/******** Input functions ********/
/* On the G15 Mark I Logitech has been quite creative with which bit is what */
-static int lg_g15_event(struct lg_g15_data *g15, u8 *data, int size)
+static int lg_g15_event(struct lg_g15_data *g15, u8 *data)
{
int i, val;
return 0;
}
-static int lg_g15_v2_event(struct lg_g15_data *g15, u8 *data, int size)
+static int lg_g15_v2_event(struct lg_g15_data *g15, u8 *data)
{
int i, val;
return 0;
}
-static int lg_g510_event(struct lg_g15_data *g15, u8 *data, int size)
+static int lg_g510_event(struct lg_g15_data *g15, u8 *data)
{
bool game_mode_enabled;
int i, val;
return 0;
}
-static int lg_g510_leds_event(struct lg_g15_data *g15, u8 *data, int size)
+static int lg_g510_leds_event(struct lg_g15_data *g15, u8 *data)
{
bool backlight_disabled;
switch (g15->model) {
case LG_G15:
if (data[0] == 0x02 && size == 9)
- return lg_g15_event(g15, data, size);
+ return lg_g15_event(g15, data);
break;
case LG_G15_V2:
if (data[0] == 0x02 && size == 5)
- return lg_g15_v2_event(g15, data, size);
+ return lg_g15_v2_event(g15, data);
break;
case LG_G510:
case LG_G510_USB_AUDIO:
if (data[0] == 0x03 && size == 5)
- return lg_g510_event(g15, data, size);
+ return lg_g510_event(g15, data);
if (data[0] == 0x04 && size == 2)
- return lg_g510_leds_event(g15, data, size);
+ return lg_g510_leds_event(g15, data);
break;
}