sysctl: move some boundary constants from sysctl.c to sysctl_vals
[linux-block.git] / include / linux / sbitmap.h
CommitLineData
0fc479b1 1/* SPDX-License-Identifier: GPL-2.0-only */
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2/*
3 * Fast and scalable bitmaps.
4 *
5 * Copyright (C) 2016 Facebook
6 * Copyright (C) 2013-2014 Jens Axboe
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7 */
8
9#ifndef __LINUX_SCALE_BITMAP_H
10#define __LINUX_SCALE_BITMAP_H
11
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12#include <linux/atomic.h>
13#include <linux/bitops.h>
14#include <linux/cache.h>
15#include <linux/list.h>
16#include <linux/log2.h>
17#include <linux/minmax.h>
18#include <linux/percpu.h>
88459642 19#include <linux/slab.h>
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20#include <linux/smp.h>
21#include <linux/types.h>
22#include <linux/wait.h>
88459642 23
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24struct seq_file;
25
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26/**
27 * struct sbitmap_word - Word in a &struct sbitmap.
28 */
29struct sbitmap_word {
30 /**
ea86ea2c 31 * @depth: Number of bits being used in @word/@cleared
88459642 32 */
ea86ea2c 33 unsigned long depth;
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34
35 /**
ea86ea2c 36 * @word: word holding free bits
88459642 37 */
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38 unsigned long word ____cacheline_aligned_in_smp;
39
40 /**
41 * @cleared: word holding cleared bits
42 */
43 unsigned long cleared ____cacheline_aligned_in_smp;
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44} ____cacheline_aligned_in_smp;
45
46/**
47 * struct sbitmap - Scalable bitmap.
48 *
49 * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This
50 * trades off higher memory usage for better scalability.
51 */
52struct sbitmap {
53 /**
54 * @depth: Number of bits used in the whole bitmap.
55 */
56 unsigned int depth;
57
58 /**
59 * @shift: log2(number of bits used per word)
60 */
61 unsigned int shift;
62
63 /**
64 * @map_nr: Number of words (cachelines) being used for the bitmap.
65 */
66 unsigned int map_nr;
67
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68 /**
69 * @round_robin: Allocate bits in strict round-robin order.
70 */
71 bool round_robin;
72
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73 /**
74 * @map: Allocated bitmap.
75 */
76 struct sbitmap_word *map;
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77
78 /*
79 * @alloc_hint: Cache of last successfully allocated or freed bit.
80 *
81 * This is per-cpu, which allows multiple users to stick to different
82 * cachelines until the map is exhausted.
83 */
84 unsigned int __percpu *alloc_hint;
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85};
86
87#define SBQ_WAIT_QUEUES 8
88#define SBQ_WAKE_BATCH 8
89
90/**
91 * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue.
92 */
93struct sbq_wait_state {
94 /**
95 * @wait_cnt: Number of frees remaining before we wake up.
96 */
97 atomic_t wait_cnt;
98
99 /**
100 * @wait: Wait queue.
101 */
102 wait_queue_head_t wait;
103} ____cacheline_aligned_in_smp;
104
105/**
106 * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free
107 * bits.
108 *
109 * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to
110 * avoid contention on the wait queue spinlock. This ensures that we don't hit a
111 * scalability wall when we run out of free bits and have to start putting tasks
112 * to sleep.
113 */
114struct sbitmap_queue {
115 /**
116 * @sb: Scalable bitmap.
117 */
118 struct sbitmap sb;
119
120 /**
121 * @wake_batch: Number of bits which must be freed before we wake up any
122 * waiters.
123 */
124 unsigned int wake_batch;
125
126 /**
127 * @wake_index: Next wait queue in @ws to wake up.
128 */
129 atomic_t wake_index;
130
131 /**
132 * @ws: Wait queues.
133 */
134 struct sbq_wait_state *ws;
f4a644db 135
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136 /*
137 * @ws_active: count of currently active ws waitqueues
138 */
139 atomic_t ws_active;
140
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141 /**
142 * @min_shallow_depth: The minimum shallow depth which may be passed to
143 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
144 */
145 unsigned int min_shallow_depth;
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146};
147
148/**
149 * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node.
