struct msm_gem_address_space *(*create_private_address_space)
(struct msm_gpu *gpu);
uint32_t (*get_rptr)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
+
+ /**
+ * progress: Has the GPU made progress?
+ *
+ * Return true if GPU position in cmdstream has advanced (or changed)
+ * since the last call. To avoid false negatives, this should account
+ * for cmdstream that is buffered in this FIFO upstream of the CP fw.
+ */
+ bool (*progress)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
};
/* Additional state for iommu faults: */
struct mutex lock;
/**
- * idle_constraint:
+ * idle_freq:
*
- * A PM QoS constraint to limit max freq while the GPU is idle.
+ * Shadow frequency used while the GPU is idle. From the PoV of
+ * the devfreq governor, we are continuing to sample busyness and
+ * adjust frequency while the GPU is idle, but we use this shadow
+ * value as the GPU is actually clamped to minimum frequency while
+ * it is inactive.
*/
- struct dev_pm_qos_request idle_freq;
+ unsigned long idle_freq;
/**
* boost_constraint:
/** idle_time: Time of last transition to idle: */
ktime_t idle_time;
- struct devfreq_dev_status average_status;
-
/**
* idle_work:
*
#define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */
#define DRM_MSM_HANGCHECK_DEFAULT_PERIOD 500 /* in ms */
+#define DRM_MSM_HANGCHECK_PROGRESS_RETRIES 3
struct timer_list hangcheck_timer;
/* Fault info for most recent iova fault: */
struct msm_gpu_state *crashstate;
- /* Enable clamping to idle freq when inactive: */
- bool clamp_to_idle;
-
/* True if the hardware supports expanded apriv (a650 and newer) */
bool hw_apriv;
msm_rmw(gpu->mmio + (reg << 2), mask, or);
}
-static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
+static inline u64 gpu_read64(struct msm_gpu *gpu, u32 reg)
{
u64 val;
* when the lo is read, so make sure to read the lo first to trigger
* that
*/
- val = (u64) msm_readl(gpu->mmio + (lo << 2));
- val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
+ val = (u64) msm_readl(gpu->mmio + (reg << 2));
+ val |= ((u64) msm_readl(gpu->mmio + ((reg + 1) << 2)) << 32);
return val;
}
-static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
+static inline void gpu_write64(struct msm_gpu *gpu, u32 reg, u64 val)
{
/* Why not a writeq here? Read the screed above */
- msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
- msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
+ msm_writel(lower_32_bits(val), gpu->mmio + (reg << 2));
+ msm_writel(upper_32_bits(val), gpu->mmio + ((reg + 1) << 2));
}
int msm_gpu_pm_suspend(struct msm_gpu *gpu);