struct axmap_set_data {
unsigned int nr_bits;
unsigned int set_bits;
- unsigned int fail_ok;
};
static unsigned long bit_masks[] = {
* Mask off any potential overlap, only sets contig regions
*/
overlap = al->map[offset] & mask;
- if (overlap == mask) {
- assert(data->fail_ok);
+ if (overlap == mask)
return 1;
- }
while (overlap) {
unsigned long clear_mask = ~(1UL << ffz(~overlap));
axmap_handler(axmap, bit_nr, axmap_set_fn, data);
set_bits += data->set_bits;
- if (data->set_bits != (BLOCKS_PER_UNIT - nr_bits))
+ if (!data->set_bits ||
+ data->set_bits != (BLOCKS_PER_UNIT - nr_bits))
break;
nr_bits -= data->set_bits;
bit_nr += data->set_bits;
data->nr_bits = nr_bits;
- data->fail_ok = 1;
}
data->set_bits = set_bits;
unsigned int axmap_set_nr(struct axmap *axmap, uint64_t bit_nr, unsigned int nr_bits)
{
- struct axmap_set_data data = { .nr_bits = nr_bits, };
+ unsigned int set_bits = 0;
- __axmap_set(axmap, bit_nr, &data);
- return data.set_bits;
+ do {
+ struct axmap_set_data data = { .nr_bits = nr_bits, };
+ unsigned int max_bits, this_set;
+
+ max_bits = BLOCKS_PER_UNIT - (bit_nr & BLOCKS_PER_UNIT_MASK);
+ if (max_bits < nr_bits)
+ data.nr_bits = max_bits;
+
+ this_set = data.nr_bits;
+ __axmap_set(axmap, bit_nr, &data);
+ set_bits += data.set_bits;
+ if (data.set_bits != this_set)
+ break;
+
+ nr_bits -= data.set_bits;
+ bit_nr += data.set_bits;
+ } while (nr_bits);
+
+ return set_bits;
}
static int axmap_isset_fn(struct axmap_level *al, unsigned long offset,