Merge tag 'jfs-5.19' of https://github.com/kleikamp/linux-shaggy
[linux-block.git] / drivers / gpu / drm / v3d / v3d_gem.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
3
4 #include <linux/device.h>
5 #include <linux/dma-mapping.h>
6 #include <linux/io.h>
7 #include <linux/module.h>
8 #include <linux/platform_device.h>
9 #include <linux/pm_runtime.h>
10 #include <linux/reset.h>
11 #include <linux/sched/signal.h>
12 #include <linux/uaccess.h>
13
14 #include <drm/drm_syncobj.h>
15 #include <uapi/drm/v3d_drm.h>
16
17 #include "v3d_drv.h"
18 #include "v3d_regs.h"
19 #include "v3d_trace.h"
20
21 static void
22 v3d_init_core(struct v3d_dev *v3d, int core)
23 {
24         /* Set OVRTMUOUT, which means that the texture sampler uniform
25          * configuration's tmu output type field is used, instead of
26          * using the hardware default behavior based on the texture
27          * type.  If you want the default behavior, you can still put
28          * "2" in the indirect texture state's output_type field.
29          */
30         if (v3d->ver < 40)
31                 V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
32
33         /* Whenever we flush the L2T cache, we always want to flush
34          * the whole thing.
35          */
36         V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
37         V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
38 }
39
40 /* Sets invariant state for the HW. */
41 static void
42 v3d_init_hw_state(struct v3d_dev *v3d)
43 {
44         v3d_init_core(v3d, 0);
45 }
46
47 static void
48 v3d_idle_axi(struct v3d_dev *v3d, int core)
49 {
50         V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
51
52         if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
53                       (V3D_GMP_STATUS_RD_COUNT_MASK |
54                        V3D_GMP_STATUS_WR_COUNT_MASK |
55                        V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
56                 DRM_ERROR("Failed to wait for safe GMP shutdown\n");
57         }
58 }
59
60 static void
61 v3d_idle_gca(struct v3d_dev *v3d)
62 {
63         if (v3d->ver >= 41)
64                 return;
65
66         V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
67
68         if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
69                       V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
70                      V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
71                 DRM_ERROR("Failed to wait for safe GCA shutdown\n");
72         }
73 }
74
75 static void
76 v3d_reset_by_bridge(struct v3d_dev *v3d)
77 {
78         int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
79
80         if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
81                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
82                                  V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
83                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
84
85                 /* GFXH-1383: The SW_INIT may cause a stray write to address 0
86                  * of the unit, so reset it to its power-on value here.
87                  */
88                 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
89         } else {
90                 WARN_ON_ONCE(V3D_GET_FIELD(version,
91                                            V3D_TOP_GR_BRIDGE_MAJOR) != 7);
92                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
93                                  V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
94                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
95         }
96 }
97
98 static void
99 v3d_reset_v3d(struct v3d_dev *v3d)
100 {
101         if (v3d->reset)
102                 reset_control_reset(v3d->reset);
103         else
104                 v3d_reset_by_bridge(v3d);
105
106         v3d_init_hw_state(v3d);
107 }
108
109 void
110 v3d_reset(struct v3d_dev *v3d)
111 {
112         struct drm_device *dev = &v3d->drm;
113
114         DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n");
115         DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n",
116                       V3D_CORE_READ(0, V3D_ERR_STAT));
117         trace_v3d_reset_begin(dev);
118
119         /* XXX: only needed for safe powerdown, not reset. */
120         if (false)
121                 v3d_idle_axi(v3d, 0);
122
123         v3d_idle_gca(v3d);
124         v3d_reset_v3d(v3d);
125
126         v3d_mmu_set_page_table(v3d);
127         v3d_irq_reset(v3d);
128
129         v3d_perfmon_stop(v3d, v3d->active_perfmon, false);
130
131         trace_v3d_reset_end(dev);
132 }
133
134 static void
135 v3d_flush_l3(struct v3d_dev *v3d)
136 {
137         if (v3d->ver < 41) {
138                 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
139
140                 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
141                               gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
142
143                 if (v3d->ver < 33) {
144                         V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
145                                       gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
146                 }
147         }
148 }
149
150 /* Invalidates the (read-only) L2C cache.  This was the L2 cache for
151  * uniforms and instructions on V3D 3.2.
