#include "types.h"
#define FRAND32_MAX (-1U)
+#define FRAND32_MAX_PLUS_ONE (1.0 * (1ULL << 32))
#define FRAND64_MAX (-1ULL)
+#define FRAND64_MAX_PLUS_ONE (1.0 * (1ULL << 32) * (1ULL << 32))
struct taus88_state {
unsigned int s1, s2, s3;
if (state->use64) {
uint64_t val = __rand64(&state->state64);
- return (val + 1.0) / (FRAND64_MAX + 1.0);
+ return (val + 1.0) / FRAND64_MAX_PLUS_ONE;
} else {
uint32_t val = __rand32(&state->state32);
- return (val + 1.0) / (FRAND32_MAX + 1.0);
+ return (val + 1.0) / FRAND32_MAX_PLUS_ONE;
}
}
-/*
- * Generate a random value between 'start' and 'end', both inclusive
- */
-static inline int rand32_between(struct frand_state *state, int start, int end)
+static inline uint32_t rand32_upto(struct frand_state *state, uint32_t end)
{
uint32_t r;
assert(!state->use64);
r = __rand32(&state->state32);
- return start + (int) ((double)end * (r / (FRAND32_MAX + 1.0)));
+ end++;
+ return (int) ((double)end * (r / FRAND32_MAX_PLUS_ONE));
+}
+
+static inline uint64_t rand64_upto(struct frand_state *state, uint64_t end)
+{
+ uint64_t r;
+
+ assert(state->use64);
+
+ r = __rand64(&state->state64);
+ end++;
+ return (uint64_t) ((double)end * (r / FRAND64_MAX_PLUS_ONE));
+}
+
+/*
+ * Generate a random value between 'start' and 'end', both inclusive
+ */
+static inline uint64_t rand_between(struct frand_state *state, uint64_t start,
+ uint64_t end)
+{
+ if (state->use64)
+ return start + rand64_upto(state, end - start);
+ else
+ return start + rand32_upto(state, end - start);
}
extern void init_rand(struct frand_state *, bool);
-extern void init_rand_seed(struct frand_state *, unsigned int seed, bool);
-extern void __fill_random_buf(void *buf, unsigned int len, unsigned long seed);
-extern unsigned long fill_random_buf(struct frand_state *, void *buf, unsigned int len);
-extern void __fill_random_buf_percentage(unsigned long, void *, unsigned int, unsigned int, unsigned int, char *, unsigned int);
-extern unsigned long fill_random_buf_percentage(struct frand_state *, void *, unsigned int, unsigned int, unsigned int, char *, unsigned int);
+extern void init_rand_seed(struct frand_state *, uint64_t seed, bool);
+extern void __fill_random_buf(void *buf, unsigned int len, uint64_t seed);
+extern uint64_t fill_random_buf(struct frand_state *, void *buf, unsigned int len);
+extern void __fill_random_buf_percentage(uint64_t, void *, unsigned int, unsigned int, unsigned int, char *, unsigned int);
+extern uint64_t fill_random_buf_percentage(struct frand_state *, void *, unsigned int, unsigned int, unsigned int, char *, unsigned int);
#endif