150 * @sb: Bitmap to initialize.
151 * @depth: Number of bits to allocate.
152 * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if
153 * given, a good default is chosen.
154 * @flags: Allocation flags.
155 * @node: Memory node to allocate on.
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156 * @round_robin: If true, be stricter about allocation order; always allocate
157 * starting from the last allocated bit. This is less efficient
158 * than the default behavior (false).
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159 * @alloc_hint: If true, apply percpu hint for where to start searching for
160 * a free bit.
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161 *
162 * Return: Zero on success or negative errno on failure.
163 */
164int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
c548e62b 165 gfp_t flags, int node, bool round_robin, bool alloc_hint);
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166
167/**
168 * sbitmap_free() - Free memory used by a &struct sbitmap.
169 * @sb: Bitmap to free.
170 */
171static inline void sbitmap_free(struct sbitmap *sb)
172{
c548e62b 173 free_percpu(sb->alloc_hint);
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174 kfree(sb->map);
175 sb->map = NULL;
176}
177
178/**
179 * sbitmap_resize() - Resize a &struct sbitmap.
180 * @sb: Bitmap to resize.
181 * @depth: New number of bits to resize to.
182 *
183 * Doesn't reallocate anything. It's up to the caller to ensure that the new
184 * depth doesn't exceed the depth that the sb was initialized with.
185 */
186void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
187
188/**
189 * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
190 * @sb: Bitmap to allocate from.
88459642 191 *
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192 * This operation provides acquire barrier semantics if it succeeds.
193 *
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194 * Return: Non-negative allocated bit number if successful, -1 otherwise.
195 */
c548e62b 196int sbitmap_get(struct sbitmap *sb);
88459642 197
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198/**
199 * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
200 * limiting the depth used from each word.
201 * @sb: Bitmap to allocate from.
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202 * @shallow_depth: The maximum number of bits to allocate from a single word.
203 *
204 * This rather specific operation allows for having multiple users with
205 * different allocation limits. E.g., there can be a high-priority class that
206 * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
207 * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority
208 * class can only allocate half of the total bits in the bitmap, preventing it
209 * from starving out the high-priority class.
210 *
211 * Return: Non-negative allocated bit number if successful, -1 otherwise.
212 */
c548e62b 213int sbitmap_get_shallow(struct sbitmap *sb, unsigned long shallow_depth);
c05e6673 214
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215/**
216 * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
217 * @sb: Bitmap to check.
218 *
219 * Return: true if any bit in the bitmap is set, false otherwise.
220 */
221bool sbitmap_any_bit_set(const struct sbitmap *sb);
222
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223#define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
224#define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U))
225
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226typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *);
227
228/**
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229 * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
230 * @start: Where to start the iteration.
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231 * @sb: Bitmap to iterate over.
232 * @fn: Callback. Should return true to continue or false to break early.
233 * @data: Pointer to pass to callback.
234 *
235 * This is inline even though it's non-trivial so that the function calls to the
236 * callback will hopefully get optimized away.
237 */
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238static inline void __sbitmap_for_each_set(struct sbitmap *sb,
239 unsigned int start,
240 sb_for_each_fn fn, void *data)
88459642 241{
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242 unsigned int index;
243 unsigned int nr;
244 unsigned int scanned = 0;
88459642 245
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246 if (start >= sb->depth)
247 start = 0;
248 index = SB_NR_TO_INDEX(sb, start);
249 nr = SB_NR_TO_BIT(sb, start);
88459642 250
7930d0a0 251 while (scanned < sb->depth) {
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252 unsigned long word;
253 unsigned int depth = min_t(unsigned int,
254 sb->map[index].depth - nr,
7930d0a0 255 sb->depth - scanned);
88459642 256
7930d0a0 257 scanned += depth;
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258 word = sb->map[index].word & ~sb->map[index].cleared;
259 if (!word)
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260 goto next;
261
262 /*
263 * On the first iteration of the outer loop, we need to add the
264 * bit offset back to the size of the word for find_next_bit().
265 * On all other iterations, nr is zero, so this is a noop.