152  */
153 static void
154 v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
155 {
156         if (v3d->ver > 32)
157                 return;
158
159         V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
160                        V3D_L2CACTL_L2CCLR |
161                        V3D_L2CACTL_L2CENA);
162 }
163
164 /* Invalidates texture L2 cachelines */
165 static void
166 v3d_flush_l2t(struct v3d_dev *v3d, int core)
167 {
168         /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
169          * need to wait for completion before dispatching the job --
170          * L2T accesses will be stalled until the flush has completed.
171          * However, we do need to make sure we don't try to trigger a
172          * new flush while the L2_CLEAN queue is trying to
173          * synchronously clean after a job.
174          */
175         mutex_lock(&v3d->cache_clean_lock);
176         V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
177                        V3D_L2TCACTL_L2TFLS |
178                        V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
179         mutex_unlock(&v3d->cache_clean_lock);
180 }
181
182 /* Cleans texture L1 and L2 cachelines (writing back dirty data).
183  *
184  * For cleaning, which happens from the CACHE_CLEAN queue after CSD has
185  * executed, we need to make sure that the clean is done before
186  * signaling job completion.  So, we synchronously wait before
187  * returning, and we make sure that L2 invalidates don't happen in the
188  * meantime to confuse our are-we-done checks.
189  */
190 void
191 v3d_clean_caches(struct v3d_dev *v3d)
192 {
193         struct drm_device *dev = &v3d->drm;
194         int core = 0;
195
196         trace_v3d_cache_clean_begin(dev);
197
198         V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
199         if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
200                        V3D_L2TCACTL_TMUWCF), 100)) {
201                 DRM_ERROR("Timeout waiting for TMU write combiner flush\n");
202         }
203
204         mutex_lock(&v3d->cache_clean_lock);
205         V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
206                        V3D_L2TCACTL_L2TFLS |
207                        V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
208
209         if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
210                        V3D_L2TCACTL_L2TFLS), 100)) {
211                 DRM_ERROR("Timeout waiting for L2T clean\n");
212         }
213
214         mutex_unlock(&v3d->cache_clean_lock);
215
216         trace_v3d_cache_clean_end(dev);
217 }
218
219 /* Invalidates the slice caches.  These are read-only caches. */
220 static void
221 v3d_invalidate_slices(struct v3d_dev *v3d, int core)
222 {
223         V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
224                        V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
225                        V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
226                        V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
227                        V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
228 }
229
230 void
231 v3d_invalidate_caches(struct v3d_dev *v3d)
232 {
233         /* Invalidate the caches from the outside in.  That way if
234          * another CL's concurrent use of nearby memory were to pull
235          * an invalidated cacheline back in, we wouldn't leave stale
236          * data in the inner cache.
237          */
238         v3d_flush_l3(v3d);
239         v3d_invalidate_l2c(v3d, 0);
240         v3d_flush_l2t(v3d, 0);
241         v3d_invalidate_slices(v3d, 0);
242 }
243
244 /* Takes the reservation lock on all the BOs being referenced, so that
245  * at queue submit time we can update the reservations.
246  *
247  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
248  * (all of which are on exec->unref_list).  They're entirely private
249  * to v3d, so we don't attach dma-buf fences to them.
250  */
251 static int
252 v3d_lock_bo_reservations(struct v3d_job *job,
253                          struct ww_acquire_ctx *acquire_ctx)
254 {
255         int i, ret;
256
257         ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx);
258         if (ret)
259                 return ret;
260
261         for (i = 0; i < job->bo_count; i++) {
262                 ret = dma_resv_reserve_fences(job->bo[i]->resv, 1);
263                 if (ret)
264                         goto fail;
265
266                 ret = drm_sched_job_add_implicit_dependencies(&job->base,
267                                                               job->bo[i], true);
268                 if (ret)
269                         goto fail;
270         }
271
272         return 0;
273
274 fail:
275         drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
276         return ret;
277 }
278
279 /**
280  * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
281  * referenced by the job.
282  * @dev: DRM device
283  * @file_priv: DRM file for this fd
284  * @job: V3D job being set up
285  * @bo_handles: GEM handles
286  * @bo_count: Number of GEM handles passed in
287  *
288  * The command validator needs to reference BOs by their index within
289  * the submitted job's BO list.  This does the validation of the job's
290  * BO list and reference counting for the lifetime of the job.
291  *
292  * Note that this function doesn't need to unreference the BOs on
293  * failure, because that will happen at v3d_exec_cleanup() time.
