* Use of this function is deprecated, please use down_interruptible() or
* down_killable() instead.
*/
-void down(struct semaphore *sem)
+void __sched down(struct semaphore *sem)
{
unsigned long flags;
* If the sleep is interrupted by a signal, this function will return -EINTR.
* If the semaphore is successfully acquired, this function returns 0.
*/
-int down_interruptible(struct semaphore *sem)
+int __sched down_interruptible(struct semaphore *sem)
{
unsigned long flags;
int result = 0;
* -EINTR. If the semaphore is successfully acquired, this function returns
* 0.
*/
-int down_killable(struct semaphore *sem)
+int __sched down_killable(struct semaphore *sem)
{
unsigned long flags;
int result = 0;
* Unlike mutex_trylock, this function can be used from interrupt context,
* and the semaphore can be released by any task or interrupt.
*/
-int down_trylock(struct semaphore *sem)
+int __sched down_trylock(struct semaphore *sem)
{
unsigned long flags;
int count;
* If the semaphore is not released within the specified number of jiffies,
* this function returns -ETIME. It returns 0 if the semaphore was acquired.
*/
-int down_timeout(struct semaphore *sem, long timeout)
+int __sched down_timeout(struct semaphore *sem, long timeout)
{
unsigned long flags;
int result = 0;
* Release the semaphore. Unlike mutexes, up() may be called from any
* context and even by tasks which have never called down().
*/
-void up(struct semaphore *sem)
+void __sched up(struct semaphore *sem)
{
unsigned long flags;