_SMS_CLEAR_POWER_OFF);
+
+ if (wait_for((V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_TEE_CS),
+ V3D_SMS_STATE) == V3D_SMS_IDLE), 100)) {
+ DRM_ERROR("Failed to power up SMS\n");
+ }
+
+ v3d_reset_sms(v3d);
+}
+
+static void
+v3d_power_off_sms(struct v3d_dev *v3d)
+{
+ if (v3d->ver < V3D_GEN_71)
+ return;
+
+ V3D_SMS_WRITE(V3D_SMS_TEE_CS, V3D_SMS_POWER_OFF);
+
+ if (wait_for((V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_TEE_CS),
+ V3D_SMS_STATE) == V3D_SMS_POWER_OFF_STATE), 100)) {
+ DRM_ERROR("Failed to power off SMS\n");
+ }
+}
+
static int
map_regs(struct v3d_dev *v3d, void __iomem **regs, const char *name)
{
if (ret)
return ret;
+ if (v3d->ver >= V3D_GEN_71) {
+ ret = map_regs(v3d, &v3d->sms_regs, "sms");
+ if (ret)
+ return ret;
+ }
+
v3d->clk = devm_clk_get_optional(dev, NULL);
if (IS_ERR(v3d->clk))
return dev_err_probe(dev, PTR_ERR(v3d->clk), "Failed to get V3D clock\n");
return ret;
}
+ v3d_idle_sms(v3d);
+
mmu_debug = V3D_READ(V3D_MMU_DEBUG_INFO);
mask = DMA_BIT_MASK(30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_PA_WIDTH));
ret = dma_set_mask_and_coherent(dev, mask);
dma_free_wc(v3d->drm.dev, 4096, v3d->mmu_scratch,
v3d->mmu_scratch_paddr);
+ v3d_power_off_sms(v3d);
+
clk_disable_unprepare(v3d->clk);
}
void __iomem *core_regs[3];
void __iomem *bridge_regs;
void __iomem *gca_regs;
+ void __iomem *sms_regs;
struct clk *clk;
struct reset_control *reset;
#define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
#define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
+#define V3D_SMS_IDLE 0x0
+#define V3D_SMS_ISOLATING_FOR_RESET 0xa
+#define V3D_SMS_RESETTING 0xb
+#define V3D_SMS_ISOLATING_FOR_POWER_OFF 0xc
+#define V3D_SMS_POWER_OFF_STATE 0xd
+
+#define V3D_SMS_READ(offset) readl(v3d->sms_regs + (offset))
+#define V3D_SMS_WRITE(offset, val) writel(val, v3d->sms_regs + (offset))
+
#define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
#define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
/* v3d_gem.c */
int v3d_gem_init(struct drm_device *dev);
void v3d_gem_destroy(struct drm_device *dev);
+void v3d_reset_sms(struct v3d_dev *v3d);
void v3d_reset(struct v3d_dev *v3d);
void v3d_invalidate_caches(struct v3d_dev *v3d);
void v3d_clean_caches(struct v3d_dev *v3d);
v3d_init_hw_state(v3d);
}
+void
+v3d_reset_sms(struct v3d_dev *v3d)
+{
+ if (v3d->ver < V3D_GEN_71)
+ return;
+
+ V3D_SMS_WRITE(V3D_SMS_REE_CS, V3D_SET_FIELD(0x4, V3D_SMS_STATE));
+
+ if (wait_for(!(V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_REE_CS),
+ V3D_SMS_STATE) == V3D_SMS_ISOLATING_FOR_RESET) &&
+ !(V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_REE_CS),
+ V3D_SMS_STATE) == V3D_SMS_RESETTING), 100)) {
+ DRM_ERROR("Failed to wait for SMS reset\n");
+ }
+}
+
void
v3d_reset(struct v3d_dev *v3d)
{
v3d_idle_axi(v3d, 0);
v3d_idle_gca(v3d);
+ v3d_reset_sms(v3d);
v3d_reset_v3d(v3d);
v3d_mmu_set_page_table(v3d);
# define V3D_ERR_VPAERGS BIT(1)
# define V3D_ERR_VPAEABB BIT(0)
+#define V3D_SMS_REE_CS 0x00000
+#define V3D_SMS_TEE_CS 0x00400
+# define V3D_SMS_INTERRUPT BIT(31)
+# define V3D_SMS_POWER_OFF BIT(30)
+# define V3D_SMS_CLEAR_POWER_OFF BIT(29)
+# define V3D_SMS_LOCK BIT(28)
+# define V3D_SMS_CLEAR_LOCK BIT(27)
+# define V3D_SMS_SVP_MODE_EXIT BIT(26)
+# define V3D_SMS_CLEAR_SVP_MODE_EXIT BIT(25)
+# define V3D_SMS_SVP_MODE_ENTER BIT(24)
+# define V3D_SMS_CLEAR_SVP_MODE_ENTER BIT(23)
+# define V3D_SMS_THEIR_MODE_EXIT BIT(22)
+# define V3D_SMS_THEIR_MODE_ENTER BIT(21)
+# define V3D_SMS_OUR_MODE_EXIT BIT(20)
+# define V3D_SMS_CLEAR_OUR_MODE_EXIT BIT(19)
+# define V3D_SMS_SEQ_PC_MASK V3D_MASK(16, 10)
+# define V3D_SMS_SEQ_PC_SHIFT 10
+# define V3D_SMS_HUBCORE_STATUS_MASK V3D_MASK(9, 8)
+# define V3D_SMS_HUBCORE_STATUS_SHIFT 8
+# define V3D_SMS_NEW_MODE_MASK V3D_MASK(7, 6)
+# define V3D_SMS_NEW_MODE_SHIFT 6
+# define V3D_SMS_OLD_MODE_MASK V3D_MASK(5, 4)
+# define V3D_SMS_OLD_MODE_SHIFT 4
+# define V3D_SMS_STATE_MASK V3D_MASK(3, 0)
+# define V3D_SMS_STATE_SHIFT 0
+
#endif /* V3D_REGS_H */