294  */
295 static int
296 v3d_lookup_bos(struct drm_device *dev,
297                struct drm_file *file_priv,
298                struct v3d_job *job,
299                u64 bo_handles,
300                u32 bo_count)
301 {
302         u32 *handles;
303         int ret = 0;
304         int i;
305
306         job->bo_count = bo_count;
307
308         if (!job->bo_count) {
309                 /* See comment on bo_index for why we have to check
310                  * this.
311                  */
312                 DRM_DEBUG("Rendering requires BOs\n");
313                 return -EINVAL;
314         }
315
316         job->bo = kvmalloc_array(job->bo_count,
317                                  sizeof(struct drm_gem_cma_object *),
318                                  GFP_KERNEL | __GFP_ZERO);
319         if (!job->bo) {
320                 DRM_DEBUG("Failed to allocate validated BO pointers\n");
321                 return -ENOMEM;
322         }
323
324         handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL);
325         if (!handles) {
326                 ret = -ENOMEM;
327                 DRM_DEBUG("Failed to allocate incoming GEM handles\n");
328                 goto fail;
329         }
330
331         if (copy_from_user(handles,
332                            (void __user *)(uintptr_t)bo_handles,
333                            job->bo_count * sizeof(u32))) {
334                 ret = -EFAULT;
335                 DRM_DEBUG("Failed to copy in GEM handles\n");
336                 goto fail;
337         }
338
339         spin_lock(&file_priv->table_lock);
340         for (i = 0; i < job->bo_count; i++) {
341                 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
342                                                      handles[i]);
343                 if (!bo) {
344                         DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
345                                   i, handles[i]);
346                         ret = -ENOENT;
347                         spin_unlock(&file_priv->table_lock);
348                         goto fail;
349                 }
350                 drm_gem_object_get(bo);
351                 job->bo[i] = bo;
352         }
353         spin_unlock(&file_priv->table_lock);
354
355 fail:
356         kvfree(handles);
357         return ret;
358 }
359
360 static void
361 v3d_job_free(struct kref *ref)
362 {
363         struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
364         int i;
365
366         for (i = 0; i < job->bo_count; i++) {
367                 if (job->bo[i])
368                         drm_gem_object_put(job->bo[i]);
369         }
370         kvfree(job->bo);
371
372         dma_fence_put(job->irq_fence);
373         dma_fence_put(job->done_fence);
374
375         pm_runtime_mark_last_busy(job->v3d->drm.dev);
376         pm_runtime_put_autosuspend(job->v3d->drm.dev);
377
378         if (job->perfmon)
379                 v3d_perfmon_put(job->perfmon);
380
381         kfree(job);
382 }
383
384 static void
385 v3d_render_job_free(struct kref *ref)
386 {
387         struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
388                                                   base.refcount);
389         struct v3d_bo *bo, *save;
390
391         list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
392                 drm_gem_object_put(&bo->base.base);
393         }
394
395         v3d_job_free(ref);
396 }
397
398 void v3d_job_cleanup(struct v3d_job *job)
399 {
400         if (!job)
401                 return;
402
403         drm_sched_job_cleanup(&job->base);
404         v3d_job_put(job);
405 }
406
407 void v3d_job_put(struct v3d_job *job)
408 {
409         kref_put(&job->refcount, job->free);
410 }
411
412 int
413 v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
414                   struct drm_file *file_priv)
415 {
416         int ret;
417         struct drm_v3d_wait_bo *args = data;
418         ktime_t start = ktime_get();
419         u64 delta_ns;
420         unsigned long timeout_jiffies =
421                 nsecs_to_jiffies_timeout(args->timeout_ns);
422
423         if (args->pad != 0)
424                 return -EINVAL;
425
426         ret = drm_gem_dma_resv_wait(file_priv, args->handle,
427                                     true, timeout_jiffies);
428
429         /* Decrement the user's timeout, in case we got interrupted
430          * such that the ioctl will be restarted.
