Merge tag 'drm-misc-next-2018-02-13' of git://anongit.freedesktop.org/drm/drm-misc...
[linux-2.6-block.git] / drivers / gpu / drm / vc4 / vc4_gem.c
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
28 #include <linux/io.h>
29 #include <linux/sched/signal.h>
30
31 #include "uapi/drm/vc4_drm.h"
32 #include "vc4_drv.h"
33 #include "vc4_regs.h"
34 #include "vc4_trace.h"
35
36 static void
37 vc4_queue_hangcheck(struct drm_device *dev)
38 {
39         struct vc4_dev *vc4 = to_vc4_dev(dev);
40
41         mod_timer(&vc4->hangcheck.timer,
42                   round_jiffies_up(jiffies + msecs_to_jiffies(100)));
43 }
44
45 struct vc4_hang_state {
46         struct drm_vc4_get_hang_state user_state;
47
48         u32 bo_count;
49         struct drm_gem_object **bo;
50 };
51
52 static void
53 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
54 {
55         unsigned int i;
56
57         for (i = 0; i < state->user_state.bo_count; i++)
58                 drm_gem_object_put_unlocked(state->bo[i]);
59
60         kfree(state);
61 }
62
63 int
64 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
65                          struct drm_file *file_priv)
66 {
67         struct drm_vc4_get_hang_state *get_state = data;
68         struct drm_vc4_get_hang_state_bo *bo_state;
69         struct vc4_hang_state *kernel_state;
70         struct drm_vc4_get_hang_state *state;
71         struct vc4_dev *vc4 = to_vc4_dev(dev);
72         unsigned long irqflags;
73         u32 i;
74         int ret = 0;
75
76         spin_lock_irqsave(&vc4->job_lock, irqflags);
77         kernel_state = vc4->hang_state;
78         if (!kernel_state) {
79                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
80                 return -ENOENT;
81         }
82         state = &kernel_state->user_state;
83
84         /* If the user's array isn't big enough, just return the
85          * required array size.
86          */
87         if (get_state->bo_count < state->bo_count) {
88                 get_state->bo_count = state->bo_count;
89                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
90                 return 0;
91         }
92
93         vc4->hang_state = NULL;
94         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
95
96         /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
97         state->bo = get_state->bo;
98         memcpy(get_state, state, sizeof(*state));
99
100         bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
101         if (!bo_state) {
102                 ret = -ENOMEM;
103                 goto err_free;
104         }
105
106         for (i = 0; i < state->bo_count; i++) {
107                 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
108                 u32 handle;
109
110                 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
111                                             &handle);
112
113                 if (ret) {
114                         state->bo_count = i;
115                         goto err_delete_handle;
116                 }
117                 bo_state[i].handle = handle;
118                 bo_state[i].paddr = vc4_bo->base.paddr;
119                 bo_state[i].size = vc4_bo->base.base.size;
120         }
121
122         if (copy_to_user(u64_to_user_ptr(get_state->bo),
123                          bo_state,
124                          state->bo_count * sizeof(*bo_state)))
125                 ret = -EFAULT;
126
127 err_delete_handle:
128         if (ret) {
129                 for (i = 0; i < state->bo_count; i++)
130                         drm_gem_handle_delete(file_priv, bo_state[i].handle);
131         }
132
133 err_free:
134         vc4_free_hang_state(dev, kernel_state);
135         kfree(bo_state);
136
137         return ret;
138 }
139
140 static void
141 vc4_save_hang_state(struct drm_device *dev)
142 {
143         struct vc4_dev *vc4 = to_vc4_dev(dev);
144         struct drm_vc4_get_hang_state *state;
145         struct vc4_hang_state *kernel_state;
146         struct vc4_exec_info *exec[2];
147         struct vc4_bo *bo;
148         unsigned long irqflags;
149         unsigned int i, j, k, unref_list_count;
150
151         kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
152         if (!kernel_state)
153                 return;
154
155         state = &kernel_state->user_state;
156
157         spin_lock_irqsave(&vc4->job_lock, irqflags);
158         exec[0] = vc4_first_bin_job(vc4);
159         exec[1] = vc4_first_render_job(vc4);
160         if (!exec[0] && !exec[1]) {
161                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
162                 return;
163         }
164
165         /* Get the bos from both binner and renderer into hang state. */
166         state->bo_count = 0;
167         for (i = 0; i < 2; i++) {
168                 if (!exec[i])
169                         continue;
170
171                 unref_list_count = 0;
172                 list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
173                         unref_list_count++;
174                 state->bo_count += exec[i]->bo_count + unref_list_count;
175         }
176
177         kernel_state->bo = kcalloc(state->bo_count,
178                                    sizeof(*kernel_state->bo), GFP_ATOMIC);
179
180         if (!kernel_state->bo) {
181                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
182                 return;
183         }
184
185         k = 0;
186         for (i = 0; i < 2; i++) {
187                 if (!exec[i])
188                         continue;
189
190                 for (j = 0; j < exec[i]->bo_count; j++) {
191                         bo = to_vc4_bo(&exec[i]->bo[j]->base);
192
193                         /* Retain BOs just in case they were marked purgeable.
194                          * This prevents the BO from being purged before
195                          * someone had a chance to dump the hang state.
