cmd->body.type = shader->type;
cmd->body.sizeInBytes = shader->size;
vmw_fifo_commit(dev_priv, sizeof(*cmd));
- (void) vmw_3d_resource_inc(dev_priv, false);
+ vmw_fifo_resource_inc(dev_priv);
return 0;
vmw_fifo_commit(dev_priv, sizeof(*cmd));
mutex_unlock(&dev_priv->binding_mutex);
vmw_resource_release_id(res);
- vmw_3d_resource_dec(dev_priv, false);
+ vmw_fifo_resource_dec(dev_priv);
return 0;
}