ALSA: hda: Use DIV_ROUND_UP()/roundup() instead of open-coding it
authorLars-Peter Clausen <lars@metafoo.de>
Wed, 23 Dec 2020 17:22:20 +0000 (18:22 +0100)
committerTakashi Iwai <tiwai@suse.de>
Fri, 25 Dec 2020 08:11:51 +0000 (09:11 +0100)
commit81d0ec4349ec53e990e018ad0ce553046aab0fa3
tree8becf952c81aad3601c0204f04caccd0c3a7ebfb
parent483548a26f1aa65caf16eb99413e5003b3cfc81b
ALSA: hda: Use DIV_ROUND_UP()/roundup() instead of open-coding it

Use DIV_ROUND_UP() and roundup() instead of open-coding them. This
documents intent and makes it more clear what is going on for the casual
reviewer.

Generated using the following the Coccinelle semantic patch.

// <smpl>
@@
expression x, y;
@@
-((((x) + (y) - 1) / (y)) * y)
+roundup(x, y)

@r1@
expression x;
constant C1;
constant C2;
@@
 (x + C1) / C2

@script:python@
C1 << r1.C1;
C2 << r1.C2;
@@
print C1, C2
try:
if int(C1) != int(C2) - 1:
cocci.include_match(False)
except:
cocci.include_match(False)

@@
expression r1.x;
constant r1.C1;
constant r1.C2;
@@
-(((x) + C1) / C2)
+DIV_ROUND_UP(x, C2)
// </smpl>

Signed-off-by: Lars-Peter Clausen <lars@metafoo.de>
Link: https://lore.kernel.org/r/20201223172229.781-9-lars@metafoo.de
Signed-off-by: Takashi Iwai <tiwai@suse.de>
sound/hda/hdac_stream.c