Wherever applicable, use list_move function instead of list_del + list_add.
Signed-off-by: Yevgeny Kliteynik <kliteyn@nvidia.com>
Reviewed-by: Vlad Dogaru <vdogaru@nvidia.com>
Reviewed-by: Mark Bloch <mbloch@nvidia.com>
Signed-off-by: Tariq Toukan <tariqt@nvidia.com>
Link: https://patch.msgid.link/1741780194-137519-3-git-send-email-tariqt@nvidia.com
Reviewed-by: Dawid Osuchowski <dawid.osuchowski@linux.intel.com>
Reviewed-by: Michal Kubiak <michal.kubiak@intel.com>
Signed-off-by: Paolo Abeni <pabeni@redhat.com>
continue;
/* Reuse definer and set LRU (move to be first in the list) */
- list_del_init(&cached_definer->list_node);
- list_add(&cached_definer->list_node, &cache->list_head);
+ list_move(&cached_definer->list_node, &cache->list_head);
cached_definer->refcount++;
return cached_definer->definer.obj_id;
}
cached_pattern = mlx5hws_pat_find_cached_pattern(cache, num_of_actions, actions);
if (cached_pattern) {
/* LRU: move it to be first in the list */
- list_del_init(&cached_pattern->ptrn_list_node);
- list_add(&cached_pattern->ptrn_list_node, &cache->ptrn_list);
+ list_move(&cached_pattern->ptrn_list_node, &cache->ptrn_list);
cached_pattern->refcount++;
}