static int a3d_open(struct input_dev *dev)
{
- struct a3d *a3d = dev->private;
+ struct a3d *a3d = input_get_drvdata(dev);
gameport_start_polling(a3d->gameport);
return 0;
static void a3d_close(struct input_dev *dev)
{
- struct a3d *a3d = dev->private;
+ struct a3d *a3d = input_get_drvdata(dev);
gameport_stop_polling(a3d->gameport);
}
gameport_set_poll_handler(gameport, a3d_poll);
gameport_set_poll_interval(gameport, 20);
- sprintf(a3d->phys, "%s/input0", gameport->phys);
+ snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys);
input_dev->name = a3d_names[a3d->mode];
input_dev->phys = a3d->phys;
input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
input_dev->id.product = a3d->mode;
input_dev->id.version = 0x0100;
- input_dev->cdev.dev = &gameport->dev;
- input_dev->private = a3d;
+ input_dev->dev.parent = &gameport->dev;
input_dev->open = a3d_open;
input_dev->close = a3d_close;
+ input_set_drvdata(input_dev, a3d);
+
if (a3d->mode == A3D_MODE_PXL) {
int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };