* minimum number: many DMA engines need a minimum of 2 buffers in the
* queue and you need to have another available for userspace processing.
*/
-static int queue_setup(struct vb2_queue *vq, const void *parg,
+static int queue_setup(struct vb2_queue *vq,
unsigned int *nbuffers, unsigned int *nplanes,
unsigned int sizes[], void *alloc_ctxs[])
{
- const struct v4l2_format *fmt = parg;
struct skeleton *skel = vb2_get_drv_priv(vq);
skel->field = skel->format.field;
if (vq->num_buffers + *nbuffers < 3)
*nbuffers = 3 - vq->num_buffers;
+ alloc_ctxs[0] = skel->alloc_ctx;
- if (fmt && fmt->fmt.pix.sizeimage < skel->format.sizeimage)
- return -EINVAL;
+ if (*nplanes)
+ return sizes[0] < skel->format.sizeimage ? -EINVAL : 0;
*nplanes = 1;
- sizes[0] = fmt ? fmt->fmt.pix.sizeimage : skel->format.sizeimage;
- alloc_ctxs[0] = skel->alloc_ctx;
+ sizes[0] = skel->format.sizeimage;
return 0;
}
return -EINVAL;
/* Return 0 if the new timings are the same as the current timings. */
- if (v4l2_match_dv_timings(timings, &skel->timings, 0))
+ if (v4l2_match_dv_timings(timings, &skel->timings, 0, false))
return 0;
/*