+ max_dispatch *= 4;
+ }
+
+ /*
+ * Async queues must wait a bit before being allowed dispatch.
+ * We also ramp up the dispatch depth gradually for async IO,
+ * based on the last sync IO we serviced
+ */
+ if (!cfq_cfqq_sync(cfqq) && cfqd->cfq_latency) {
+ unsigned long last_sync = jiffies - cfqd->last_end_sync_rq;
+ unsigned int depth;
+
+ depth = last_sync / cfqd->cfq_slice[1];
+ if (!depth && !cfqq->dispatched)
+ depth = 1;
+ if (depth < max_dispatch)
+ max_dispatch = depth;