196                          */
197                         WARN_ON(!refcount_read(&bo->usecnt));
198                         refcount_inc(&bo->usecnt);
199                         drm_gem_object_get(&exec[i]->bo[j]->base);
200                         kernel_state->bo[k++] = &exec[i]->bo[j]->base;
201                 }
202
203                 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
204                         /* No need to retain BOs coming from the ->unref_list
205                          * because they are naturally unpurgeable.
206                          */
207                         drm_gem_object_get(&bo->base.base);
208                         kernel_state->bo[k++] = &bo->base.base;
209                 }
210         }
211
212         WARN_ON_ONCE(k != state->bo_count);
213
214         if (exec[0])
215                 state->start_bin = exec[0]->ct0ca;
216         if (exec[1])
217                 state->start_render = exec[1]->ct1ca;
218
219         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
220
221         state->ct0ca = V3D_READ(V3D_CTNCA(0));
222         state->ct0ea = V3D_READ(V3D_CTNEA(0));
223
224         state->ct1ca = V3D_READ(V3D_CTNCA(1));
225         state->ct1ea = V3D_READ(V3D_CTNEA(1));
226
227         state->ct0cs = V3D_READ(V3D_CTNCS(0));
228         state->ct1cs = V3D_READ(V3D_CTNCS(1));
229
230         state->ct0ra0 = V3D_READ(V3D_CT00RA0);
231         state->ct1ra0 = V3D_READ(V3D_CT01RA0);
232
233         state->bpca = V3D_READ(V3D_BPCA);
234         state->bpcs = V3D_READ(V3D_BPCS);
235         state->bpoa = V3D_READ(V3D_BPOA);
236         state->bpos = V3D_READ(V3D_BPOS);
237
238         state->vpmbase = V3D_READ(V3D_VPMBASE);
239
240         state->dbge = V3D_READ(V3D_DBGE);
241         state->fdbgo = V3D_READ(V3D_FDBGO);
242         state->fdbgb = V3D_READ(V3D_FDBGB);
243         state->fdbgr = V3D_READ(V3D_FDBGR);
244         state->fdbgs = V3D_READ(V3D_FDBGS);
245         state->errstat = V3D_READ(V3D_ERRSTAT);
246
247         /* We need to turn purgeable BOs into unpurgeable ones so that
248          * userspace has a chance to dump the hang state before the kernel
249          * decides to purge those BOs.
250          * Note that BO consistency at dump time cannot be guaranteed. For
251          * example, if the owner of these BOs decides to re-use them or mark
252          * them purgeable again there's nothing we can do to prevent it.
253          */
254         for (i = 0; i < kernel_state->user_state.bo_count; i++) {
255                 struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]);
256
257                 if (bo->madv == __VC4_MADV_NOTSUPP)
258                         continue;
259
260                 mutex_lock(&bo->madv_lock);
261                 if (!WARN_ON(bo->madv == __VC4_MADV_PURGED))
262                         bo->madv = VC4_MADV_WILLNEED;
263                 refcount_dec(&bo->usecnt);
264                 mutex_unlock(&bo->madv_lock);
265         }
266
267         spin_lock_irqsave(&vc4->job_lock, irqflags);
268         if (vc4->hang_state) {
269                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
270                 vc4_free_hang_state(dev, kernel_state);
271         } else {
272                 vc4->hang_state = kernel_state;
273                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
274         }
275 }
276
277 static void
278 vc4_reset(struct drm_device *dev)
279 {
280         struct vc4_dev *vc4 = to_vc4_dev(dev);
281
282         DRM_INFO("Resetting GPU.\n");
283
284         mutex_lock(&vc4->power_lock);
285         if (vc4->power_refcount) {
286                 /* Power the device off and back on the by dropping the
287                  * reference on runtime PM.
288                  */
289                 pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
290                 pm_runtime_get_sync(&vc4->v3d->pdev->dev);
291         }
292         mutex_unlock(&vc4->power_lock);
293
294         vc4_irq_reset(dev);
295
296         /* Rearm the hangcheck -- another job might have been waiting
297          * for our hung one to get kicked off, and vc4_irq_reset()
298          * would have started it.
299          */
300         vc4_queue_hangcheck(dev);
301 }
302
303 static void
304 vc4_reset_work(struct work_struct *work)
305 {
306         struct vc4_dev *vc4 =
307                 container_of(work, struct vc4_dev, hangcheck.reset_work);
308
309         vc4_save_hang_state(vc4->dev);
310
311         vc4_reset(vc4->dev);
312 }
313
314 static void
315 vc4_hangcheck_elapsed(struct timer_list *t)
316 {
317         struct vc4_dev *vc4 = from_timer(vc4, t, hangcheck.timer);
318         struct drm_device *dev = vc4->dev;
319         uint32_t ct0ca, ct1ca;
320         unsigned long irqflags;
321         struct vc4_exec_info *bin_exec, *render_exec;
322
323         spin_lock_irqsave(&vc4->job_lock, irqflags);
324
325         bin_exec = vc4_first_bin_job(vc4);
326         render_exec = vc4_first_render_job(vc4);
327
328         /* If idle, we can stop watching for hangs. */
329         if (!bin_exec && !render_exec) {
330                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
331                 return;
332         }
333
334         ct0ca = V3D_READ(V3D_CTNCA(0));
335         ct1ca = V3D_READ(V3D_CTNCA(1));
336
337         /* If we've made any progress in execution, rearm the timer
338          * and wait.
339          */
340         if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
341             (render_exec && ct1ca != render_exec->last_ct1ca)) {
342                 if (bin_exec)
343                         bin_exec->last_ct0ca = ct0ca;
344                 if (render_exec)
345                         render_exec->last_ct1ca = ct1ca;
346                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
347                 vc4_queue_hangcheck(dev);
348                 return;
349         }
350
351         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
352
353         /* We've gone too long with no progress, reset.  This has to
354          * be done from a work struct, since resetting can sleep and
355          * this timer hook isn't allowed to.
356          */
357         schedule_work(&vc4->hangcheck.reset_work);
358 }
359
360 static void
361 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
362 {
363         struct vc4_dev *vc4 = to_vc4_dev(dev);
364
365         /* Set the current and end address of the control list.
366          * Writing the end register is what starts the job.
367          */
368         V3D_WRITE(V3D_CTNCA(thread), start);
369         V3D_WRITE(V3D_CTNEA(thread), end);
370 }
371
372 int
373 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
374                    bool interruptible)
375 {
376         struct vc4_dev *vc4 = to_vc4_dev(dev);
377         int ret = 0;
378         unsigned long timeout_expire;
379         DEFINE_WAIT(wait);
380
381         if (vc4->finished_seqno >= seqno)
382                 return 0;
383
384         if (timeout_ns == 0)
385                 return -ETIME;
386
387         timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
388
389         trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
390         for (;;) {
391                 prepare_to_wait(&vc4->job_wait_queue, &wait,
392                                 interruptible ? TASK_INTERRUPTIBLE :
393                                 TASK_UNINTERRUPTIBLE);
394
395                 if (interruptible && signal_pending(current)) {
396                         ret = -ERESTARTSYS;
397                         break;
398                 }
399
400                 if (vc4->finished_seqno >= seqno)
401                         break;
402
403                 if (timeout_ns != ~0ull) {
404                         if (time_after_eq(jiffies, timeout_expire)) {
405                                 ret = -ETIME;
406                                 break;
407                         }
408                         schedule_timeout(timeout_expire - jiffies);
409                 } else {
410                         schedule();
411                 }
412         }
413
414         finish_wait(&vc4->job_wait_queue, &wait);
415         trace_vc4_wait_for_seqno_end(dev, seqno);
416
417         return ret;
418 }
419
420 static void
421 vc4_flush_caches(struct drm_device *dev)
422 {
423         struct vc4_dev *vc4 = to_vc4_dev(dev);
424
425         /* Flush the GPU L2 caches.  These caches sit on top of system
426          * L3 (the 128kb or so shared with the CPU), and are
427          * non-allocating in the L3.
428          */
429         V3D_WRITE(V3D_L2CACTL,
430                   V3D_L2CACTL_L2CCLR);
431
432         V3D_WRITE(V3D_SLCACTL,
433                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
434                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
435                   VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
436                   VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
437 }
438
439 static void
440 vc4_flush_texture_caches(struct drm_device *dev)
441 {
442         struct vc4_dev *vc4 = to_vc4_dev(dev);
443
444         V3D_WRITE(V3D_L2CACTL,
445                   V3D_L2CACTL_L2CCLR);
446
447         V3D_WRITE(V3D_SLCACTL,
448                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
449                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC));
450 }
451
452 /* Sets the registers for the next job to be actually be executed in
453  * the hardware.
454  *
455  * The job_lock should be held during this.
456  */
457 void
458 vc4_submit_next_bin_job(struct drm_device *dev)
459 {
460         struct vc4_dev *vc4 = to_vc4_dev(dev);
461         struct vc4_exec_info *exec;
462
463 again:
464         exec = vc4_first_bin_job(vc4);
465         if (!exec)
466                 return;
467
468         vc4_flush_caches(dev);
469
470         /* Only start the perfmon if it was not already started by a previous
471          * job.
472          */
473         if (exec->perfmon && vc4->active_perfmon != exec->perfmon)
474                 vc4_perfmon_start(vc4, exec->perfmon);
475
476         /* Either put the job in the binner if it uses the binner, or
477          * immediately move it to the to-be-rendered queue.
478          */
479         if (exec->ct0ca != exec->ct0ea) {
480                 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
481         } else {
482                 struct vc4_exec_info *next;
483
484                 vc4_move_job_to_render(dev, exec);
485                 next = vc4_first_bin_job(vc4);
486
487                 /* We can't start the next bin job if the previous job had a
488                  * different perfmon instance attached to it. The same goes
489                  * if one of them had a perfmon attached to it and the other
490                  * one doesn't.
491                  */
492                 if (next && next->perfmon == exec->perfmon)
493                         goto again;
494         }
495 }
496
497 void
498 vc4_submit_next_render_job(struct drm_device *dev)
499 {
500         struct vc4_dev *vc4 = to_vc4_dev(dev);
501         struct vc4_exec_info *exec = vc4_first_render_job(vc4);
502
503         if (!exec)
504                 return;
505
506         /* A previous RCL may have written to one of our textures, and
507          * our full cache flush at bin time may have occurred before
508          * that RCL completed.  Flush the texture cache now, but not
509          * the instructions or uniforms (since we don't write those
510          * from an RCL).