266 */
267 depth += nr;
88459642 268 while (1) {
8c2def89 269 nr = find_next_bit(&word, depth, nr);
7930d0a0 270 if (nr >= depth)
88459642 271 break;
7930d0a0 272 if (!fn(sb, (index << sb->shift) + nr, data))
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273 return;
274
275 nr++;
276 }
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277next:
278 nr = 0;
279 if (++index >= sb->map_nr)
280 index = 0;
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281 }
282}
283
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284/**
285 * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
286 * @sb: Bitmap to iterate over.
287 * @fn: Callback. Should return true to continue or false to break early.
288 * @data: Pointer to pass to callback.
289 */
290static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn,
291 void *data)
292{
293 __sbitmap_for_each_set(sb, 0, fn, data);
294}
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295
296static inline unsigned long *__sbitmap_word(struct sbitmap *sb,
297 unsigned int bitnr)
298{
299 return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word;
300}
301
302/* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */
303
304static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr)
305{
306 set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
307}
308
309static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
310{
311 clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
312}
313
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314/*
315 * This one is special, since it doesn't actually clear the bit, rather it
316 * sets the corresponding bit in the ->cleared mask instead. Paired with
1e4471e7 317 * the caller doing sbitmap_deferred_clear() if a given index is full, which
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318 * will clear the previously freed entries in the corresponding ->word.
319 */
320static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int bitnr)
321{
322 unsigned long *addr = &sb->map[SB_NR_TO_INDEX(sb, bitnr)].cleared;
323
324 set_bit(SB_NR_TO_BIT(sb, bitnr), addr);
325}
326
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327/*
328 * Pair of sbitmap_get, and this one applies both cleared bit and
329 * allocation hint.
330 */
331static inline void sbitmap_put(struct sbitmap *sb, unsigned int bitnr)
332{
333 sbitmap_deferred_clear_bit(sb, bitnr);
334
335 if (likely(sb->alloc_hint && !sb->round_robin && bitnr < sb->depth))
035e9f47 336 *raw_cpu_ptr(sb->alloc_hint) = bitnr;
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337}
338
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339static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
340{
341 return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
342}
343
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344static inline int sbitmap_calculate_shift(unsigned int depth)
345{
346 int shift = ilog2(BITS_PER_LONG);
347
348 /*
349 * If the bitmap is small, shrink the number of bits per word so
350 * we spread over a few cachelines, at least. If less than 4
351 * bits, just forget about it, it's not going to work optimally
352 * anyway.
353 */
354 if (depth >= 4) {
355 while ((4U << shift) > depth)
356 shift--;
357 }
358
359 return shift;
360}
361
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362/**
363 * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file.
364 * @sb: Bitmap to show.
365 * @m: struct seq_file to write to.
366 *
367 * This is intended for debugging. The format may change at any time.
368 */
369void sbitmap_show(struct sbitmap *sb, struct seq_file *m);
370
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371
372/**
373 * sbitmap_weight() - Return how many set and not cleared bits in a &struct
374 * sbitmap.
375 * @sb: Bitmap to check.
376 *
377 * Return: How many set and not cleared bits set
378 */
379unsigned int sbitmap_weight(const struct sbitmap *sb);
380
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381/**
382 * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct
383 * seq_file.
384 * @sb: Bitmap to show.
385 * @m: struct seq_file to write to.
386 *
387 * This is intended for debugging. The output isn't guaranteed to be internally
388 * consistent.
389 */
390void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m);
391
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392/**
393 * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific
394 * memory node.
395 * @sbq: Bitmap queue to initialize.
396 * @depth: See sbitmap_init_node().
397 * @shift: See sbitmap_init_node().
f4a644db 398 * @round_robin: See sbitmap_get().
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399 * @flags: Allocation flags.
400 * @node: Memory node to allocate on.
401 *
402 * Return: Zero on success or negative errno on failure.
403 */
404int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
f4a644db 405 int shift, bool round_robin, gfp_t flags, int node);
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406
407/**
408 * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue.
409 *
410 * @sbq: Bitmap queue to free.
