* allocate new memblock and its private part at once.
* This helps to minimize memory usage a lot. */
mempool->memblocks_priv_arr[i] =
- vzalloc(mempool->items_priv_size * n_items);
+ vzalloc(array_size(mempool->items_priv_size, n_items));
if (mempool->memblocks_priv_arr[i] == NULL) {
status = VXGE_HW_ERR_OUT_OF_MEMORY;
goto exit;
/* allocate array of memblocks */
mempool->memblocks_arr =
- vzalloc(sizeof(void *) * mempool->memblocks_max);
+ vzalloc(array_size(sizeof(void *), mempool->memblocks_max));
if (mempool->memblocks_arr == NULL) {
__vxge_hw_mempool_destroy(mempool);
status = VXGE_HW_ERR_OUT_OF_MEMORY;
/* allocate array of private parts of items per memblocks */
mempool->memblocks_priv_arr =
- vzalloc(sizeof(void *) * mempool->memblocks_max);
+ vzalloc(array_size(sizeof(void *), mempool->memblocks_max));
if (mempool->memblocks_priv_arr == NULL) {
__vxge_hw_mempool_destroy(mempool);
status = VXGE_HW_ERR_OUT_OF_MEMORY;
/* allocate array of memblocks DMA objects */
mempool->memblocks_dma_arr =
- vzalloc(sizeof(struct vxge_hw_mempool_dma) *
- mempool->memblocks_max);
+ vzalloc(array_size(sizeof(struct vxge_hw_mempool_dma),
+ mempool->memblocks_max));
if (mempool->memblocks_dma_arr == NULL) {
__vxge_hw_mempool_destroy(mempool);
status = VXGE_HW_ERR_OUT_OF_MEMORY;
}
/* allocate hash array of items */
- mempool->items_arr = vzalloc(sizeof(void *) * mempool->items_max);
+ mempool->items_arr = vzalloc(array_size(sizeof(void *),
+ mempool->items_max));
if (mempool->items_arr == NULL) {
__vxge_hw_mempool_destroy(mempool);
status = VXGE_HW_ERR_OUT_OF_MEMORY;