511          */
512         vc4_flush_texture_caches(dev);
513
514         submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
515 }
516
517 void
518 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
519 {
520         struct vc4_dev *vc4 = to_vc4_dev(dev);
521         bool was_empty = list_empty(&vc4->render_job_list);
522
523         list_move_tail(&exec->head, &vc4->render_job_list);
524         if (was_empty)
525                 vc4_submit_next_render_job(dev);
526 }
527
528 static void
529 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
530 {
531         struct vc4_bo *bo;
532         unsigned i;
533
534         for (i = 0; i < exec->bo_count; i++) {
535                 bo = to_vc4_bo(&exec->bo[i]->base);
536                 bo->seqno = seqno;
537
538                 reservation_object_add_shared_fence(bo->resv, exec->fence);
539         }
540
541         list_for_each_entry(bo, &exec->unref_list, unref_head) {
542                 bo->seqno = seqno;
543         }
544
545         for (i = 0; i < exec->rcl_write_bo_count; i++) {
546                 bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
547                 bo->write_seqno = seqno;
548
549                 reservation_object_add_excl_fence(bo->resv, exec->fence);
550         }
551 }
552
553 static void
554 vc4_unlock_bo_reservations(struct drm_device *dev,
555                            struct vc4_exec_info *exec,
556                            struct ww_acquire_ctx *acquire_ctx)
557 {
558         int i;
559
560         for (i = 0; i < exec->bo_count; i++) {
561                 struct vc4_bo *bo = to_vc4_bo(&exec->bo[i]->base);
562
563                 ww_mutex_unlock(&bo->resv->lock);
564         }
565
566         ww_acquire_fini(acquire_ctx);
567 }
568
569 /* Takes the reservation lock on all the BOs being referenced, so that
570  * at queue submit time we can update the reservations.
571  *
572  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
573  * (all of which are on exec->unref_list).  They're entirely private
574  * to vc4, so we don't attach dma-buf fences to them.
575  */
576 static int
577 vc4_lock_bo_reservations(struct drm_device *dev,
578                          struct vc4_exec_info *exec,
579                          struct ww_acquire_ctx *acquire_ctx)
580 {
581         int contended_lock = -1;
582         int i, ret;
583         struct vc4_bo *bo;
584
585         ww_acquire_init(acquire_ctx, &reservation_ww_class);
586
587 retry:
588         if (contended_lock != -1) {
589                 bo = to_vc4_bo(&exec->bo[contended_lock]->base);
590                 ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
591                                                        acquire_ctx);
592                 if (ret) {
593                         ww_acquire_done(acquire_ctx);
594                         return ret;
595                 }
596         }
597
598         for (i = 0; i < exec->bo_count; i++) {
599                 if (i == contended_lock)
600                         continue;
601
602                 bo = to_vc4_bo(&exec->bo[i]->base);
603
604                 ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx);
605                 if (ret) {
606                         int j;
607
608                         for (j = 0; j < i; j++) {
609                                 bo = to_vc4_bo(&exec->bo[j]->base);
610                                 ww_mutex_unlock(&bo->resv->lock);
611                         }
612
613                         if (contended_lock != -1 && contended_lock >= i) {
614                                 bo = to_vc4_bo(&exec->bo[contended_lock]->base);
615
616                                 ww_mutex_unlock(&bo->resv->lock);
617                         }
618
619                         if (ret == -EDEADLK) {
620                                 contended_lock = i;
621                                 goto retry;
622                         }
623
624                         ww_acquire_done(acquire_ctx);
625                         return ret;
626                 }
627         }
628
629         ww_acquire_done(acquire_ctx);
630
631         /* Reserve space for our shared (read-only) fence references,
632          * before we commit the CL to the hardware.
633          */
634         for (i = 0; i < exec->bo_count; i++) {
635                 bo = to_vc4_bo(&exec->bo[i]->base);
636
637                 ret = reservation_object_reserve_shared(bo->resv);
638                 if (ret) {
639                         vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
640                         return ret;
641                 }
642         }
643
644         return 0;
645 }
646
647 /* Queues a struct vc4_exec_info for execution.  If no job is
648  * currently executing, then submits it.
649  *
650  * Unlike most GPUs, our hardware only handles one command list at a
651  * time.  To queue multiple jobs at once, we'd need to edit the
652  * previous command list to have a jump to the new one at the end, and
653  * then bump the end address.  That's a change for a later date,
654  * though.
655  */
656 static int
657 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec,
658                  struct ww_acquire_ctx *acquire_ctx)
659 {
660         struct vc4_dev *vc4 = to_vc4_dev(dev);
661         struct vc4_exec_info *renderjob;
662         uint64_t seqno;
663         unsigned long irqflags;
664         struct vc4_fence *fence;
665
666         fence = kzalloc(sizeof(*fence), GFP_KERNEL);
667         if (!fence)
668                 return -ENOMEM;
669         fence->dev = dev;
670
671         spin_lock_irqsave(&vc4->job_lock, irqflags);
672
673         seqno = ++vc4->emit_seqno;
674         exec->seqno = seqno;
675
676         dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock,
677                        vc4->dma_fence_context, exec->seqno);
678         fence->seqno = exec->seqno;
679         exec->fence = &fence->base;
680
681         vc4_update_bo_seqnos(exec, seqno);
682
683         vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
684
685         list_add_tail(&exec->head, &vc4->bin_job_list);
686
687         /* If no bin job was executing and if the render job (if any) has the
688          * same perfmon as our job attached to it (or if both jobs don't have
689          * perfmon activated), then kick ours off.  Otherwise, it'll get
690          * started when the previous job's flush/render done interrupt occurs.
691          */
692         renderjob = vc4_first_render_job(vc4);
693         if (vc4_first_bin_job(vc4) == exec &&
694             (!renderjob || renderjob->perfmon == exec->perfmon)) {
695                 vc4_submit_next_bin_job(dev);
696                 vc4_queue_hangcheck(dev);
697         }
698
699         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
700
701         return 0;
702 }
703
704 /**
705  * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
706  * referenced by the job.
707  * @dev: DRM device
708  * @file_priv: DRM file for this fd
709  * @exec: V3D job being set up
710  *
711  * The command validator needs to reference BOs by their index within
712  * the submitted job's BO list.  This does the validation of the job's
713  * BO list and reference counting for the lifetime of the job.
714  */
715 static int
716 vc4_cl_lookup_bos(struct drm_device *dev,
717                   struct drm_file *file_priv,
718                   struct vc4_exec_info *exec)
719 {
720         struct drm_vc4_submit_cl *args = exec->args;
721         uint32_t *handles;
722         int ret = 0;
723         int i;
724
725         exec->bo_count = args->bo_handle_count;
726
727         if (!exec->bo_count) {
728                 /* See comment on bo_index for why we have to check
729                  * this.
730                  */
731                 DRM_DEBUG("Rendering requires BOs to validate\n");
732                 return -EINVAL;
733         }
734
735         exec->bo = kvmalloc_array(exec->bo_count,
736                                     sizeof(struct drm_gem_cma_object *),
737                                     GFP_KERNEL | __GFP_ZERO);
738         if (!exec->bo) {
739                 DRM_ERROR("Failed to allocate validated BO pointers\n");
740                 return -ENOMEM;
741         }
742
743         handles = kvmalloc_array(exec->bo_count, sizeof(uint32_t), GFP_KERNEL);
744         if (!handles) {
745                 ret = -ENOMEM;
746                 DRM_ERROR("Failed to allocate incoming GEM handles\n");
747                 goto fail;
748         }
749
750         if (copy_from_user(handles, u64_to_user_ptr(args->bo_handles),
751                            exec->bo_count * sizeof(uint32_t))) {
752                 ret = -EFAULT;
753                 DRM_ERROR("Failed to copy in GEM handles\n");
754                 goto fail;
755         }
756
757         spin_lock(&file_priv->table_lock);
758         for (i = 0; i < exec->bo_count; i++) {
759                 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
760                                                      handles[i]);
761                 if (!bo) {
762                         DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
763                                   i, handles[i]);
764                         ret = -EINVAL;
765                         break;
766                 }
767
768                 drm_gem_object_get(bo);
769                 exec->bo[i] = (struct drm_gem_cma_object *)bo;
770         }
771         spin_unlock(&file_priv->table_lock);
772
773         if (ret)
774                 goto fail_put_bo;
775
776         for (i = 0; i < exec->bo_count; i++) {
777                 ret = vc4_bo_inc_usecnt(to_vc4_bo(&exec->bo[i]->base));
778                 if (ret)
779                         goto fail_dec_usecnt;
780         }
781
782         kvfree(handles);
783         return 0;
784
785 fail_dec_usecnt:
786         /* Decrease usecnt on acquired objects.
787          * We cannot rely on  vc4_complete_exec() to release resources here,
788          * because vc4_complete_exec() has no information about which BO has
789          * had its ->usecnt incremented.
790          * To make things easier we just free everything explicitly and set
791          * exec->bo to NULL so that vc4_complete_exec() skips the 'BO release'
792          * step.
793          */
794         for (i-- ; i >= 0; i--)
795                 vc4_bo_dec_usecnt(to_vc4_bo(&exec->bo[i]->base));
796
797 fail_put_bo:
798         /* Release any reference to acquired objects. */
799         for (i = 0; i < exec->bo_count && exec->bo[i]; i++)
800                 drm_gem_object_put_unlocked(&exec->bo[i]->base);
801
802 fail:
803         kvfree(handles);
804         kvfree(exec->bo);
805         exec->bo = NULL;
806         return ret;
807 }
808
809 static int
810 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
811 {
812         struct drm_vc4_submit_cl *args = exec->args;
813         void *temp = NULL;
814         void *bin;
815         int ret = 0;
816         uint32_t bin_offset = 0;
817         uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
818                                              16);
819         uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
820         uint32_t exec_size = uniforms_offset + args->uniforms_size;
821         uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
822                                           args->shader_rec_count);
823         struct vc4_bo *bo;
824
825         if (shader_rec_offset < args->bin_cl_size ||
826             uniforms_offset < shader_rec_offset ||
827             exec_size < uniforms_offset ||
828             args->shader_rec_count >= (UINT_MAX /
829                                           sizeof(struct vc4_shader_state)) ||
830             temp_size < exec_size) {
831                 DRM_DEBUG("overflow in exec arguments\n");
832                 ret = -EINVAL;
833                 goto fail;
834         }
835
836         /* Allocate space where we'll store the copied in user command lists
837          * and shader records.