411 */
412static inline void sbitmap_queue_free(struct sbitmap_queue *sbq)
413{
414 kfree(sbq->ws);
415 sbitmap_free(&sbq->sb);
416}
417
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418/**
419 * sbitmap_queue_recalculate_wake_batch() - Recalculate wake batch
420 * @sbq: Bitmap queue to recalculate wake batch.
421 * @users: Number of shares.
422 *
423 * Like sbitmap_queue_update_wake_batch(), this will calculate wake batch
424 * by depth. This interface is for HCTX shared tags or queue shared tags.
425 */
426void sbitmap_queue_recalculate_wake_batch(struct sbitmap_queue *sbq,
427 unsigned int users);
428
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429/**
430 * sbitmap_queue_resize() - Resize a &struct sbitmap_queue.
431 * @sbq: Bitmap queue to resize.
432 * @depth: New number of bits to resize to.
433 *
434 * Like sbitmap_resize(), this doesn't reallocate anything. It has to do
435 * some extra work on the &struct sbitmap_queue, so it's not safe to just
436 * resize the underlying &struct sbitmap.
437 */
438void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth);
439
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440/**
441 * __sbitmap_queue_get() - Try to allocate a free bit from a &struct
442 * sbitmap_queue with preemption already disabled.
443 * @sbq: Bitmap queue to allocate from.
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444 *
445 * Return: Non-negative allocated bit number if successful, -1 otherwise.
446 */
f4a644db 447int __sbitmap_queue_get(struct sbitmap_queue *sbq);
40aabb67 448
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449/**
450 * __sbitmap_queue_get_batch() - Try to allocate a batch of free bits
451 * @sbq: Bitmap queue to allocate from.
452 * @nr_tags: number of tags requested
453 * @offset: offset to add to returned bits
454 *
455 * Return: Mask of allocated tags, 0 if none are found. Each tag allocated is
456 * a bit in the mask returned, and the caller must add @offset to the value to
457 * get the absolute tag value.
458 */
459unsigned long __sbitmap_queue_get_batch(struct sbitmap_queue *sbq, int nr_tags,
460 unsigned int *offset);
461
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462/**
463 * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
464 * sbitmap_queue, limiting the depth used from each word, with preemption
465 * already disabled.
466 * @sbq: Bitmap queue to allocate from.
467 * @shallow_depth: The maximum number of bits to allocate from a single word.
468 * See sbitmap_get_shallow().
469 *
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470 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
471 * initializing @sbq.
472 *
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473 * Return: Non-negative allocated bit number if successful, -1 otherwise.
474 */
475int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
476 unsigned int shallow_depth);
477
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478/**
479 * sbitmap_queue_get() - Try to allocate a free bit from a &struct
480 * sbitmap_queue.
481 * @sbq: Bitmap queue to allocate from.
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482 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
483 * sbitmap_queue_clear()).
484 *
485 * Return: Non-negative allocated bit number if successful, -1 otherwise.
486 */
f4a644db 487static inline int sbitmap_queue_get(struct sbitmap_queue *sbq,
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488 unsigned int *cpu)
489{
490 int nr;
491
492 *cpu = get_cpu();
f4a644db 493 nr = __sbitmap_queue_get(sbq);
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494 put_cpu();
495 return nr;
496}
497
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498/**
499 * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
500 * sbitmap_queue, limiting the depth used from each word.
501 * @sbq: Bitmap queue to allocate from.
502 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
503 * sbitmap_queue_clear()).
504 * @shallow_depth: The maximum number of bits to allocate from a single word.
505 * See sbitmap_get_shallow().
506 *
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507 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
508 * initializing @sbq.
509 *
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510 * Return: Non-negative allocated bit number if successful, -1 otherwise.
511 */
512static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
513 unsigned int *cpu,
514 unsigned int shallow_depth)
515{
516 int nr;
517
518 *cpu = get_cpu();
519 nr = __sbitmap_queue_get_shallow(sbq, shallow_depth);
520 put_cpu();
521 return nr;
522}
523
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524/**
525 * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the
526 * minimum shallow depth that will be used.
527 * @sbq: Bitmap queue in question.
