mutex_init(&gameport->drv_mutex);
device_initialize(&gameport->dev);
- snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
- "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
+ dev_set_name(&gameport->dev, "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
gameport->dev.bus = &gameport_bus;
gameport->dev.release = gameport_release_port;
if (gameport->parent)