return NULL;
}
-static int perf_evlist__set_paused(struct evlist *evlist, bool value)
+static int evlist__set_paused(struct evlist *evlist, bool value)
{
int i;
return 0;
}
-static int perf_evlist__pause(struct evlist *evlist)
+static int evlist__pause(struct evlist *evlist)
{
- return perf_evlist__set_paused(evlist, true);
+ return evlist__set_paused(evlist, true);
}
-static int perf_evlist__resume(struct evlist *evlist)
+static int evlist__resume(struct evlist *evlist)
{
- return perf_evlist__set_paused(evlist, false);
+ return evlist__set_paused(evlist, false);
}
static void evlist__munmap_nofree(struct evlist *evlist)
switch (action) {
case PAUSE:
- perf_evlist__pause(evlist);
+ evlist__pause(evlist);
break;
case RESUME:
- perf_evlist__resume(evlist);
+ evlist__resume(evlist);
break;
case NONE:
default: