timeout = gameport_time(gameport, 10000); /* 10 ms */
- buf = kmalloc(BUF_SIZE * sizeof(struct joydump), GFP_KERNEL);
+ buf = kmalloc_array(BUF_SIZE, sizeof(struct joydump), GFP_KERNEL);
if (!buf) {
printk(KERN_INFO "joydump: no memory for testing\n");
goto jd_end;