431          */
432         delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
433         if (delta_ns < args->timeout_ns)
434                 args->timeout_ns -= delta_ns;
435         else
436                 args->timeout_ns = 0;
437
438         /* Asked to wait beyond the jiffie/scheduler precision? */
439         if (ret == -ETIME && args->timeout_ns)
440                 ret = -EAGAIN;
441
442         return ret;
443 }
444
445 static int
446 v3d_job_add_deps(struct drm_file *file_priv, struct v3d_job *job,
447                  u32 in_sync, u32 point)
448 {
449         struct dma_fence *in_fence = NULL;
450         int ret;
451
452         ret = drm_syncobj_find_fence(file_priv, in_sync, point, 0, &in_fence);
453         if (ret == -EINVAL)
454                 return ret;
455
456         return drm_sched_job_add_dependency(&job->base, in_fence);
457 }
458
459 static int
460 v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
461              void **container, size_t size, void (*free)(struct kref *ref),
462              u32 in_sync, struct v3d_submit_ext *se, enum v3d_queue queue)
463 {
464         struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
465         struct v3d_job *job;
466         bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
467         int ret, i;
468
469         *container = kcalloc(1, size, GFP_KERNEL);
470         if (!*container) {
471                 DRM_ERROR("Cannot allocate memory for v3d job.");
472                 return -ENOMEM;
473         }
474
475         job = *container;
476         job->v3d = v3d;
477         job->free = free;
478
479         ret = pm_runtime_get_sync(v3d->drm.dev);
480         if (ret < 0)
481                 goto fail;
482
483         ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
484                                  v3d_priv);
485         if (ret)
486                 goto fail_job;
487
488         if (has_multisync) {
489                 if (se->in_sync_count && se->wait_stage == queue) {
490                         struct drm_v3d_sem __user *handle = u64_to_user_ptr(se->in_syncs);
491
492                         for (i = 0; i < se->in_sync_count; i++) {
493                                 struct drm_v3d_sem in;
494
495                                 if (copy_from_user(&in, handle++, sizeof(in))) {
496                                         ret = -EFAULT;
497                                         DRM_DEBUG("Failed to copy wait dep handle.\n");
498                                         goto fail_deps;
499                                 }
500                                 ret = v3d_job_add_deps(file_priv, job, in.handle, 0);
501                                 if (ret)
502                                         goto fail_deps;
503                         }
504                 }
505         } else {
506                 ret = v3d_job_add_deps(file_priv, job, in_sync, 0);
507                 if (ret)
508                         goto fail_deps;
509         }
510
511         kref_init(&job->refcount);
512
513         return 0;
514
515 fail_deps:
516         drm_sched_job_cleanup(&job->base);
517 fail_job:
518         pm_runtime_put_autosuspend(v3d->drm.dev);
519 fail:
520         kfree(*container);
521         *container = NULL;
522
523         return ret;
524 }
525
526 static void
527 v3d_push_job(struct v3d_job *job)
528 {
529         drm_sched_job_arm(&job->base);
530
531         job->done_fence = dma_fence_get(&job->base.s_fence->finished);
532
533         /* put by scheduler job completion */
534         kref_get(&job->refcount);
535
536         drm_sched_entity_push_job(&job->base);
537 }
538
539 static void
540 v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
541                                          struct v3d_job *job,
542                                          struct ww_acquire_ctx *acquire_ctx,
543                                          u32 out_sync,
544                                          struct v3d_submit_ext *se,
545                                          struct dma_fence *done_fence)
546 {
547         struct drm_syncobj *sync_out;
548         bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
549         int i;
550
551         for (i = 0; i < job->bo_count; i++) {
552                 /* XXX: Use shared fences for read-only objects. */
553                 dma_resv_add_fence(job->bo[i]->resv, job->done_fence,
554                                    DMA_RESV_USAGE_WRITE);
555         }
556
557         drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
558
559         /* Update the return sync object for the job */
560         /* If it only supports a single signal semaphore*/
561         if (!has_multisync) {
562                 sync_out = drm_syncobj_find(file_priv, out_sync);
563                 if (sync_out) {
564                         drm_syncobj_replace_fence(sync_out, done_fence);
565                         drm_syncobj_put(sync_out);
566                 }
567                 return;
568         }
569
570         /* If multiple semaphores extension is supported */
571         if (se->out_sync_count) {
572                 for (i = 0; i < se->out_sync_count; i++) {
