/* slay zombie? */
if (p->exit_state == EXIT_ZOMBIE) {
- /*
- * A zombie ptracee is only visible to its ptracer.
- * Notification and reaping will be cascaded to the real
- * parent when the ptracer detaches.
- */
- if (likely(!ptrace) && unlikely(p->ptrace)) {
- /* it will become visible, clear notask_error */
- wo->notask_error = 0;
- return 0;
- }
-
/* we don't reap group leaders with subthreads */
- if (!delay_group_leader(p))
- return wait_task_zombie(wo, p);
+ if (!delay_group_leader(p)) {
+ /*
+ * A zombie ptracee is only visible to its ptracer.
+ * Notification and reaping will be cascaded to the
+ * real parent when the ptracer detaches.
+ */
+ if (unlikely(ptrace) || likely(!p->ptrace))
+ return wait_task_zombie(wo, p);
+ }
/*
* Allow access to stopped/continued state via zombie by