838          *
839          * We don't just copy directly into the BOs because we need to
840          * read the contents back for validation, and I think the
841          * bo->vaddr is uncached access.
842          */
843         temp = kvmalloc_array(temp_size, 1, GFP_KERNEL);
844         if (!temp) {
845                 DRM_ERROR("Failed to allocate storage for copying "
846                           "in bin/render CLs.\n");
847                 ret = -ENOMEM;
848                 goto fail;
849         }
850         bin = temp + bin_offset;
851         exec->shader_rec_u = temp + shader_rec_offset;
852         exec->uniforms_u = temp + uniforms_offset;
853         exec->shader_state = temp + exec_size;
854         exec->shader_state_size = args->shader_rec_count;
855
856         if (copy_from_user(bin,
857                            u64_to_user_ptr(args->bin_cl),
858                            args->bin_cl_size)) {
859                 ret = -EFAULT;
860                 goto fail;
861         }
862
863         if (copy_from_user(exec->shader_rec_u,
864                            u64_to_user_ptr(args->shader_rec),
865                            args->shader_rec_size)) {
866                 ret = -EFAULT;
867                 goto fail;
868         }
869
870         if (copy_from_user(exec->uniforms_u,
871                            u64_to_user_ptr(args->uniforms),
872                            args->uniforms_size)) {
873                 ret = -EFAULT;
874                 goto fail;
875         }
876
877         bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL);
878         if (IS_ERR(bo)) {
879                 DRM_ERROR("Couldn't allocate BO for binning\n");
880                 ret = PTR_ERR(bo);
881                 goto fail;
882         }
883         exec->exec_bo = &bo->base;
884
885         list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
886                       &exec->unref_list);
887
888         exec->ct0ca = exec->exec_bo->paddr + bin_offset;
889
890         exec->bin_u = bin;
891
892         exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
893         exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
894         exec->shader_rec_size = args->shader_rec_size;
895
896         exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
897         exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
898         exec->uniforms_size = args->uniforms_size;
899
900         ret = vc4_validate_bin_cl(dev,
901                                   exec->exec_bo->vaddr + bin_offset,
902                                   bin,
903                                   exec);
904         if (ret)
905                 goto fail;
906
907         ret = vc4_validate_shader_recs(dev, exec);
908         if (ret)
909                 goto fail;
910
911         /* Block waiting on any previous rendering into the CS's VBO,
912          * IB, or textures, so that pixels are actually written by the
913          * time we try to read them.
914          */
915         ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
916
917 fail:
918         kvfree(temp);
919         return ret;
920 }
921
922 static void
923 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
924 {
925         struct vc4_dev *vc4 = to_vc4_dev(dev);
926         unsigned long irqflags;
927         unsigned i;
928
929         /* If we got force-completed because of GPU reset rather than
930          * through our IRQ handler, signal the fence now.
931          */
932         if (exec->fence) {
933                 dma_fence_signal(exec->fence);
934                 dma_fence_put(exec->fence);
935         }
936
937         if (exec->bo) {
938                 for (i = 0; i < exec->bo_count; i++) {
939                         struct vc4_bo *bo = to_vc4_bo(&exec->bo[i]->base);
940
941                         vc4_bo_dec_usecnt(bo);
942                         drm_gem_object_put_unlocked(&exec->bo[i]->base);
943                 }
944                 kvfree(exec->bo);
945         }
946
947         while (!list_empty(&exec->unref_list)) {
948                 struct vc4_bo *bo = list_first_entry(&exec->unref_list,
949                                                      struct vc4_bo, unref_head);
950                 list_del(&bo->unref_head);
951                 drm_gem_object_put_unlocked(&bo->base.base);
952         }
953
954         /* Free up the allocation of any bin slots we used. */
955         spin_lock_irqsave(&vc4->job_lock, irqflags);
956         vc4->bin_alloc_used &= ~exec->bin_slots;
957         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
958
959         /* Release the reference we had on the perf monitor. */
960         vc4_perfmon_put(exec->perfmon);
961
962         mutex_lock(&vc4->power_lock);
963         if (--vc4->power_refcount == 0) {
964                 pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
965                 pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
966         }
967         mutex_unlock(&vc4->power_lock);
968
969         kfree(exec);
970 }
971
972 void
973 vc4_job_handle_completed(struct vc4_dev *vc4)
974 {
975         unsigned long irqflags;
976         struct vc4_seqno_cb *cb, *cb_temp;
977
978         spin_lock_irqsave(&vc4->job_lock, irqflags);
979         while (!list_empty(&vc4->job_done_list)) {
980                 struct vc4_exec_info *exec =
981                         list_first_entry(&vc4->job_done_list,
982                                          struct vc4_exec_info, head);
983                 list_del(&exec->head);
984
985                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
986                 vc4_complete_exec(vc4->dev, exec);
987                 spin_lock_irqsave(&vc4->job_lock, irqflags);
988         }
989
990         list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
991                 if (cb->seqno <= vc4->finished_seqno) {
992                         list_del_init(&cb->work.entry);
993                         schedule_work(&cb->work);
994                 }
995         }
996
997         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
998 }
999
1000 static void vc4_seqno_cb_work(struct work_struct *work)
1001 {
1002         struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
1003
1004         cb->func(cb);
1005 }
1006
1007 int vc4_queue_seqno_cb(struct drm_device *dev,
1008                        struct vc4_seqno_cb *cb, uint64_t seqno,
1009                        void (*func)(struct vc4_seqno_cb *cb))
1010 {
1011         struct vc4_dev *vc4 = to_vc4_dev(dev);
1012         int ret = 0;
1013         unsigned long irqflags;
1014
1015         cb->func = func;
1016         INIT_WORK(&cb->work, vc4_seqno_cb_work);
1017
1018         spin_lock_irqsave(&vc4->job_lock, irqflags);
1019         if (seqno > vc4->finished_seqno) {
1020                 cb->seqno = seqno;
1021                 list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
1022         } else {
1023                 schedule_work(&cb->work);
1024         }
1025         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
1026
1027         return ret;
1028 }
1029
1030 /* Scheduled when any job has been completed, this walks the list of
1031  * jobs that had completed and unrefs their BOs and frees their exec
1032  * structs.