573                         drm_syncobj_replace_fence(se->out_syncs[i].syncobj,
574                                                   done_fence);
575                         drm_syncobj_put(se->out_syncs[i].syncobj);
576                 }
577                 kvfree(se->out_syncs);
578         }
579 }
580
581 static void
582 v3d_put_multisync_post_deps(struct v3d_submit_ext *se)
583 {
584         unsigned int i;
585
586         if (!(se && se->out_sync_count))
587                 return;
588
589         for (i = 0; i < se->out_sync_count; i++)
590                 drm_syncobj_put(se->out_syncs[i].syncobj);
591         kvfree(se->out_syncs);
592 }
593
594 static int
595 v3d_get_multisync_post_deps(struct drm_file *file_priv,
596                             struct v3d_submit_ext *se,
597                             u32 count, u64 handles)
598 {
599         struct drm_v3d_sem __user *post_deps;
600         int i, ret;
601
602         if (!count)
603                 return 0;
604
605         se->out_syncs = (struct v3d_submit_outsync *)
606                         kvmalloc_array(count,
607                                        sizeof(struct v3d_submit_outsync),
608                                        GFP_KERNEL);
609         if (!se->out_syncs)
610                 return -ENOMEM;
611
612         post_deps = u64_to_user_ptr(handles);
613
614         for (i = 0; i < count; i++) {
615                 struct drm_v3d_sem out;
616
617                 if (copy_from_user(&out, post_deps++, sizeof(out))) {
618                         ret = -EFAULT;
619                         DRM_DEBUG("Failed to copy post dep handles\n");
620                         goto fail;
621                 }
622
623                 se->out_syncs[i].syncobj = drm_syncobj_find(file_priv,
624                                                             out.handle);
625                 if (!se->out_syncs[i].syncobj) {
626                         ret = -EINVAL;
627                         goto fail;
628                 }
629         }
630         se->out_sync_count = count;
631
632         return 0;
633
634 fail:
635         for (i--; i >= 0; i--)
636                 drm_syncobj_put(se->out_syncs[i].syncobj);
637         kvfree(se->out_syncs);
638
639         return ret;
640 }
641
642 /* Get data for multiple binary semaphores synchronization. Parse syncobj
643  * to be signaled when job completes (out_sync).
644  */
645 static int
646 v3d_get_multisync_submit_deps(struct drm_file *file_priv,
647                               struct drm_v3d_extension __user *ext,
648                               void *data)
649 {
650         struct drm_v3d_multi_sync multisync;
651         struct v3d_submit_ext *se = data;
652         int ret;
653
654         if (copy_from_user(&multisync, ext, sizeof(multisync)))
655                 return -EFAULT;
656
657         if (multisync.pad)
658                 return -EINVAL;
659
660         ret = v3d_get_multisync_post_deps(file_priv, data, multisync.out_sync_count,
661                                           multisync.out_syncs);
662         if (ret)
663                 return ret;
664
665         se->in_sync_count = multisync.in_sync_count;
666         se->in_syncs = multisync.in_syncs;
667         se->flags |= DRM_V3D_EXT_ID_MULTI_SYNC;
668         se->wait_stage = multisync.wait_stage;
669
670         return 0;
671 }
672
673 /* Whenever userspace sets ioctl extensions, v3d_get_extensions parses data
674  * according to the extension id (name).
675  */
676 static int
677 v3d_get_extensions(struct drm_file *file_priv,
678                    u64 ext_handles,
679                    void *data)
680 {
681         struct drm_v3d_extension __user *user_ext;
682         int ret;
683
684         user_ext = u64_to_user_ptr(ext_handles);
685         while (user_ext) {
686                 struct drm_v3d_extension ext;
687
688                 if (copy_from_user(&ext, user_ext, sizeof(ext))) {
689                         DRM_DEBUG("Failed to copy submit extension\n");
690                         return -EFAULT;
691                 }
692
693                 switch (ext.id) {
694                 case DRM_V3D_EXT_ID_MULTI_SYNC:
695                         ret = v3d_get_multisync_submit_deps(file_priv, user_ext, data);
696                         if (ret)
697                                 return ret;
698                         break;
699                 default:
700                         DRM_DEBUG_DRIVER("Unknown extension id: %d\n", ext.id);
701                         return -EINVAL;
702                 }
703
704                 user_ext = u64_to_user_ptr(ext.next);
705         }
706
707         return 0;
708 }
709
710 /**
711  * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
712  * @dev: DRM device
713  * @data: ioctl argument
714  * @file_priv: DRM file for this fd
715  *
716  * This is the main entrypoint for userspace to submit a 3D frame to
717  * the GPU.  Userspace provides the binner command list (if
718  * applicable), and the kernel sets up the render command list to draw
719  * to the framebuffer described in the ioctl, using the command lists
720  * that the 3D engine's binner will produce.