528 * @min_shallow_depth: The minimum shallow depth that will be passed to
529 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
530 *
531 * sbitmap_queue_clear() batches wakeups as an optimization. The batch size
532 * depends on the depth of the bitmap. Since the shallow allocation functions
533 * effectively operate with a different depth, the shallow depth must be taken
534 * into account when calculating the batch size. This function must be called
535 * with the minimum shallow depth that will be used. Failure to do so can result
536 * in missed wakeups.
537 */
538void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq,
539 unsigned int min_shallow_depth);
540
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541/**
542 * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a
543 * &struct sbitmap_queue.
544 * @sbq: Bitmap to free from.
545 * @nr: Bit number to free.
40aabb67 546 * @cpu: CPU the bit was allocated on.
88459642 547 */
40aabb67 548void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
f4a644db 549 unsigned int cpu);
88459642 550
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551/**
552 * sbitmap_queue_clear_batch() - Free a batch of allocated bits
553 * &struct sbitmap_queue.
554 * @sbq: Bitmap to free from.
555 * @offset: offset for each tag in array
556 * @tags: array of tags
557 * @nr_tags: number of tags in array
558 */
559void sbitmap_queue_clear_batch(struct sbitmap_queue *sbq, int offset,
560 int *tags, int nr_tags);
561
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562static inline int sbq_index_inc(int index)
563{
564 return (index + 1) & (SBQ_WAIT_QUEUES - 1);
565}
566
567static inline void sbq_index_atomic_inc(atomic_t *index)
568{
569 int old = atomic_read(index);
570 int new = sbq_index_inc(old);
571 atomic_cmpxchg(index, old, new);
572}
573
574/**
575 * sbq_wait_ptr() - Get the next wait queue to use for a &struct
576 * sbitmap_queue.
577 * @sbq: Bitmap queue to wait on.
578 * @wait_index: A counter per "user" of @sbq.
579 */
580static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
581 atomic_t *wait_index)
582{
583 struct sbq_wait_state *ws;
584
585 ws = &sbq->ws[atomic_read(wait_index)];
586 sbq_index_atomic_inc(wait_index);
587 return ws;
588}
589
590/**
591 * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct
592 * sbitmap_queue.
593 * @sbq: Bitmap queue to wake up.
594 */
595void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
596
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597/**
598 * sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue
599 * on a &struct sbitmap_queue.
600 * @sbq: Bitmap queue to wake up.
601 */
602void sbitmap_queue_wake_up(struct sbitmap_queue *sbq);
603
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604/**
605 * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct
606 * seq_file.
607 * @sbq: Bitmap queue to show.
608 * @m: struct seq_file to write to.
609 *
610 * This is intended for debugging. The format may change at any time.
611 */
612void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m);
613
5d2ee712 614struct sbq_wait {
9f6b7ef6 615 struct sbitmap_queue *sbq; /* if set, sbq_wait is accounted */
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616 struct wait_queue_entry wait;
617};
618
619#define DEFINE_SBQ_WAIT(name) \
620 struct sbq_wait name = { \
9f6b7ef6 621 .sbq = NULL, \
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622 .wait = { \
623 .private = current, \
624 .func = autoremove_wake_function, \
625 .entry = LIST_HEAD_INIT((name).wait.entry), \
626 } \
627 }
628
629/*
630 * Wrapper around prepare_to_wait_exclusive(), which maintains some extra
631 * internal state.
632 */
633void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq,
634 struct sbq_wait_state *ws,
635 struct sbq_wait *sbq_wait, int state);
636
637/*
638 * Must be paired with sbitmap_prepare_to_wait().
639 */
640void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws,
641 struct sbq_wait *sbq_wait);
642
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JA
643/*
644 * Wrapper around add_wait_queue(), which maintains some extra internal state
645 */
646void sbitmap_add_wait_queue(struct sbitmap_queue *sbq,
647 struct sbq_wait_state *ws,
648 struct sbq_wait *sbq_wait);
649
650/*
651 * Must be paired with sbitmap_add_wait_queue()
652 */
653void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait);
654
88459642 655#endif /* __LINUX_SCALE_BITMAP_H */