1033  */
1034 static void
1035 vc4_job_done_work(struct work_struct *work)
1036 {
1037         struct vc4_dev *vc4 =
1038                 container_of(work, struct vc4_dev, job_done_work);
1039
1040         vc4_job_handle_completed(vc4);
1041 }
1042
1043 static int
1044 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
1045                                 uint64_t seqno,
1046                                 uint64_t *timeout_ns)
1047 {
1048         unsigned long start = jiffies;
1049         int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
1050
1051         if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
1052                 uint64_t delta = jiffies_to_nsecs(jiffies - start);
1053
1054                 if (*timeout_ns >= delta)
1055                         *timeout_ns -= delta;
1056         }
1057
1058         return ret;
1059 }
1060
1061 int
1062 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
1063                      struct drm_file *file_priv)
1064 {
1065         struct drm_vc4_wait_seqno *args = data;
1066
1067         return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
1068                                                &args->timeout_ns);
1069 }
1070
1071 int
1072 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
1073                   struct drm_file *file_priv)
1074 {
1075         int ret;
1076         struct drm_vc4_wait_bo *args = data;
1077         struct drm_gem_object *gem_obj;
1078         struct vc4_bo *bo;
1079
1080         if (args->pad != 0)
1081                 return -EINVAL;
1082
1083         gem_obj = drm_gem_object_lookup(file_priv, args->handle);
1084         if (!gem_obj) {
1085                 DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
1086                 return -EINVAL;
1087         }
1088         bo = to_vc4_bo(gem_obj);
1089
1090         ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
1091                                               &args->timeout_ns);
1092
1093         drm_gem_object_put_unlocked(gem_obj);
1094         return ret;
1095 }
1096
1097 /**
1098  * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
1099  * @dev: DRM device
1100  * @data: ioctl argument
1101  * @file_priv: DRM file for this fd
1102  *
1103  * This is the main entrypoint for userspace to submit a 3D frame to
1104  * the GPU.  Userspace provides the binner command list (if
1105  * applicable), and the kernel sets up the render command list to draw
1106  * to the framebuffer described in the ioctl, using the command lists
1107  * that the 3D engine's binner will produce.
1108  */
1109 int
1110 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
1111                     struct drm_file *file_priv)
1112 {
1113         struct vc4_dev *vc4 = to_vc4_dev(dev);
1114         struct vc4_file *vc4file = file_priv->driver_priv;
1115         struct drm_vc4_submit_cl *args = data;
1116         struct vc4_exec_info *exec;
1117         struct ww_acquire_ctx acquire_ctx;
1118         int ret = 0;
1119
1120         if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |
1121                              VC4_SUBMIT_CL_FIXED_RCL_ORDER |
1122                              VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X |
1123                              VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) {
1124                 DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags);
1125                 return -EINVAL;
1126         }
1127
1128         if (args->pad2 != 0) {
1129                 DRM_DEBUG("->pad2 must be set to zero\n");
1130                 return -EINVAL;
1131         }
1132
1133         exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
1134         if (!exec) {
1135                 DRM_ERROR("malloc failure on exec struct\n");
1136                 return -ENOMEM;
1137         }
1138
1139         mutex_lock(&vc4->power_lock);
1140         if (vc4->power_refcount++ == 0) {
1141                 ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
1142                 if (ret < 0) {
1143                         mutex_unlock(&vc4->power_lock);
1144                         vc4->power_refcount--;
1145                         kfree(exec);
1146                         return ret;
1147                 }
1148         }
1149         mutex_unlock(&vc4->power_lock);
1150
1151         exec->args = args;
1152         INIT_LIST_HEAD(&exec->unref_list);
1153
1154         ret = vc4_cl_lookup_bos(dev, file_priv, exec);
1155         if (ret)
1156                 goto fail;
1157
1158         if (args->perfmonid) {
1159                 exec->perfmon = vc4_perfmon_find(vc4file,
1160                                                  args->perfmonid);
1161                 if (!exec->perfmon) {
1162                         ret = -ENOENT;
1163                         goto fail;
1164                 }
1165         }
1166
1167         if (exec->args->bin_cl_size != 0) {
1168                 ret = vc4_get_bcl(dev, exec);
1169                 if (ret)
1170                         goto fail;
1171         } else {
1172                 exec->ct0ca = 0;
1173                 exec->ct0ea = 0;
1174         }
1175
1176         ret = vc4_get_rcl(dev, exec);
1177         if (ret)
1178                 goto fail;
1179
1180         ret = vc4_lock_bo_reservations(dev, exec, &acquire_ctx);
1181         if (ret)
1182                 goto fail;
1183
1184         /* Clear this out of the struct we'll be putting in the queue,
1185          * since it's part of our stack.