721  */
722 int
723 v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
724                     struct drm_file *file_priv)
725 {
726         struct v3d_dev *v3d = to_v3d_dev(dev);
727         struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
728         struct drm_v3d_submit_cl *args = data;
729         struct v3d_submit_ext se = {0};
730         struct v3d_bin_job *bin = NULL;
731         struct v3d_render_job *render = NULL;
732         struct v3d_job *clean_job = NULL;
733         struct v3d_job *last_job;
734         struct ww_acquire_ctx acquire_ctx;
735         int ret = 0;
736
737         trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
738
739         if (args->pad)
740                 return -EINVAL;
741
742         if (args->flags &&
743             args->flags & ~(DRM_V3D_SUBMIT_CL_FLUSH_CACHE |
744                             DRM_V3D_SUBMIT_EXTENSION)) {
745                 DRM_INFO("invalid flags: %d\n", args->flags);
746                 return -EINVAL;
747         }
748
749         if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
750                 ret = v3d_get_extensions(file_priv, args->extensions, &se);
751                 if (ret) {
752                         DRM_DEBUG("Failed to get extensions.\n");
753                         return ret;
754                 }
755         }
756
757         ret = v3d_job_init(v3d, file_priv, (void *)&render, sizeof(*render),
758                            v3d_render_job_free, args->in_sync_rcl, &se, V3D_RENDER);
759         if (ret)
760                 goto fail;
761
762         render->start = args->rcl_start;
763         render->end = args->rcl_end;
764         INIT_LIST_HEAD(&render->unref_list);
765
766         if (args->bcl_start != args->bcl_end) {
767                 ret = v3d_job_init(v3d, file_priv, (void *)&bin, sizeof(*bin),
768                                    v3d_job_free, args->in_sync_bcl, &se, V3D_BIN);
769                 if (ret)
770                         goto fail;
771
772                 bin->start = args->bcl_start;
773                 bin->end = args->bcl_end;
774                 bin->qma = args->qma;
775                 bin->qms = args->qms;
776                 bin->qts = args->qts;
777                 bin->render = render;
778         }
779
780         if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
781                 ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job),
782                                    v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
783                 if (ret)
784                         goto fail;
785
786                 last_job = clean_job;
787         } else {
788                 last_job = &render->base;
789         }
790
791         ret = v3d_lookup_bos(dev, file_priv, last_job,
792                              args->bo_handles, args->bo_handle_count);
793         if (ret)
794                 goto fail;
795
796         ret = v3d_lock_bo_reservations(last_job, &acquire_ctx);
797         if (ret)
798                 goto fail;
799
800         if (args->perfmon_id) {
801                 render->base.perfmon = v3d_perfmon_find(v3d_priv,
802                                                         args->perfmon_id);
803
804                 if (!render->base.perfmon) {
805                         ret = -ENOENT;
806                         goto fail_perfmon;
807                 }
808         }
809
810         mutex_lock(&v3d->sched_lock);
811         if (bin) {
812                 bin->base.perfmon = render->base.perfmon;
813                 v3d_perfmon_get(bin->base.perfmon);
814                 v3d_push_job(&bin->base);
815
816                 ret = drm_sched_job_add_dependency(&render->base.base,
817                                                    dma_fence_get(bin->base.done_fence));
818                 if (ret)
819                         goto fail_unreserve;
820         }
821
822         v3d_push_job(&render->base);
823
824         if (clean_job) {
825                 struct dma_fence *render_fence =
826                         dma_fence_get(render->base.done_fence);
827                 ret = drm_sched_job_add_dependency(&clean_job->base,
828                                                    render_fence);
829                 if (ret)
830                         goto fail_unreserve;
831                 clean_job->perfmon = render->base.perfmon;
832                 v3d_perfmon_get(clean_job->perfmon);
833                 v3d_push_job(clean_job);
834         }
835
836         mutex_unlock(&v3d->sched_lock);
837
838         v3d_attach_fences_and_unlock_reservation(file_priv,
839                                                  last_job,
840                                                  &acquire_ctx,
841                                                  args->out_sync,
842                                                  &se,
843                                                  last_job->done_fence);
844
845         if (bin)
846                 v3d_job_put(&bin->base);
847         v3d_job_put(&render->base);
848         if (clean_job)
849                 v3d_job_put(clean_job);
850
851         return 0;
852
853 fail_unreserve:
854         mutex_unlock(&v3d->sched_lock);
855 fail_perfmon:
856         drm_gem_unlock_reservations(last_job->bo,
857                                     last_job->bo_count, &acquire_ctx);
858 fail:
859         v3d_job_cleanup((void *)bin);
860         v3d_job_cleanup((void *)render);
861         v3d_job_cleanup(clean_job);
862         v3d_put_multisync_post_deps(&se);
863
864         return ret;
865 }
866
867 /**
868  * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
869  * @dev: DRM device
870  * @data: ioctl argument
871  * @file_priv: DRM file for this fd
872  *
873  * Userspace provides the register setup for the TFU, which we don't
874  * need to validate since the TFU is behind the MMU.
