* and so negatively affect boot time. Instead we reserve the
* already configured frame buffer area so that it won't be
* destroyed. The starting address of the area to reserve and
- * also it's length is passed to memblock_reserve(). It will be
+ * also its length is passed to memblock_reserve(). It will be
* freed later on first open of fbdev, when splash image is not
* needed any more.
*/