drm/vmwgfx: Emulate legacy shaders on guest-backed devices v2
[linux-2.6-block.git] / drivers / gpu / drm / vmwgfx / vmwgfx_drv.h
index 554e7fa330824cc7a2f1d728f4299c19c8ab8fb5..cef0ff7ac738305da4d59ec6c26c7cd2cc112a7d 100644 (file)
 #define VMW_RES_FENCE ttm_driver_type3
 #define VMW_RES_SHADER ttm_driver_type4
 
+struct vmw_compat_shader_manager;
+
 struct vmw_fpriv {
        struct drm_master *locked_master;
        struct ttm_object_file *tfile;
        struct list_head fence_events;
+       bool gb_aware;
+       struct vmw_compat_shader_manager *shman;
 };
 
 struct vmw_dma_buffer {
@@ -318,7 +322,7 @@ struct vmw_sw_context{
        struct drm_open_hash res_ht;
        bool res_ht_initialized;
        bool kernel; /**< is the called made from the kernel */
-       struct ttm_object_file *tfile;
+       struct vmw_fpriv *fp;
        struct list_head validate_nodes;
        struct vmw_relocation relocs[VMWGFX_MAX_RELOCATIONS];
        uint32_t cur_reloc;
@@ -336,6 +340,7 @@ struct vmw_sw_context{
        bool needs_post_query_barrier;
        struct vmw_resource *error_resource;
        struct vmw_ctx_binding_state staged_bindings;
+       struct list_head staged_shaders;
 };
 
 struct vmw_legacy_display;
@@ -991,6 +996,28 @@ extern int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
                                   struct drm_file *file_priv);
 extern int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data,
                                    struct drm_file *file_priv);
+extern int vmw_compat_shader_lookup(struct vmw_compat_shader_manager *man,
+                                   SVGA3dShaderType shader_type,
+                                   u32 *user_key);
+extern void vmw_compat_shaders_commit(struct vmw_compat_shader_manager *man,
+                                     struct list_head *list);
+extern void vmw_compat_shaders_revert(struct vmw_compat_shader_manager *man,
+                                     struct list_head *list);
+extern int vmw_compat_shader_remove(struct vmw_compat_shader_manager *man,
+                                   u32 user_key,
+                                   SVGA3dShaderType shader_type,
+                                   struct list_head *list);
+extern int vmw_compat_shader_add(struct vmw_compat_shader_manager *man,
+                                u32 user_key, const void *bytecode,
+                                SVGA3dShaderType shader_type,
+                                size_t size,
+                                struct ttm_object_file *tfile,
+                                struct list_head *list);
+extern struct vmw_compat_shader_manager *
+vmw_compat_shader_man_create(struct vmw_private *dev_priv);
+extern void
+vmw_compat_shader_man_destroy(struct vmw_compat_shader_manager *man);
+
 
 /**
  * Inline helper functions