875  */
876 int
877 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
878                      struct drm_file *file_priv)
879 {
880         struct v3d_dev *v3d = to_v3d_dev(dev);
881         struct drm_v3d_submit_tfu *args = data;
882         struct v3d_submit_ext se = {0};
883         struct v3d_tfu_job *job = NULL;
884         struct ww_acquire_ctx acquire_ctx;
885         int ret = 0;
886
887         trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
888
889         if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
890                 DRM_DEBUG("invalid flags: %d\n", args->flags);
891                 return -EINVAL;
892         }
893
894         if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
895                 ret = v3d_get_extensions(file_priv, args->extensions, &se);
896                 if (ret) {
897                         DRM_DEBUG("Failed to get extensions.\n");
898                         return ret;
899                 }
900         }
901
902         ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
903                            v3d_job_free, args->in_sync, &se, V3D_TFU);
904         if (ret)
905                 goto fail;
906
907         job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
908                                sizeof(*job->base.bo), GFP_KERNEL);
909         if (!job->base.bo) {
910                 ret = -ENOMEM;
911                 goto fail;
912         }
913
914         job->args = *args;
915
916         spin_lock(&file_priv->table_lock);
917         for (job->base.bo_count = 0;
918              job->base.bo_count < ARRAY_SIZE(args->bo_handles);
919              job->base.bo_count++) {
920                 struct drm_gem_object *bo;
921
922                 if (!args->bo_handles[job->base.bo_count])
923                         break;
924
925                 bo = idr_find(&file_priv->object_idr,
926                               args->bo_handles[job->base.bo_count]);
927                 if (!bo) {
928                         DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
929                                   job->base.bo_count,
930                                   args->bo_handles[job->base.bo_count]);
931                         ret = -ENOENT;
932                         spin_unlock(&file_priv->table_lock);
933                         goto fail;
934                 }
935                 drm_gem_object_get(bo);
936                 job->base.bo[job->base.bo_count] = bo;
937         }
938         spin_unlock(&file_priv->table_lock);
939
940         ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx);
941         if (ret)
942                 goto fail;
943
944         mutex_lock(&v3d->sched_lock);
945         v3d_push_job(&job->base);
946         mutex_unlock(&v3d->sched_lock);
947
948         v3d_attach_fences_and_unlock_reservation(file_priv,
949                                                  &job->base, &acquire_ctx,
950                                                  args->out_sync,
951                                                  &se,
952                                                  job->base.done_fence);
953
954         v3d_job_put(&job->base);
955
956         return 0;
957
958 fail:
959         v3d_job_cleanup((void *)job);
960         v3d_put_multisync_post_deps(&se);
961
962         return ret;
963 }
964
965 /**
966  * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D.
967  * @dev: DRM device
968  * @data: ioctl argument
969  * @file_priv: DRM file for this fd
970  *
971  * Userspace provides the register setup for the CSD, which we don't
972  * need to validate since the CSD is behind the MMU.
