drm/vmwgfx: (Re)bind shaders to MOBs with the correct offset
[linux-2.6-block.git] / drivers / gpu / drm / vmwgfx / vmwgfx_shader.c
index 8719fb3cccc93fb8b282c5022f9cdd669dc3e270..6a4584a43aa6cec2d29d35471e6c25559897b3a6 100644 (file)
@@ -198,7 +198,7 @@ static int vmw_gb_shader_bind(struct vmw_resource *res,
        cmd->header.size = sizeof(cmd->body);
        cmd->body.shid = res->id;
        cmd->body.mobid = bo->mem.start;
-       cmd->body.offsetInBytes = 0;
+       cmd->body.offsetInBytes = res->backup_offset;
        res->backup_dirty = false;
        vmw_fifo_commit(dev_priv, sizeof(*cmd));