1186          */
1187         exec->args = NULL;
1188
1189         ret = vc4_queue_submit(dev, exec, &acquire_ctx);
1190         if (ret)
1191                 goto fail;
1192
1193         /* Return the seqno for our job. */
1194         args->seqno = vc4->emit_seqno;
1195
1196         return 0;
1197
1198 fail:
1199         vc4_complete_exec(vc4->dev, exec);
1200
1201         return ret;
1202 }
1203
1204 void
1205 vc4_gem_init(struct drm_device *dev)
1206 {
1207         struct vc4_dev *vc4 = to_vc4_dev(dev);
1208
1209         vc4->dma_fence_context = dma_fence_context_alloc(1);
1210
1211         INIT_LIST_HEAD(&vc4->bin_job_list);
1212         INIT_LIST_HEAD(&vc4->render_job_list);
1213         INIT_LIST_HEAD(&vc4->job_done_list);
1214         INIT_LIST_HEAD(&vc4->seqno_cb_list);
1215         spin_lock_init(&vc4->job_lock);
1216
1217         INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
1218         timer_setup(&vc4->hangcheck.timer, vc4_hangcheck_elapsed, 0);
1219
1220         INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
1221
1222         mutex_init(&vc4->power_lock);
1223
1224         INIT_LIST_HEAD(&vc4->purgeable.list);
1225         mutex_init(&vc4->purgeable.lock);
1226 }
1227
1228 void
1229 vc4_gem_destroy(struct drm_device *dev)
1230 {
1231         struct vc4_dev *vc4 = to_vc4_dev(dev);
1232
1233         /* Waiting for exec to finish would need to be done before
1234          * unregistering V3D.
1235          */
1236         WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
1237
1238         /* V3D should already have disabled its interrupt and cleared
1239          * the overflow allocation registers.  Now free the object.
1240          */
1241         if (vc4->bin_bo) {
1242                 drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
1243                 vc4->bin_bo = NULL;
1244         }
1245
1246         if (vc4->hang_state)
1247                 vc4_free_hang_state(dev, vc4->hang_state);
1248 }
1249
1250 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
1251                           struct drm_file *file_priv)
1252 {
1253         struct drm_vc4_gem_madvise *args = data;
1254         struct drm_gem_object *gem_obj;
1255         struct vc4_bo *bo;
1256         int ret;
1257
1258         switch (args->madv) {
1259         case VC4_MADV_DONTNEED:
1260         case VC4_MADV_WILLNEED:
1261                 break;
1262         default:
1263                 return -EINVAL;
1264         }
1265
1266         if (args->pad != 0)
1267                 return -EINVAL;
1268
1269         gem_obj = drm_gem_object_lookup(file_priv, args->handle);
1270         if (!gem_obj) {
1271                 DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
1272                 return -ENOENT;
1273         }
1274
1275         bo = to_vc4_bo(gem_obj);
1276
1277         /* Only BOs exposed to userspace can be purged. */
1278         if (bo->madv == __VC4_MADV_NOTSUPP) {
1279                 DRM_DEBUG("madvise not supported on this BO\n");
1280                 ret = -EINVAL;
1281                 goto out_put_gem;
1282         }
1283
1284         /* Not sure it's safe to purge imported BOs. Let's just assume it's
1285          * not until proven otherwise.
1286          */
1287         if (gem_obj->import_attach) {
1288                 DRM_DEBUG("madvise not supported on imported BOs\n");
1289                 ret = -EINVAL;
1290                 goto out_put_gem;
1291         }
1292
1293         mutex_lock(&bo->madv_lock);
1294
1295         if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED &&
1296             !refcount_read(&bo->usecnt)) {
1297                 /* If the BO is about to be marked as purgeable, is not used
1298                  * and is not already purgeable or purged, add it to the
1299                  * purgeable list.
1300                  */
1301                 vc4_bo_add_to_purgeable_pool(bo);
1302         } else if (args->madv == VC4_MADV_WILLNEED &&
1303                    bo->madv == VC4_MADV_DONTNEED &&
1304                    !refcount_read(&bo->usecnt)) {
1305                 /* The BO has not been purged yet, just remove it from
1306                  * the purgeable list.
1307                  */
1308                 vc4_bo_remove_from_purgeable_pool(bo);
1309         }
1310
1311         /* Save the purged state. */
1312         args->retained = bo->madv != __VC4_MADV_PURGED;
1313
1314         /* Update internal madv state only if the bo was not purged. */
1315         if (bo->madv != __VC4_MADV_PURGED)
1316                 bo->madv = args->madv;
1317
1318         mutex_unlock(&bo->madv_lock);
1319
1320         ret = 0;
1321
1322 out_put_gem:
1323         drm_gem_object_put_unlocked(gem_obj);
1324
1325         return ret;
1326 }