973  */
974 int
975 v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
976                      struct drm_file *file_priv)
977 {
978         struct v3d_dev *v3d = to_v3d_dev(dev);
979         struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
980         struct drm_v3d_submit_csd *args = data;
981         struct v3d_submit_ext se = {0};
982         struct v3d_csd_job *job = NULL;
983         struct v3d_job *clean_job = NULL;
984         struct ww_acquire_ctx acquire_ctx;
985         int ret;
986
987         trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]);
988
989         if (args->pad)
990                 return -EINVAL;
991
992         if (!v3d_has_csd(v3d)) {
993                 DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n");
994                 return -EINVAL;
995         }
996
997         if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
998                 DRM_INFO("invalid flags: %d\n", args->flags);
999                 return -EINVAL;
1000         }
1001
1002         if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
1003                 ret = v3d_get_extensions(file_priv, args->extensions, &se);
1004                 if (ret) {
1005                         DRM_DEBUG("Failed to get extensions.\n");
1006                         return ret;
1007                 }
1008         }
1009
1010         ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
1011                            v3d_job_free, args->in_sync, &se, V3D_CSD);
1012         if (ret)
1013                 goto fail;
1014
1015         ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job),
1016                            v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
1017         if (ret)
1018                 goto fail;
1019
1020         job->args = *args;
1021
1022         ret = v3d_lookup_bos(dev, file_priv, clean_job,
1023                              args->bo_handles, args->bo_handle_count);
1024         if (ret)
1025                 goto fail;
1026
1027         ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx);
1028         if (ret)
1029                 goto fail;
1030
1031         if (args->perfmon_id) {
1032                 job->base.perfmon = v3d_perfmon_find(v3d_priv,
1033                                                      args->perfmon_id);
1034                 if (!job->base.perfmon) {
1035                         ret = -ENOENT;
1036                         goto fail_perfmon;
1037                 }
1038         }
1039
1040         mutex_lock(&v3d->sched_lock);
1041         v3d_push_job(&job->base);
1042
1043         ret = drm_sched_job_add_dependency(&clean_job->base,
1044                                            dma_fence_get(job->base.done_fence));
1045         if (ret)
1046                 goto fail_unreserve;
1047
1048         v3d_push_job(clean_job);
1049         mutex_unlock(&v3d->sched_lock);
1050
1051         v3d_attach_fences_and_unlock_reservation(file_priv,
1052                                                  clean_job,
1053                                                  &acquire_ctx,
1054                                                  args->out_sync,
1055                                                  &se,
1056                                                  clean_job->done_fence);
1057
1058         v3d_job_put(&job->base);
1059         v3d_job_put(clean_job);
1060
1061         return 0;
1062
1063 fail_unreserve:
1064         mutex_unlock(&v3d->sched_lock);
1065 fail_perfmon:
1066         drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
1067                                     &acquire_ctx);
1068 fail:
1069         v3d_job_cleanup((void *)job);
1070         v3d_job_cleanup(clean_job);
1071         v3d_put_multisync_post_deps(&se);
1072
1073         return ret;
1074 }
1075
1076 int
1077 v3d_gem_init(struct drm_device *dev)
1078 {
1079         struct v3d_dev *v3d = to_v3d_dev(dev);
1080         u32 pt_size = 4096 * 1024;
1081         int ret, i;
1082
1083         for (i = 0; i < V3D_MAX_QUEUES; i++)
1084                 v3d->queue[i].fence_context = dma_fence_context_alloc(1);
1085
1086         spin_lock_init(&v3d->mm_lock);
1087         spin_lock_init(&v3d->job_lock);
1088         mutex_init(&v3d->bo_lock);
1089         mutex_init(&v3d->reset_lock);
1090         mutex_init(&v3d->sched_lock);
1091         mutex_init(&v3d->cache_clean_lock);
1092
1093         /* Note: We don't allocate address 0.  Various bits of HW
1094          * treat 0 as special, such as the occlusion query counters
1095          * where 0 means "disabled".
1096          */
1097         drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
1098
1099         v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size,
1100                                &v3d->pt_paddr,
1101                                GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
1102         if (!v3d->pt) {
1103                 drm_mm_takedown(&v3d->mm);
1104                 dev_err(v3d->drm.dev,
1105                         "Failed to allocate page tables. Please ensure you have CMA enabled.\n");
1106                 return -ENOMEM;
1107         }
1108
1109         v3d_init_hw_state(v3d);
1110         v3d_mmu_set_page_table(v3d);
1111
1112         ret = v3d_sched_init(v3d);
1113         if (ret) {
1114                 drm_mm_takedown(&v3d->mm);
1115                 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
1116                                   v3d->pt_paddr);
1117         }
1118
1119         return 0;
1120 }
1121
1122 void
1123 v3d_gem_destroy(struct drm_device *dev)
1124 {
1125         struct v3d_dev *v3d = to_v3d_dev(dev);
1126
1127         v3d_sched_fini(v3d);
1128
1129         /* Waiting for jobs to finish would need to be done before
1130          * unregistering V3D.
1131          */
1132         WARN_ON(v3d->bin_job);
1133         WARN_ON(v3d->render_job);
1134
1135         drm_mm_takedown(&v3d->mm);
1136
1137         dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
1138                           v3d->pt_paddr);
1139 }