drm/sched: Always trace the dependencies we wait on, to fix a race.
authorEric Anholt <eric@anholt.net>
Fri, 7 Dec 2018 19:16:53 +0000 (11:16 -0800)
committerAlex Deucher <alexander.deucher@amd.com>
Fri, 8 Feb 2019 19:02:33 +0000 (14:02 -0500)
commit82abf33766712d8446ea137a3400165e31bd12c7
tree2855e6f83a04c148ca94ca63057c3de7e291b2bf
parent78eb1ca47589f0cd9db2ceb28b60434e8d512131
drm/sched: Always trace the dependencies we wait on, to fix a race.

The entity->dependency can go away completely once we've called
drm_sched_entity_add_dependency_cb() (if the cb is called before we
get around to tracing).  The tracepoint is more useful if we trace
every dependency instead of just ones that get callbacks installed,
anyway, so just do that.

Fixes any easy-to-produce OOPS when tracing the scheduler on V3D with
"perf record -a -e gpu_scheduler:.\* glxgears" and DEBUG_SLAB enabled.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Christian König <christian.koenig@amd.com>
Cc: stable@vger.kernel.org
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
drivers/gpu/drm/scheduler/sched_entity.c