*/
submit->bos[i].flags &= ~cleanup_flags;
- if (flags & BO_PINNED)
- msm_gem_unpin_vma_locked(obj, submit->bos[i].vma);
+ if (flags & BO_VMA_PINNED)
+ msm_gem_unpin_vma(submit->bos[i].vma);
+
+ if (flags & BO_OBJ_PINNED)
+ msm_gem_unpin_locked(obj);
if (flags & BO_ACTIVE)
msm_gem_active_put(obj);
static void submit_unlock_unpin_bo(struct msm_gem_submit *submit, int i)
{
- submit_cleanup_bo(submit, i, BO_PINNED | BO_ACTIVE | BO_LOCKED);
+ unsigned cleanup_flags = BO_VMA_PINNED | BO_OBJ_PINNED |
+ BO_ACTIVE | BO_LOCKED;
+ submit_cleanup_bo(submit, i, cleanup_flags);
if (!(submit->bos[i].flags & BO_VALID))
submit->bos[i].iova = 0;
if (ret)
break;
- submit->bos[i].flags |= BO_PINNED;
+ submit->bos[i].flags |= BO_OBJ_PINNED | BO_VMA_PINNED;
submit->bos[i].vma = vma;
if (vma->iova == submit->bos[i].iova) {
unsigned i;
if (error)
- cleanup_flags |= BO_PINNED | BO_ACTIVE;
+ cleanup_flags |= BO_VMA_PINNED | BO_OBJ_PINNED | BO_ACTIVE;
for (i = 0; i < submit->nr_bos; i++) {
struct msm_gem_object *msm_obj = submit->bos[i].obj;
struct drm_gem_object *obj = &submit->bos[i].obj->base;
msm_gem_lock(obj);
- submit_cleanup_bo(submit, i, BO_PINNED | BO_ACTIVE);
+ /* Note, VMA already fence-unpinned before submit: */
+ submit_cleanup_bo(submit, i, BO_OBJ_PINNED | BO_ACTIVE);
msm_gem_unlock(obj);
drm_gem_object_put(obj);
}